Gebäude nicht sichtbar

edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Gebäude nicht sichtbar

Post by edvlurch »

Hallo Gemeinde,
ich habe ein Gebäude umbenannt, damit es keine Verwechslungen gibt. Alle Dateien, in dem der alte Gebäudename vorhanden war, wurde mit dem neuen Namen ersetzt. Im Spiel wird mir beim Händler auch das Gebäude mit neuem Namen angezeigt. Aber wenn ich es kaufen und platzieren möchte, kann man das Gebäude auf der Map nicht sehen und auch eine Rotation wird nicht angezeigt. Woran kann das liegen? Eine log Datei gebe ich gleich mit hinzu.

Für eure Hilfe schon jetzt besten Dank.

L.G. Güni
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 14 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
Memory: 16202 MB
OS: Windows NT 6.2 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 650M/PCIe/SSE2
Version: 4.5.0 NVIDIA 382.05
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: High (auto)
View Distance Factor: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Farming Simulator 15
Version: 1.4.2.0 1.4.2RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods/
Load mod: AAA_64erFix
Load mod: aaa_ROS_Krone_Emsland
Load mod: aaa_ROS_Palette_Box
Load mod: AAA_UniversalProcessKit
Load mod: aab_Hofwaschanlage
Load mod: aab_UPK_ROS_Gemuese
Load mod: aab_UPK_ROS_Gemuese_2
Load mod: aab_UPK_ROS_Lager
Load mod: aab_UPK_ROS_Obst_und_Beeren
Load mod: aab_UPK_ROS_Supermarkt
Load mod: aab_UPK_ROS_Verarbeitung_und_Verkauf
Load mod: AnimationMapTrigger
Load mod: BergmannCarex38SC
Load mod: BuyManyAnimals
Load mod: cannery
Load mod: eggLayingStation_placeable
Load mod: Fliegl_Animal_Transport_Pack
Load mod: Fruitcannery
Load mod: FruitFilltypeIconText
Load mod: FS15_CrassHopperPack
Load mod: FS15_EggCollector
Load mod: FS15_flieglDPW180
Load mod: GuelleAnkauf
Load mod: Guetermarkt
Load mod: Kernstadt2015
Load mod: Konservenfabrik
Load mod: Kotte_Universal_Pack
Load mod: LiquorDistillery
Load mod: MAN_TGS_18440_STipper
Load mod: MAN_TGS_18440_Tipper
Load mod: MapBuyableObject
Load mod: MapDoorTrigger
Load mod: MischStation
Load mod: mod_sharedFiles
Load mod: Oliveline
Load mod: platzierbareForstbaumeV1_buzzard
Load mod: PV15_Boxtruck
Load mod: SilageSilo
Load mod: stationaryCutter_placeable
Load mod: sugarsalt
Load mod: upk_smallMilkFabric
Load mod: weisskohlGreenhouse_placeable
Load mod: YogurtFactory
Load mod: ZZZ_ChoppedStraw
Load mod: ZZZ_compostSoil
Load mod: ZZZ_fastForward
Load mod: ZZZ_greenFertilizer
Load mod: ZZZ_multiFruit
Load mod: ZZZ_multiFruitModule_Hof_Bergmann
Load mod: ZZZ_multiFruitModule_Standard
Load mod: ZZZ_multiMowing
Load mod: ZZZ_multiSprayer
Load mod: ZZZ_nightGrowth
Load mod: ZZZ_Odometer
Load mod: ZZZ_randomEconomics
Load mod: ZZZ_seed_cleaner
-- Loaded 64erFix for FruitTypes by Marhu --
-- Loaded 64erFix for FillTypes by RC-Devil --
Register vehicle type: aaa_ROS_Palette_Box.ROSbox
Register vehicle type: Fliegl_Animal_Transport_Pack.MANTGS_AT
Register vehicle type: Fliegl_Animal_Transport_Pack.FlieglAT
Register vehicle type: FS15_CrassHopperPack.Amazone_CrassHopper_v20
Register vehicle type: FS15_CrassHopperPack.Amazone_CrassTrac_v20
Register vehicle type: FS15_CrassHopperPack.Amazone_CrassHarvest_v20
Error: Can't load resource 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//FS15_EggCollector/scriptsinspect.lua'.
