[Guide]Converting Mods from 2011 to 2013

hogbutcher42
Posts: 1
Joined: Mon Sep 23, 2013 2:36 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by hogbutcher42 »

hello all i am new to the forum i have been tinkering with the mods for myself for sometime i been trying to convert fs 2011 to fs2013 i have done the fendt trisix double wheel and the fendt trisix prototype the IH1066 and IH1468 i can get them into the shop buy them and use them but when i go to exit the game it locks up can anyone help with this issue thank you
iain7391
Posts: 3
Joined: Wed Sep 25, 2013 6:21 am

Re: [Guide]Converting Mods from 2011 to 2013

Post by iain7391 »

Can you post your game log on here so we can see the errors that your converted mod is throwing up, it's always the best place to start :smileynew:
oldtimer927
Posts: 65
Joined: Tue Jun 25, 2013 1:03 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by oldtimer927 »

Question, i did the conversion steps on a old multi-fruit harvester Bolko_multiRoder V4, that i want to use in old time farming to harvest sugar beets, but, it shows up in the store, i can purchase it but when u go to retrieve it at the store its invisible, its there you run into it with your tractor but you cant see it in the game. Any suggestions. by the way thanks to all that have placed suggestions here its awesome. thanks Happy Farming
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bassaddict
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Re: [Guide]Converting Mods from 2011 to 2013

Post by bassaddict »

Sounds like you didn't replace the shaders with the FS13 ones.
oldtimer927
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Joined: Tue Jun 25, 2013 1:03 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by oldtimer927 »

im not very familiar with where to find these shaders or what files to replace any help would be appreciated ty for responding so soon. thank you.
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bassaddict
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Re: [Guide]Converting Mods from 2011 to 2013

Post by bassaddict »

Most of the shaders are available in the installation directory from FS. And the most mod shaders are already available in some mods, most of them are on Modhub.
oldtimer927
Posts: 65
Joined: Tue Jun 25, 2013 1:03 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by oldtimer927 »

thanks for the help but im lost, i looked at the files open with winzip and notepad and didnt have a clue sorry for being so stupid but thanks for the try anyway. maybe someday someone will convert it and post the conversion. guess i need to take a course in modding or something, but thanks again for the help.
oldtimer927
Posts: 65
Joined: Tue Jun 25, 2013 1:03 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by oldtimer927 »

oK on my last post i had given up but i'm not a quitter so i'm still trying, i checked the log an the error read custom shader needs to be changed from 1.o to version 2, now the problem where do i fined this file and how do i install it, i know i'm being a pest but i really want to solve this mod conversion problem with the bolko_multiharverter. thanks for being helpful :-)
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bassaddict
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Re: [Guide]Converting Mods from 2011 to 2013

Post by bassaddict »

You find the default shaders in the installation directory in "data/vehicles/" or in "data/maps/shaders/", depending on what shaders you need. Just check your mod to find out which ones you need and replace them with the ones from the installation directory.
oldtimer927
Posts: 65
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Re: [Guide]Converting Mods from 2011 to 2013

Post by oldtimer927 »

awesome thanks for the help, ill try wish me luck :-)
FIRE2332
Posts: 7
Joined: Sun Nov 03, 2013 9:38 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by FIRE2332 »

hey this is what it is saying in my log file what does this mean and how do i fix it. im i doing something wrong

Games/FarmingSimulator2013/mods/THW_GKW_Cran_seilwinde_V3_1/modDesc.xml(7): Error reading end tag.

Error: Missing descVersion attribute in mod THW_GKW_Cran_seilwinde_V3_1
Szabi
Posts: 125
Joined: Tue Oct 29, 2013 4:05 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by Szabi »

FIRE2332 wrote:hey this is what it is saying in my log file what does this mean and how do i fix it. im i doing something wrong

Games/FarmingSimulator2013/mods/THW_GKW_Cran_seilwinde_V3_1/modDesc.xml(7): Error reading end tag.

