iPad needs more realistic fields

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Drinfo
Posts: 9
Joined: Fri Jan 30, 2015 5:07 pm

iPad needs more realistic fields

Post by Drinfo » Fri Jan 30, 2015 6:10 pm

Hi, I really enjoy the game on the iPad, but there are way too many items [trees, rocks, sheds, etc] that stop equipment from working in a natural manner. I live on a farm in Illinois, USA. If the game came with an option for a D10 Cat dozer and a semi to haul it, people could eliminate fences, trees,rocks, and other problems ... Just like we do on the real farms I have lived on all my life. thanks, drinfo

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jv7
Posts: 43
Joined: Thu Mar 06, 2014 12:48 am

Re: iPad needs more realistic fields

Post by jv7 » Mon Feb 02, 2015 5:46 am

Your right, I play on PS3 and wish I had those same options.

Yogi
Posts: 1
Joined: Sat Apr 11, 2015 3:11 pm

Re: iPad needs more realistic fields

Post by Yogi » Sat Apr 11, 2015 3:39 pm

If they removed all the totally unrealistic and unnecessary
obstacles in this game, including the traffic, shacks, pointless and useless
crap that serves no purpose at all, then perhaps they wouldn't need a
draw distance of about 30ft - I'm sick of pop-ups, that's
there's no justification for it, it's amateur coding which drops the
FPS by at least 20%, and the trees wouldn't even be there anyway
because firstly the roots would cause no end of issues,
and second they leave no headroom - who the hell was their advisor
on this, an airline pilot? This whole game up to this point has been
a very poorly coded attempt with subsequently poorer updates.
thank God they saw sense and started from scratch on 2015 - but
they kept all the things that are winding people up.

Obviously Giants pay little or no attention to the consumer because
they're making schoolboy errors on a top-priced title, hyping it up to the
point it contradicts itself - is it 140+ vehicles as advertised, or just the
100 as stated in the game specs?

This company has obviously has delusions of grades since it's inception.
The only thing Giant about this is the level of ignorance.
what is the point of photo-realistic machinery if the AI can't navigate a
rock?

Potentially a great game / sim (sim is really stretching it to Trade Descriptions
Act in my opinion) - sort the game you greedy arses instead of leaving it
to the Modding community to tidy up your mess while you sit back counting
your pennies.

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