Warning: missing category value in store item modDesc.storeItems.storeItem(0)
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_180_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_1_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_2_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_MW_Edition
Register vehicle type: FS15_flieglDPW180.Dolly_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_Trailer_1Axle_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_Trailer_2Axle_MW_Edition
Cargado Funcion Consumos Normales
*** ChoppedStraw fruittypes registered!
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
register fruit type: Klee_clover
register fruit type: Luzerne
[MultiFruitUtil] Register fruit type: klee
[MultiFruitUtil] Register fruit type: klee_windrow
[MultiFruitUtil] Register fruit type: luzerne
[MultiFruitUtil] Register fruit type: luzerne_windrow
Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net
Register vehicle type: Kotte_Universal_Pack.Kotte_Universal_MAN
Register vehicle type: Kotte_Universal_Pack.kotteUniversal
Register vehicle type: Kotte_Universal_Pack.kotteUniversalSemi
Register vehicle type: Kotte_Universal_Pack.kotteUniversalsmall
Register vehicle type: Kotte_Universal_Pack.kotteUniversalmini
Register vehicle type: Kotte_Universal_Pack.mobile_storageTank
Register vehicle type: Kotte_Universal_Pack.kotteUniversalTank
Register vehicle type: MAN_TGS_18440_STipper.MANTGSSTipper
Register vehicle type: MAN_TGS_18440_STipper.FlieglTMKSTipper
Register vehicle type: MAN_TGS_18440_Tipper.UPKMANTGSTipper
Register vehicle type: MAN_TGS_18440_Tipper.UPKFlieglTMKTipper
Map: Buyable Objects(Buyable) v3.1 by Bluebaby210 loaded!
Map: Buyable Objects(Icon) v3.1 by Bluebaby210 loaded!
Map: Buyable Objects(Master) v3.1 by Bluebaby210 loaded!
Register vehicle type: PV15_Boxtruck.scaniaR730Topline
Register vehicle type: PV15_Boxtruck.scaniatrailer
stationary cutters pack v2.1 by LKXstudios loaded!
Read the informations and credits carefully!
Register vehicle type: upk_smallMilkFabric.artrans
Register fruit type: weisskohl a part of weisskohl Greenhouse placeable:
FruitType registered: compost_soil
register fruitType: weed (multiSpray/herbicide mod by upsidedown)
dataS/cameraPath01.i3d (0.35 ms)
dataS/cameraPath02.i3d (0.51 ms)
dataS/cameraPath03.i3d (0.31 ms)
data/sky/sky_day_night.i3d (10.08 ms)
data/sky/rain.i3d (1.78 ms)
data/sky/hail.i3d (1.27 ms)
data/sky/dust.i3d (1.12 ms)
Kernstadt: Register Fill type: Schwein, Rind, Masthuhn,
Kernstadt: Register Fill type: Schwein, Rind, Masthuhn,
Warning: 3D stereo sound files are not supported. Convert 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Kernstadt2015/map/Import/models/buildings/Huehnermast/sounds/chicken_ambiente.wav' to mono.
Warning: 3D stereo sound files are not supported. Convert 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Kernstadt2015/map/Import/models/buildings/Huehnermast/sounds/chicken_ambiente.wav' to mono.
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Kernstadt2015/map/map01.i3d (20918.70 ms)
Script WoolPaletteCollector v2.2.1b by Marhu created id 139324! Support on http://marhu.net
*** ChoppedStraw v15.0.05 specialization loading ***
--- fast Forward Mod V1.3 loaded --- (by upsidedown)
--- loading greenFertilizer mod V2.1--- (by upsidedown)
--- loading addMultiFruit mod V3.0 --- (by upsidedown)
