Vieleicht köönt ihr mir ja weiter helfen,
wollte gerne mit diesem mod ( http://www.modhoster.de/mods/gabel--2 ) rundballen bewegen,leider nimmt die gabel nur quaderballen auf.
was muss icj ändern,das ich auch rundballen nehmen kann
hier mal die XML der gabel
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="pitchfork"> <annotation>Burner</annotation> <name> <en>Pitchfork</en> <de>Gabel</de> <pl>Widły</pl> </name> <typeDesc> <en>Pitchfork</en> <de>Gabel</de> <pl>Widły</pl> </typeDesc> <description>Pitchfork for carry straw, hay and bales</description> <filename>pitchfork.i3d</filename> <size width="2.0" length="2.0" lengthOffset="0" widthOffset="0" /> <attacherJoint index="1" jointType="handtool" allowsJointRotLimitMovement="false" /> <cuttingAreas count="1"> <cuttingArea1 startIndex="0|0|0|0|0|0|0|1" widthIndex="0|0|0|0|0|0|0|2" heightIndex="0|0|0|0|0|0|0|3" /> </cuttingAreas> <components count="1"> <component1 centerOfMass="0 0.8 -0.1" solverIterationCount="5" /> </components> <massScale value="0" /> <fillTypes fruitTypes="wheat_windrow barley_windrow dryGrass_windrow manure chaff silage" /> <loadToTrailerFillTypes fruitTypes="wheat_windrow barley_windrow dryGrass_windrow manure chaff silage" /> <fillPlanes> <fillPlane type="wheat_windrow"> <node index="0|0|0|0|0|0|0|6"> <key time="0" y="0.25" scale="0 0 0" /> <key time="1" y="0.025" scale="2.5 3.5 2.5" /> </node> </fillPlane> <fillPlane type="barley_windrow"> <node index="0|0|0|0|0|0|0|6"> <key time="0" y="0.25" scale="0 0 0" /> <key time="1" y="0.025" scale="2.5 3.5 2.5" /> </node> </fillPlane> <fillPlane type="dryGrass_windrow"> <node index="0|0|0|0|0|0|0|7"> <key time="0" y="0.25" scale="0 0 0" /> <key time="1" y="0.025" scale="2.5 3.5 2.5" /> </node> </fillPlane> <fillPlane type="manure"> <node index="0|0|0|0|0|0|0|8"> <key time="0" y="0.25" scale="0 0 0" /> <key time="1" y="0.025" scale="2.5 3.5 2.5" /> </node> </fillPlane> <fillPlane type="chaff"> <node index="0|0|0|0|0|0|0|9"> <key time="0" y="0.25" scale="0 0 0" /> <key time="1" y="0.025" scale="2.5 3.5 2.5" /> </node> </fillPlane> <fillPlane type="silage"> <node index="0|0|0|0|0|0|0|10"> <key time="0" y="0.25" scale="0 0 0" /> <key time="1" y="0.025" scale="2.5 3.5 2.5" /> </node> </fillPlane> </fillPlanes> <fillScale value="1" /> <tipReferencePoint index="3" /> <trailerTrigger index="0>2" /> <baleTrigger index="0>0|0|0|0|0|0|0|5" /> <tipAnimation rootNode="0>0|0|0|0|0" speedScale="1" clip="forkDischarge" /> <allowFillFromAir value="false" /> <fillRootNode index="0>" /> <fillMassNode index="0>" /> <pitchfork rootNode="0>" node="0>0" actionDistance="3" /> <placeArrow index="5" display="true" /> <capacity>70</capacity> <unloadingCapacity>20</unloadingCapacity> <unloadingParticleSystems> <unloadingParticleSystem type="wheat_windrow" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemStraw.i3d" /> <unloadingParticleSystem type="barley_windrow" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemStraw.i3d" /> <unloadingParticleSystem type="chaff" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemGrass.i3d" /> <unloadingParticleSystem type="dryGrass_windrow" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemGrass.i3d" /> <unloadingParticleSystem type="manure" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemManure.i3d" /> <unloadingParticleSystem type="silage" node="0>0|0|0|0|0|0|0|4" position="0 0 0" rotation="0 0 0" file="particleSystems/dischargeParticleSystemSilo.i3d" /> </unloadingParticleSystems> <animationParts> <animationPart rootNode="0>0|0" clipName="forkTake" loadSave="false" numJoints="0" offSet="70" ></animationPart> <animationPart rootNode="0>0|0|0" clipName="forkDown" loadSave="false" numJoints="0" offSet="70" ></animationPart> <animationPart rootNode="0>0|0|0|0|0" clipName="forkDischarge" loadSave="false" numJoints="0" offSet="70" ></animationPart> <animationPart rootNode="0>0|0|0|0|0|0" clipName="forkDischargeToTrailer" loadSave="false" numJoints="0" offSet="70" ></animationPart> </animationParts> <schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/> </vehicle> | ||
mfg tdimann