Error: Missing descVersion attribute in mod THW_GKW_Cran_seilwinde_V3_1
If you could post here at least the first 10 line of that moddesc file, we could look at it.
FIRE2332
Posts: 7
Joined: Sun Nov 03, 2013 9:38 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by FIRE2332 »

didnt really knowed what u wanted so i post the hole thing

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>Repi</author>
<title>
<en>MAN</en>
<de>MAN</de>
</title>
<description>
<en>
<![CDATA[MAN]]>
</en>
<de>
<![CDATA[MAN]]>
</de>
</description>
<multiplayer supported="true" />
<iconFilename>
<en>tex/store.png</en>
<de>tex/store.png</de>
</iconFilename>
<version>3</version>
<specializations>

<specialization name="farmerCar" className="farmerCar" filename="spec/farmerCar.lua"/>
<specialization name="Kranseil" className="Kranseil" filename="spec/Kranseil.lua"/>
<specialization name="TurnLight" className="TurnLight" filename="spec/TurnLight.lua"/>

<specialization name="rundumleuchtenFW" className="RULFW" filename="spec/rundumleuchteFW.lua"/>
<specialization name="Blaulicht_TN" className="Blaulicht" filename="spec/blaulicht.lua"/>
<specialization name="Arbeitslicht_TN" className="Arbeitslicht_TN" filename="spec/Arbeitslicht_TN.lua"/>
<specialization name="Ladekran_TN" className="CraneTN" filename="spec/LadekranTN.lua"/>
<specialization name="Blitzer_TN" className="Blitzer_TN" filename="spec/Triblitz_TN.lua"/>
</specializations>
<vehicleTypes>
<type name="MAN_TGA_35430_FW" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="frontloader" />
<specialization name="farmerCar" />
<specialization name="Kranseil" />
<specialization name="TurnLight" />
<specialization name="rundumleuchtenFW" />
<specialization name="Blaulicht_TN" />
<specialization name="Arbeitslicht_TN" />
<specialization name="Ladekran_TN" />
<specialization name="Blitzer_TN" />

</type>


</vehicleTypes>
<storeItems>
<storeItem>
<en>
<name>1THW GKW Cran Seilwinde</name>
<description>
<![CDATA[Model, Texture, Ingame: Repi
HKL LS08: steyr1 & Face
HKL Script: Hoschiander
HKL Script anpassung: Repi
Umbau zu Feuerwehr: Tniercke
letzte Aenderung:Bauer Wolle
Umbau zum THW GKW:Bauer Wolle
Fixed & Translated by Cyberprog
]]>
</description>
</en>
<de>
<name>THWGKWCranSeilwinde</name>
<description>
<![CDATA[Modell, Textur, Ingame: Repi
HKL LS08: steyr1 & Face
HKL Script: Hoschiander
HKL Script anpassung: Repi
Umbau zu Feuerwehr: Tniercke
letzte Aenderung:Bauer Wolle
Umbau zum THW GKW:Bauer Wolle
]]>
</description>
</de>
<rotation>0</rotation>
<image active="tex/store.png"/>
<price>13000</price>
<dailyUpkeep>10</dailyUpkeep>
<brand>rescuetruck</brand>
<machineType>misc</machineType>
<xmlFilename>manrw.xml</xmlFilename>
</storeItem>



</storeItems>
<inputBindings>
<input name="BLAULICHT" key1="KEY_r" button="" />
<input name="RUNDUMLEUCHTEFW" key1="KEY_4" button="" />
<input name="WLTN_activate" key1="KEY_0" button="" />
<input name="WLTN_help" key1="KEY_0" button="" />
<input name="WLTN_1" key1="KEY_5" button="" />
<input name="WLTN_2" key1="KEY_6" button="" />
<input name="WLTN_3" key1="KEY_7" button="" />
<input name="FLTN_activate" key1="KEY_0" button="" />
<input name="FLTN_help" key1="KEY_0" button="" />
<input name="FLTN_1" key1="KEY_7" button="" />
<input name="FLTN_2" key1="KEY_o" button="" />
<input name="FARMER_CAR_HORN" key1="KEY_h" button="" />
</inputBindings>

<l10n>

<text name="rundumleuchte">
<en>Amber Lights</en>
<de>MAN Rundumleuchte</de>
</text>