--- loading multiFruit Module: C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Hof_Bergmann/multiFruit_config.xml --- (by upsidedown)
--- loading multiFruit Module: C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
--- loading multiMowing mod V3.0 --- (by upsidedown)
--- loading multiSprayer mod V3.2 --- (by upsidedown)
loading multiSpray/herbicide Mod V3.2 (by upsidedown)
--- loading nightGrowth mod V1.1 --- (by upsidedown)
loading C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015//nightGrowth_config.xml for nightGrowth-Mod configuration
nightGrowth: growth shifted into night hours
Odometer inserted in:
selfPropelledSprayer
tractor
FS15_flieglDPW180.Service_Car_MW_Edition
combine_animated
FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_1_MW_Edition
Fliegl_Animal_Transport_Pack.MANTGS_AT
MAN_TGS_18440_Tipper.UPKMANTGSTipper
wheelLoader
carDynamicMountAttacher
selfPropelledMixerWagon
woodHarvester
combine_animated_crawler
PV15_Boxtruck.scaniaR730Topline
MAN_TGS_18440_STipper.MANTGSSTipper
tractor_articulatedAxis
car
Kotte_Universal_Pack.Kotte_Universal_MAN
tractor_crawler
FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_2_MW_Edition
ridingMower
tractor_foldable
combine_cylindered
selfPropelledMower
FS15_CrassHopperPack.Amazone_CrassTrac_v20
FS15_CrassHopperPack.Amazone_CrassHopper_v20
combine
selfPropelledPotatoHarvester
telehandler
FS15_CrassHopperPack.Amazone_CrassHarvest_v20
forwarder
frontloader
--- loading cleanSeeder mod V1.0--- (by upsidedown)
Stones eingefuegt by http://dequotas.de
data/vehicles/steerable/deutz/deutzFahr7250.i3d (61.86 ms)
dataS2/character/player/player.i3d (384.17 ms)
data/vehicles/steerable/caseIH/caseIH9230.i3d (71.46 ms)
\______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_GRASS_WINDROW_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_KLEE_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_KLEE_WINDROW_112_130 -> BALETYPE_GRASS_WINDROW_112_130
\______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_LUZERNE_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_LUZERNE_WINDROW_112_130 -> BALETYPE_GRASS_WINDROW_112_130
data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (33.83 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (24.63 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (7.46 ms)
data/vehicles/tools/suer/suerSB1000.i3d (5.45 ms)
data/vehicles/tools/suer/suerSB700.i3d (1.39 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (27.04 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (2.51 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (28.49 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (2.23 ms)
data/vehicles/steerable/ursus/ursus15014.i3d (40.05 ms)
dataS/character/player/playerCCT.i3d (10.81 ms)
adding fruits to green fertilizer mod...
wheat
barley
rape
maize
potato
sugarBeet
klee
luzerne
8 fruits added to cultivator, plough and direct seeder for fertilizer use
data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (36.30 ms)
Error: Invalid placeable type 'Konservenfabrik.Konservenfabrik'
Error: Invalid placeable type 'Konservenfabrik.Konservenfabrik'
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//cannery/consFactory.i3d (61.12 ms)
Error: Invalid placeable type 'Konservenfabrik.Konservenfabrik'
edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Gebäude nicht sichtbar

