Unterschied Rundballen/Quaderballen Atacher

tdimann
Posts: 86
Joined: Wed Aug 12, 2009 2:25 pm

Unterschied Rundballen/Quaderballen Atacher

Post by tdimann »

Hallo Com.
Vieleicht köönt ihr mir ja weiter helfen,
wollte gerne mit diesem mod ( http://www.modhoster.de/mods/gabel--2 ) rundballen bewegen,leider nimmt die gabel nur quaderballen auf.
was muss icj ändern,das ich auch rundballen nehmen kann

hier mal die XML der gabel
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="pitchfork">
<annotation>Burner</annotation>
<name>
<en>Pitchfork</en>
<de>Gabel</de>
<pl>Widły</pl>
</name>
<typeDesc>
<en>Pitchfork</en>
<de>Gabel</de>
<pl>Widły</pl>
</typeDesc>
<description>Pitchfork for carry straw, hay and bales</description>
<filename>pitchfork.i3d</filename>

<size width="2.0" length="2.0" lengthOffset="0" widthOffset="0" />

<attacherJoint index="1" jointType="handtool" allowsJointRotLimitMovement="false" />

<cuttingAreas count="1">
<cuttingArea1 startIndex="0|0|0|0|0|0|0|1" widthIndex="0|0|0|0|0|0|0|2" heightIndex="0|0|0|0|0|0|0|3" />
</cuttingAreas>

<components count="1">
<component1 centerOfMass="0 0.8 -0.1" solverIterationCount="5" />
</components>
<massScale value="0" />

<fillTypes fruitTypes="wheat_windrow barley_windrow dryGrass_windrow manure chaff silage" />
<loadToTrailerFillTypes fruitTypes="wheat_windrow barley_windrow dryGrass_windrow manure chaff silage" />

<fillPlanes>
<fillPlane type="wheat_windrow">
<node index="0|0|0|0|0|0|0|6">
<key time="0" y="0.25" scale="0 0 0" />
<key time="1" y="0.025" scale="2.5 3.5 2.5" />
</node>
</fillPlane>
<fillPlane type="barley_windrow">
<node index="0|0|0|0|0|0|0|6">
<key time="0" y="0.25" scale="0 0 0" />
<key time="1" y="0.025" scale="2.5 3.5 2.5" />
</node>
</fillPlane>
<fillPlane type="dryGrass_windrow">
<node index="0|0|0|0|0|0|0|7">
<key time="0" y="0.25" scale="0 0 0" />
<key time="1" y="0.025" scale="2.5 3.5 2.5" />
</node>
</fillPlane>
<fillPlane type="manure">
<node index="0|0|0|0|0|0|0|8">
<key time="0" y="0.25" scale="0 0 0" />
<key time="1" y="0.025" scale="2.5 3.5 2.5" />
</node>
</fillPlane>
<fillPlane type="chaff">
<node index="0|0|0|0|0|0|0|9">
<key time="0" y="0.25" scale="0 0 0" />
<key time="1" y="0.025" scale="2.5 3.5 2.5" />
</node>
</fillPlane>
<fillPlane type="silage">
<node index="0|0|0|0|0|0|0|10">
<key time="0" y="0.25" scale="0 0 0" />
<key time="1" y="0.025" scale="2.5 3.5 2.5" />
</node>
</fillPlane>
</fillPlanes>

<fillScale value="1" />

<tipReferencePoint index="3" />
<trailerTrigger index="0>2" />
<baleTrigger index="0>0|0|0|0|0|0|0|5" />

<tipAnimation rootNode="0>0|0|0|0|0" speedScale="1" clip="forkDischarge" />
<allowFillFromAir value="false" />
<fillRootNode index="0>" />
<fillMassNode index="0>" />

<pitchfork rootNode="0>" node="0>0" actionDistance="3" />
<placeArrow index="5" display="true" />

<capacity>70</capacity>
<unloadingCapacity>20</unloadingCapacity>

<unloadingParticleSystems>
<unloadingParticleSystem type="wheat_windrow" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemStraw.i3d" />
<unloadingParticleSystem type="barley_windrow" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemStraw.i3d" />
<unloadingParticleSystem type="chaff" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemGrass.i3d" />
<unloadingParticleSystem type="dryGrass_windrow" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemGrass.i3d" />
<unloadingParticleSystem type="manure" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemManure.i3d" />
<unloadingParticleSystem type="silage" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemSilo.i3d" />
</unloadingParticleSystems>

<animationParts>
<animationPart rootNode="0>0|0" clipName="forkTake" loadSave="false" numJoints="0" offSet="70" ></animationPart>
<animationPart rootNode="0>0|0|0" clipName="forkDown" loadSave="false" numJoints="0" offSet="70" ></animationPart>
<animationPart rootNode="0>0|0|0|0|0" clipName="forkDischarge" loadSave="false" numJoints="0" offSet="70" ></animationPart>
<animationPart rootNode="0>0|0|0|0|0|0" clipName="forkDischargeToTrailer" loadSave="false" numJoints="0" offSet="70" ></animationPart>
</animationParts>

<schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
</vehicle>
hoffe ihr könnt mir helfen.

mfg tdimann