<text name="MANblaulicht">
<de>MAN Blaulicht</de>
<en>Blue Lights</en>
</text>
<text name="blaulicht">
<de>Blaulicht</de>
<en>Blue Lights</en>
</text>
<!-- Strobes by TN (start) -->
<text name="FLTN_light">
<de>Blitzer</de>
<en>Strobes</en>
</text>
<text name="FLTN_on">
<de>an</de>
<en>on</en>
</text>
<text name="FLTN_off">
<de>aus</de>
<en>off</en>
</text>
<text name="FLTN_yes">
<de>aktiv</de>
<en>active</en>
</text>
<text name="FLTN_no">
<de>inaktiv</de>
<en>inactive</en>
</text>
<text name="FLTN_help">
<de>Blitzer Hilfe</de>
<en>Strobe Help</en>
</text>
<text name="FLTN_activate">
<de>Warn-Blitzer</de>
<en>Warning-Strobes</en>
</text>
<!-- Strobes by TN (end) -->

<!-- Worklights by TN (start) -->
<text name="WLTN_light">
<de>Arbeitslicht</de>
<en>Worklight</en>
</text>
<text name="WLTN_on">
<de>an</de>
<en>on</en>
</text>
<text name="WLTN_off">
<de>aus</de>
<en>off</en>
</text>
<text name="WLTN_yes">
<de>aktiv</de>
<en>active</en>
</text>
<text name="WLTN_no">
<de>inaktiv</de>
<en>inactive</en>
</text>
<text name="WLTN_help">
<de>Lichter Hilfe</de>
<en>Controls Help</en>
</text>
<text name="WLTN_activate">
<de>Arbetislichter</de>
<en>Crane Help</en>
</text>
<!-- Worklights by TN (end) -->
</l10n>
</modDesc>
FIRE2332
Posts: 7
Joined: Sun Nov 03, 2013 9:38 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by FIRE2332 »

Szabi wrote:
FIRE2332 wrote:hey this is what it is saying in my log file what does this mean and how do i fix it. im i doing something wrong

Games/FarmingSimulator2013/mods/THW_GKW_Cran_seilwinde_V3_1/modDesc.xml(7): Error reading end tag.

Error: Missing descVersion attribute in mod THW_GKW_Cran_seilwinde_V3_1
If you could post here at least the first 10 line of that moddesc file, we could look at it.

<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="9">
<author>Repi</author>
<title>
<en>MAN</en>
<de>MAN</de>
</title>
<description>
<en>
<![CDATA[MAN]]>
</en>
<de>
<![CDATA[MAN]]>
</de>
</description>
<multiplayer supported="true" />
<iconFilename>
<en>tex/store.png</en>
<de>tex/store.png</de>
</iconFilename>
<version>3</version>
<specializations>

<specialization name="farmerCar" className="farmerCar" filename="spec/farmerCar.lua"/>
<specialization name="Kranseil" className="Kranseil" filename="spec/Kranseil.lua"/>
<specialization name="TurnLight" className="TurnLight" filename="spec/TurnLight.lua"/>

<specialization name="rundumleuchtenFW" className="RULFW" filename="spec/rundumleuchteFW.lua"/>
<specialization name="Blaulicht_TN" className="Blaulicht" filename="spec/blaulicht.lua"/>
<specialization name="Arbeitslicht_TN" className="Arbeitslicht_TN" filename="spec/Arbeitslicht_TN.lua"/>
<specialization name="Ladekran_TN" className="CraneTN" filename="spec/LadekranTN.lua"/>
<specialization name="Blitzer_TN" className="Blitzer_TN" filename="spec/Triblitz_TN.lua"/>
</specializations>
<vehicleTypes>
<type name="MAN_TGA_35430_FW" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="motorized" />
<specialization name="steerable" />
<specialization name="hirable" />
<specialization name="aiTractor" />
<specialization name="frontloader" />
<specialization name="farmerCar" />
<specialization name="Kranseil" />
<specialization name="TurnLight" />
<specialization name="rundumleuchtenFW" />
<specialization name="Blaulicht_TN" />
<specialization name="Arbeitslicht_TN" />
<specialization name="Ladekran_TN" />
<specialization name="Blitzer_TN" />