Post by edvlurch »

Kleines Update, bekomme jetzt die Fabrik angezeigt, aber nur als weißes Gebäude. Es handelt sich dabei um ein platzierbares Gebäude. Auch im GE wird mir das Gebäude nackt angezeigt.

Auch die Log Datei hat sich jetzt verändert.
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 14 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz
Memory: 16202 MB
OS: Windows NT 6.2 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 650M/PCIe/SSE2
Version: 4.5.0 NVIDIA 382.05
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: High (auto)
View Distance Factor: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Farming Simulator 15
Version: 1.4.2.0 1.4.2RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods/
Load mod: AAA_64erFix
Load mod: aaa_ROS_Krone_Emsland
Load mod: aaa_ROS_Palette_Box
Load mod: AAA_UniversalProcessKit
Load mod: aab_Hofwaschanlage
Load mod: aab_UPK_ROS_Gemuese
Load mod: aab_UPK_ROS_Gemuese_2
Load mod: aab_UPK_ROS_Lager
Load mod: aab_UPK_ROS_Obst_und_Beeren
Load mod: aab_UPK_ROS_Supermarkt
Load mod: aab_UPK_ROS_Verarbeitung_und_Verkauf
Load mod: AnimationMapTrigger
Load mod: BergmannCarex38SC
Load mod: BuyManyAnimals
Load mod: cannery
Load mod: eggLayingStation_placeable
Load mod: Fliegl_Animal_Transport_Pack
Load mod: Fruitcannery
Load mod: FruitFilltypeIconText
Load mod: FS15_CrassHopperPack
Load mod: FS15_EggCollector
Load mod: FS15_flieglDPW180
Load mod: GuelleAnkauf
Load mod: Guetermarkt
Load mod: Kernstadt2015
Load mod: Konservenfabrik
Load mod: Kotte_Universal_Pack
Load mod: LiquorDistillery
Load mod: MAN_TGS_18440_STipper
Load mod: MAN_TGS_18440_Tipper
Load mod: MapBuyableObject
Load mod: MapDoorTrigger
Load mod: MischStation
Load mod: mod_sharedFiles
Load mod: Oliveline
Load mod: platzierbareForstbaumeV1_buzzard
Load mod: PV15_Boxtruck
Load mod: SilageSilo
Load mod: stationaryCutter_placeable
Load mod: sugarsalt
Load mod: upk_smallMilkFabric
Load mod: weisskohlGreenhouse_placeable
Load mod: YogurtFactory
Load mod: ZZZ_ChoppedStraw
Load mod: ZZZ_compostSoil
Load mod: ZZZ_fastForward
Load mod: ZZZ_greenFertilizer
Load mod: ZZZ_multiFruit
Load mod: ZZZ_multiFruitModule_Hof_Bergmann
Load mod: ZZZ_multiFruitModule_Standard
Load mod: ZZZ_multiMowing
Load mod: ZZZ_multiSprayer
Load mod: ZZZ_nightGrowth
Load mod: ZZZ_Odometer
Load mod: ZZZ_randomEconomics
Load mod: ZZZ_seed_cleaner
-- Loaded 64erFix for FruitTypes by Marhu --
-- Loaded 64erFix for FillTypes by RC-Devil --
Register vehicle type: aaa_ROS_Palette_Box.ROSbox
Register vehicle type: Fliegl_Animal_Transport_Pack.MANTGS_AT
Register vehicle type: Fliegl_Animal_Transport_Pack.FlieglAT
Register vehicle type: FS15_CrassHopperPack.Amazone_CrassHopper_v20
Register vehicle type: FS15_CrassHopperPack.Amazone_CrassTrac_v20
Register vehicle type: FS15_CrassHopperPack.Amazone_CrassHarvest_v20
Error: Can't load resource 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//FS15_EggCollector/scriptsinspect.lua'.
Warning: missing category value in store item modDesc.storeItems.storeItem(0)
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_180_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_1_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_2_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_MW_Edition
Register vehicle type: FS15_flieglDPW180.Dolly_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_Trailer_1Axle_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_Trailer_2Axle_MW_Edition
Cargado Funcion Consumos Normales
*** ChoppedStraw fruittypes registered!
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
register fruit type: Klee_clover
register fruit type: Luzerne
[MultiFruitUtil] Register fruit type: klee
[MultiFruitUtil] Register fruit type: klee_windrow
[MultiFruitUtil] Register fruit type: luzerne
[MultiFruitUtil] Register fruit type: luzerne_windrow
Script PalettenSammler v3.0.1-107a by Marhu loaded! Support on http://marhu.net
Register vehicle type: Kotte_Universal_Pack.Kotte_Universal_MAN
Register vehicle type: Kotte_Universal_Pack.kotteUniversal
Register vehicle type: Kotte_Universal_Pack.kotteUniversalSemi
Register vehicle type: Kotte_Universal_Pack.kotteUniversalsmall
Register vehicle type: Kotte_Universal_Pack.kotteUniversalmini
Register vehicle type: Kotte_Universal_Pack.mobile_storageTank
Register vehicle type: Kotte_Universal_Pack.kotteUniversalTank
Register vehicle type: MAN_TGS_18440_STipper.MANTGSSTipper
Register vehicle type: MAN_TGS_18440_STipper.FlieglTMKSTipper
Register vehicle type: MAN_TGS_18440_Tipper.UPKMANTGSTipper
Register vehicle type: MAN_TGS_18440_Tipper.UPKFlieglTMKTipper
Map: Buyable Objects(Buyable) v3.1 by Bluebaby210 loaded!
Map: Buyable Objects(Icon) v3.1 by Bluebaby210 loaded!
Map: Buyable Objects(Master) v3.1 by Bluebaby210 loaded!
Register vehicle type: PV15_Boxtruck.scaniaR730Topline
Register vehicle type: PV15_Boxtruck.scaniatrailer
