Feeding through reset every time

Sluuge
Posts: 5
Joined: Sun Jun 14, 2015 11:24 pm

Feeding through reset every time

Post by Sluuge »

Hi, I have recently started with the animals and have come across an issue.

I make silage, straw, hay and every type of food known to the animals, and have it all working perfectly. However, whenever I close the game down (and of course save it first), all the levels of food are down to zero, and I have to refill the feeding stalls again. How do I resolve this? Has anyone else happen that to them? Please help because this is starting to be a real bother.
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derSchreiner
GIANTS Software | QA Analyst
Posts: 3728
Joined: Fri Jan 01, 2010 8:02 pm
Location: Nürnberg, Franken

Re: Feeding through reset every time

Post by derSchreiner »

Post your log.txt, Plesse. Take a look in my signature how to do it.
Grüße derSchreiner

How to report a BUG -> German / English | How to post a log file | How to upload images
Sluuge
Posts: 5
Joined: Sun Jun 14, 2015 11:24 pm

Re: Feeding through reset every time

Post by Sluuge »

GIANTS Engine Runtime 5.0.1 (build date: Sep 29 2012)
Copyright (c) 2008-2012, GIANTS Software GmbH (www.giants-software.com), All Rights Reserved.
Copyright (c) 2003-2012, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2013
Main System
Core(s): 2 @ 1.5 GHZ
OS: Windows NT 6.2 64-bit
Physics System
Driver: NVIDIA PhysX Runtime
Version: 2.8.3
Thread(s): 1
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics
Version: 4.0.0 - Build 10.18.10.3308
GL_NV_texture_compression_vtc not supported
GL_NV_vertex_program2_option not supported
GL_NV_vertex_program3 not supported
max_texture_layers: 8
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low (auto)
View Distance Coeff: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Coeff: 0.750000
Terrain LOD Distance Coeff: 0.750000
Foliage View Distance Coeff: 1.000000
Farming Simulator 2013
Version: 1.1.0.0 RC12
Available Languages: en fr es it
Language: en
Game vehicle types loaded
Mod directory: C:/Users/Gebruiker/Documents/My Games/FarmingSimulator2013/mods
data/sky/sky_day_night.i3d (0.00mb in 16742.21 ms)
data/sky/rain.i3d (0.00mb in 58.99 ms)
data/sky/hail.i3d (0.00mb in 36.02 ms)
data/maps/map01.i3d (49.20mb in 22889.17 ms)
dataS2/character/pedestrians/casual08.i3d (0.53mb in 118.21 ms)
dataS2/character/pedestrians/executive03.i3d (0.27mb in 58.18 ms)
dataS2/character/pedestrians/casual02.i3d (0.31mb in 85.32 ms)
dataS2/character/pedestrians/casual07.i3d (0.32mb in 69.17 ms)
dataS2/character/pedestrians/casual03.i3d (0.33mb in 75.90 ms)
dataS2/character/pedestrians/casual15.i3d (0.40mb in 115.38 ms)
data/vehicles/steerable/fahr/fahrM66.i3d (1.87mb in 1016.34 ms)
data/vehicles/tools/poettinger/poettingerServo35.i3d (1.27mb in 185.00 ms)
data/vehicles/tools/lemken/lemkenKristall9.i3d (0.75mb in 197.77 ms)
data/vehicles/steerable/fahr/fahrM66Cutter.i3d (1.10mb in 178.09 ms)
data/vehicles/steerable/lizard/golfCart.i3d (0.89mb in 255.37 ms)
data/vehicles/tools/amazone/amazoneZAX1402.i3d (0.88mb in 265.41 ms)
data/vehicles/balers/kroneBigPack1290.i3d (2.18mb in 1028.94 ms)
data/maps/models/objects/strawbale/strawbaleBaler.i3d (0.05mb in 98.83 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T_grabFork.i3d (0.32mb in 242.91 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T_shovel.i3d (0.12mb in 307.21 ms)
data/vehicles/steerable/amazone/amazoneProfihopper.i3d (2.11mb in 808.93 ms)
data/vehicles/tools/amazone/amazoneD1.i3d (1.08mb in 210.73 ms)
data/vehicles/tools/kuhn/kuhnPZ960.i3d (3.05mb in 374.98 ms)
data/vehicles/tools/kuhn/kuhnPZ280F.i3d (1.27mb in 106.24 ms)
data/vehicles/tools/poettinger/poettingerTop1252.i3d (2.11mb in 300.99 ms)
data/vehicles/trailers/bergmann/bergmannShuttle900K.i3d (1.81mb in 299.37 ms)
data/vehicles/trailers/kuhn/kuhnProfile1880.i3d (2.08mb in 504.74 ms)
data/vehicles/trailers/baleTrailer.i3d (0.47mb in 200.22 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T_palletfork.i3d (0.09mb in 15.20 ms)
data/vehicles/trailers/kuhn/kuhnPrimor3570.i3d (2.28mb in 249.79 ms)
data/vehicles/trailers/gilibert/Gilibert1800Pro.i3d (0.93mb in 232.66 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (3.70mb in 439.21 ms)
data/vehicles/steerable/powerTakeoff.i3d (0.02mb in 48.23 ms)
data/vehicles/steerable/upperLinkMedium.i3d (0.04mb in 51.58 ms)
data/vehicles/steerable/same/sameArgon3-75.i3d (4.49mb in 1774.92 ms)
data/vehicles/steerable/upperLinkSmall.i3d (0.04mb in 58.13 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T_bigbalefork.i3d (0.12mb in 19.94 ms)
data/vehicles/steerable/weidemann/weidemann4270CX100T.i3d (4.20mb in 584.85 ms)
data/vehicles/tools/extraWeight01.i3d (0.07mb in 32.48 ms)
data/maps/models/objects/pallets/woolPallet.i3d (0.34mb in 72.85 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 310.73 ms)
data/vehicles/trucks/milktruck.i3d (1.19mb in 738.56 ms)
data/vehicles/cars/car5.i3d (0.37mb in 113.22 ms)
data/vehicles/cars/car4.i3d (0.33mb in 78.79 ms)
data/vehicles/cars/car7.i3d (0.47mb in 121.20 ms)
data/vehicles/cars/car6.i3d (0.38mb in 82.20 ms)
data/vehicles/cars/car2.i3d (0.42mb in 123.37 ms)
data/vehicles/cars/car1.i3d (0.43mb in 160.08 ms)
data/vehicles/cars/car3.i3d (0.39mb in 80.40 ms)
data/sky/sky_day_night.i3d (0.00mb in 333.79 ms)
data/sky/rain.i3d (0.00mb in 36.28 ms)
data/sky/hail.i3d (0.00mb in 37.76 ms)
data/maps/map01.i3d (49.20mb in 18331.38 ms)
data/character/farmer/farmer_player.i3d (1.75mb in 162.40 ms)
Sluuge
Posts: 5
Joined: Sun Jun 14, 2015 11:24 pm

Re: Feeding through reset every time

Post by Sluuge »

I have figured out the problem on my own, as I hadn't updated the game yet.. on the most current version and it works to a T now
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