First impressions after playing the FS2013 demo

Czicks
Posts: 3
Joined: Fri Oct 19, 2012 4:33 pm

Re: First impressions after playing the FS2013 demo

Post by Czicks » Tue Oct 23, 2012 4:14 pm

Did anyone else notice that the driver's arms never move?

PEIFarmer
Posts: 33
Joined: Fri Oct 12, 2012 3:56 pm

Re: First impressions after playing the FS2013 demo

Post by PEIFarmer » Tue Oct 23, 2012 6:06 pm

Yea, I noticed that.. slightly disappointing. But his feet seem to be in different positions in different tractors. :lol:

farmhand007
Posts: 11
Joined: Sun Oct 21, 2012 3:47 am

Re: First impressions after playing the FS2013 demo

Post by farmhand007 » Wed Oct 24, 2012 12:32 am

After messing around with the demo, I'm pretty satisfied with some of the improvements. The main thing that always annoyed me with fs11 was the physics, gravity seemed to be set too low. So far I haven't been able to flip a tractor or trailer over with ease, or somersault a tractor if I pick up an attachment at an odd angle. Still would like to have a camera angle thats not in a fixed third person perspective, to where it moves fluidly while keeping view point on back of tractor. The size of the map is very refreshing, lots of varied structures and town feels lively.

Only problem I'm having so far is that my driving force gt wheel can't be centered. Basically when I start out i can hit the accelerator and go forward then immediately it just automatically goes in reverse if I let off. The wheel combination works on euro truck simulator and other sims flawlessly so I don't see why it's having problems with the demo. Pretty sure it has to do with the deadzone being offset but theirs not much room for adjustment in the options menu.

alexbnc
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Joined: Tue Jan 25, 2011 2:55 pm
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Re: First impressions after playing the FS2013 demo

Post by alexbnc » Wed Oct 24, 2012 12:50 am

One of the first things I will try as a modder is to add suspensions to the vehicles, see if I can. That will really make a difference for me.

trabo33
Posts: 43
Joined: Thu Oct 11, 2012 12:57 am

Re: First impressions after playing the FS2013 demo

Post by trabo33 » Wed Oct 24, 2012 1:10 am

I would like to try modding but i dont even know where to begin

Lynx
Posts: 7
Joined: Fri Dec 17, 2010 12:29 pm

Re: First impressions after playing the FS2013 demo

Post by Lynx » Wed Oct 24, 2012 1:05 pm

Will you be able to add suspension to the vehicles in the game allready, or do you have to make a new vehicle, like in 2011?

One thing that would be nice too was if the wheels destroys the crops... so add a cultivater effect to the wheels... not nessesarily a track mark, but just destroying the fields when driving in them.

alexbnc
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Re: First impressions after playing the FS2013 demo

Post by alexbnc » Wed Oct 24, 2012 10:47 pm

I can't do anything yet until I get the SDK.

eagleFMJ
Posts: 24
Joined: Sun Oct 31, 2010 7:16 pm

Re: First impressions after playing the FS2013 demo

Post by eagleFMJ » Thu Oct 25, 2012 2:41 am

Does FS2013 'Renewable Energy' like the DLC has for FS2011?

eagle

PEIFarmer
Posts: 33
Joined: Fri Oct 12, 2012 3:56 pm

Re: First impressions after playing the FS2013 demo

Post by PEIFarmer » Thu Oct 25, 2012 2:42 am

Yep!

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