stationary cutters pack v2.1 by LKXstudios loaded!
Read the informations and credits carefully!
Register vehicle type: upk_smallMilkFabric.artrans
Register fruit type: weisskohl a part of weisskohl Greenhouse placeable:
FruitType registered: compost_soil
register fruitType: weed (multiSpray/herbicide mod by upsidedown)
dataS/cameraPath01.i3d (0.42 ms)
dataS/cameraPath02.i3d (0.35 ms)
dataS/cameraPath03.i3d (0.36 ms)
data/sky/sky_day_night.i3d (9.63 ms)
data/sky/rain.i3d (2.05 ms)
data/sky/hail.i3d (1.27 ms)
data/sky/dust.i3d (1.11 ms)
Kernstadt: Register Fill type: Schwein, Rind, Masthuhn,
Kernstadt: Register Fill type: Schwein, Rind, Masthuhn,
Warning: 3D stereo sound files are not supported. Convert 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Kernstadt2015/map/Import/models/buildings/Huehnermast/sounds/chicken_ambiente.wav' to mono.
Warning: 3D stereo sound files are not supported. Convert 'C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Kernstadt2015/map/Import/models/buildings/Huehnermast/sounds/chicken_ambiente.wav' to mono.
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Kernstadt2015/map/map01.i3d (20620.07 ms)
Script WoolPaletteCollector v2.2.1b by Marhu created id 139324! Support on http://marhu.net
*** ChoppedStraw v15.0.05 specialization loading ***
--- fast Forward Mod V1.3 loaded --- (by upsidedown)
--- loading greenFertilizer mod V2.1--- (by upsidedown)
--- loading addMultiFruit mod V3.0 --- (by upsidedown)
--- loading multiFruit Module: C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Hof_Bergmann/multiFruit_config.xml --- (by upsidedown)
--- loading multiFruit Module: C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
--- loading multiMowing mod V3.0 --- (by upsidedown)
--- loading multiSprayer mod V3.2 --- (by upsidedown)
loading multiSpray/herbicide Mod V3.2 (by upsidedown)
--- loading nightGrowth mod V1.1 --- (by upsidedown)
loading C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015//nightGrowth_config.xml for nightGrowth-Mod configuration
nightGrowth: growth shifted into night hours
Odometer inserted in:
selfPropelledSprayer
tractor
FS15_flieglDPW180.Service_Car_MW_Edition
combine_animated
FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_1_MW_Edition
Fliegl_Animal_Transport_Pack.MANTGS_AT
MAN_TGS_18440_Tipper.UPKMANTGSTipper
wheelLoader
carDynamicMountAttacher
selfPropelledMixerWagon
woodHarvester
combine_animated_crawler
PV15_Boxtruck.scaniaR730Topline
MAN_TGS_18440_STipper.MANTGSSTipper
tractor_articulatedAxis
car
Kotte_Universal_Pack.Kotte_Universal_MAN
tractor_crawler
FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_2_MW_Edition
ridingMower
tractor_foldable
combine_cylindered
selfPropelledMower
FS15_CrassHopperPack.Amazone_CrassTrac_v20
FS15_CrassHopperPack.Amazone_CrassHopper_v20
combine
selfPropelledPotatoHarvester
telehandler
FS15_CrassHopperPack.Amazone_CrassHarvest_v20
forwarder
frontloader
--- loading cleanSeeder mod V1.0--- (by upsidedown)
Stones eingefuegt by http://dequotas.de
data/vehicles/steerable/deutz/deutzFahr7250.i3d (62.29 ms)
dataS2/character/player/player.i3d (378.76 ms)
data/vehicles/steerable/caseIH/caseIH9230.i3d (88.89 ms)
\______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_GRASS_WINDROW_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_KLEE_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_KLEE_WINDROW_112_130 -> BALETYPE_GRASS_WINDROW_112_130
\______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_LUZERNE_112_130 -> BALETYPE_GRASS_112_130
\______ Bale registered: BALETYPE_LUZERNE_WINDROW_112_130 -> BALETYPE_GRASS_WINDROW_112_130
data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (35.71 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (23.72 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (6.98 ms)
data/vehicles/tools/suer/suerSB1000.i3d (5.62 ms)
data/vehicles/tools/suer/suerSB700.i3d (1.42 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (29.84 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (2.27 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (29.22 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (2.11 ms)
data/vehicles/steerable/ursus/ursus15014.i3d (40.40 ms)
dataS/character/player/playerCCT.i3d (10.07 ms)
adding fruits to green fertilizer mod...
wheat
barley
rape
maize
potato
sugarBeet
klee
luzerne
8 fruits added to cultivator, plough and direct seeder for fertilizer use
data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (33.52 ms)
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//Konservenfabrik/konservenfabrik.i3d (25.34 ms)
Error: Running LUA method 'mouseEvent'.
C:/Users/edvlurch1/Documents/My Games/FarmingSimulator2015/mods//AAA_UniversalProcessKit/UniversalProcessKit.lua:247: attempt to concatenate a nil value
User avatar
marmoe
Posts: 682
Joined: Thu Nov 06, 2014 7:22 am
Location: DE BL Brandenburg

