Map Mod Almost Done, Suggestions Needed

User avatar
brack
Posts: 221
Joined: Tue Oct 18, 2011 4:14 am
Location: RI, USA

Map Mod Almost Done, Suggestions Needed

Post by brack »

Hey Guys,

I'm getting close to finishing the first version of my first FS2013 map mod. It is a modified version of the original map (because we need more of those... :zunge: ) and I'd like to hear people's thoughts before I get some things finalized. Below I've included the major changes that have been completed, as well as things that are still to do for this version, and future ones. This mod is intended for my own use but once it is in a finished state I'll post it somewhere if someone else wants to use it.

Suggestions, comments, criticism welcome.

Hagenstedt Modified Changes

Completed:
General:
  • Slightly improved starting vehicles.
  • Many trees have been removed from around the edges of fields.
  • Many buildings have been removed in favor of placeables.
  • Some hills have been buldozed to create additional grassland. (see map)
  • Some fields have been enlarged and/or combined. (see map)
  • New roads have been constructed around fields and down mountains. (see map)
New Areas: (see map)
  • Town Park
  • Scenic Overlook
Field Changes:
  • Fields 10, 11 and 12 have been combined.
  • Field 13 has been enlarged.
  • Fields 14, 15 and 16 have been combined and are owned initially.
  • Fields 22 and 23 have been combined.
  • Fields 24 and 26 have been combined and enlarged.
  • Field 25 has been enlarged.
  • Fields 27 and 29 have been combined.
  • Fields 31 and 32 have been combined.
  • Fields 33 and 34 have been combined.
  • Fields 37, 38 and 39 have been combined.
  • Fields 40 and 41 have been combined.
Starting Vehicles:
  • Amazone Profihopper (x3)
  • Buehrer 6135 A (x2)
  • Same Explorer 3 - 105
  • Deutz-Fahr 5465 H
  • Weidemann 4270 CX 100 T
Starting Implements:
  • Amazone Cenius 3002 (cultivator)
  • Amazone D9 Super (seeder)
  • Gilbert 1800 Pro (tipper)
  • Deutz-Fahr 5465 H Cutter
  • Weidemann 4270 CX 100 T Silage Shovel
Still To Do This Version:
  • Change field prices to reflect new sizes.
  • Re-number fields when fields are finialized.
  • Possible relocation of Cattle/Sheep closer to main farm.
  • Update PDA map to reflect changes.
To Do In Future Versions: (when I have time and/or can figure out how)
Additional Mission Areas / Sale Points
New Missions:
  • Cut grass at Town Park and Scenic Overlook.
  • Load Truck at Farm Shop / Garden Center / Spinnery
  • Deliver Water / Fuel to Camp Site
  • Deliver Sand to Golf Course


Map: (click for larger version)
Image
Farmer GM
Posts: 120
Joined: Sun Nov 04, 2012 11:45 pm
Location: PA, USA

Re: Map Mod Almost Done, Suggestions Needed

Post by Farmer GM »

This is going to be interesting. I can't wait to try it. *thumbsup*
A BIG salute to farmer's and trucker's who keep the world going. If it weren't for you, our belly would cry.
User avatar
WolfDK1984
Posts: 134
Joined: Wed Oct 31, 2012 4:32 pm
Location: Augustenborg, Denmark

Re: Map Mod Almost Done, Suggestions Needed

Post by WolfDK1984 »

Farmer GM wrote:This is going to be interesting. I can't wait to try it. *thumbsup*
Well..

+1 on that..
"The object of war is not to die for your country but to make the other Bastard die for his"
George S. Patton.


"Who am I? I am but the sum of my experiences
and today i am more than i was yesterday and less than i will be tomorrow"
TerraByte.


"And why do we fall, Bruce? So we can learn to pick ourselves up"
Thomas Wayne.
User avatar
Dragun
Posts: 169
Joined: Sun Oct 14, 2012 12:36 am
Location: The Netherlands

Re: Map Mod Almost Done, Suggestions Needed

Post by Dragun »

WolfDK1984 wrote:
Farmer GM wrote:This is going to be interesting. I can't wait to try it. *thumbsup*
Well..

+1 on that..

Yups same here..
Greetz Dragun
Image
The Netherlands.
Post Reply