</type>


</vehicleTypes>
<storeItems>
<storeItem>
<en>
<name>1THW GKW Cran Seilwinde</name>
<description>
<![CDATA[Model, Texture, Ingame: Repi
HKL LS08: steyr1 & Face
HKL Script: Hoschiander
HKL Script anpassung: Repi
Umbau zu Feuerwehr: Tniercke
letzte Aenderung:Bauer Wolle
Umbau zum THW GKW:Bauer Wolle
Fixed & Translated by Cyberprog
]]>
</description>
</en>
<de>
<name>THWGKWCranSeilwinde</name>
<description>
<![CDATA[Modell, Textur, Ingame: Repi
HKL LS08: steyr1 & Face
HKL Script: Hoschiander
HKL Script anpassung: Repi
Umbau zu Feuerwehr: Tniercke
letzte Aenderung:Bauer Wolle
Umbau zum THW GKW:Bauer Wolle
]]>
</description>
</de>
<rotation>0</rotation>
<image active="tex/store.png"/>
<price>13000</price>
<dailyUpkeep>10</dailyUpkeep>
<brand>rescuetruck</brand>
<machineType>misc</machineType>
<xmlFilename>manrw.xml</xmlFilename>
</storeItem>



</storeItems>
<inputBindings>
<input name="BLAULICHT" key1="KEY_r" button="" />
<input name="RUNDUMLEUCHTEFW" key1="KEY_4" button="" />
<input name="WLTN_activate" key1="KEY_0" button="" />
<input name="WLTN_help" key1="KEY_0" button="" />
<input name="WLTN_1" key1="KEY_5" button="" />
<input name="WLTN_2" key1="KEY_6" button="" />
<input name="WLTN_3" key1="KEY_7" button="" />
<input name="FLTN_activate" key1="KEY_0" button="" />
<input name="FLTN_help" key1="KEY_0" button="" />
<input name="FLTN_1" key1="KEY_7" button="" />
<input name="FLTN_2" key1="KEY_o" button="" />
<input name="FARMER_CAR_HORN" key1="KEY_h" button="" />
</inputBindings>

<l10n>

<text name="rundumleuchte">
<en>Amber Lights</en>
<de>MAN Rundumleuchte</de>
</text>

<text name="MANblaulicht">
<de>MAN Blaulicht</de>
<en>Blue Lights</en>
</text>
<text name="blaulicht">
<de>Blaulicht</de>
<en>Blue Lights</en>
</text>
<!-- Strobes by TN (start) -->
<text name="FLTN_light">
<de>Blitzer</de>
<en>Strobes</en>
</text>
<text name="FLTN_on">
<de>an</de>
<en>on</en>
</text>
<text name="FLTN_off">
<de>aus</de>
<en>off</en>
</text>
<text name="FLTN_yes">
<de>aktiv</de>
<en>active</en>
</text>
<text name="FLTN_no">
<de>inaktiv</de>
<en>inactive</en>
</text>
<text name="FLTN_help">
<de>Blitzer Hilfe</de>
<en>Strobe Help</en>
</text>
<text name="FLTN_activate">
<de>Warn-Blitzer</de>
<en>Warning-Strobes</en>
</text>
<!-- Strobes by TN (end) -->

<!-- Worklights by TN (start) -->
<text name="WLTN_light">
<de>Arbeitslicht</de>
<en>Worklight</en>
</text>
<text name="WLTN_on">
<de>an</de>
<en>on</en>
</text>
<text name="WLTN_off">
<de>aus</de>
<en>off</en>
</text>
<text name="WLTN_yes">
<de>aktiv</de>
<en>active</en>
</text>
<text name="WLTN_no">
<de>inaktiv</de>
<en>inactive</en>
</text>
<text name="WLTN_help">
<de>Lichter Hilfe</de>
<en>Controls Help</en>
</text>
<text name="WLTN_activate">
<de>Arbetislichter</de>
<en>Crane Help</en>
</text>
<!-- Worklights by TN (end) -->
</l10n>
</modDesc>
Szabi
Posts: 125
Joined: Tue Oct 29, 2013 4:05 pm

Re: [Guide]Converting Mods from 2011 to 2013

Post by Szabi »

FIRE2332 wrote:didnt really knowed what u wanted so i post the hole thing
...
Well, to be honest, i was expecting for a typo you made by converting this mod. I'm just not seeing anything wrong around line 7.
Another thing is, that the "frontloader" specialization is not part of FS2013. But this would cause this log entry among others, not the above mentioned thing.
Error: Vehicle types unknown specialization THW_GKW_Cran_seilwinde_V3_1.frontloader
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