Re: Gebäude nicht sichtbar

Post by marmoe »

Da stimmen die Pfade zur Textur nicht, öffne die i3d Datei mit einem Texteditor ( vorzugsweise, Notepad ++)
Als Vergleich, mach ein "Prefab- Gebäude" vom Modhub ebenfalls mit dem Texteditor auf.
Zum lernen macht sich "vergleichen" gut.
Gruß marmoe
edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Gebäude nicht sichtbar

Post by edvlurch »

Vielen Dank Marmoe,
habe mal die i3D Datei, welche normal mit dem GE geöffnet wird mit dem Texteditor geöffnet. Die ist aber auch ellen lang und ich weiß gar nicht, wonach ich da suchen muss. Eine Pfadangabe für die Store/Bilddatei habe ich dort nicht gefunden. Was ich auch nicht verstehe ist, dass ich ja nur den Namen Cannery auf den Namen Konservenfabrik geändert. Auch alle anderen Dateiinhalte habe ich abgeändert. Warum bekomme ich aber dann die storegrafik nicht angezeigt?
User avatar
marmoe
Posts: 682
Joined: Thu Nov 06, 2014 7:22 am
Location: DE BL Brandenburg

Re: Gebäude nicht sichtbar

Post by marmoe »

Texturpfad ist gleich am Anfang der Datei z.B.:

<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="unterstand" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
<Asset>
<Export program="GIANTS Editor 64bit" version="7.1.0"/>
</Asset>

<Files>
<File fileId="4" filename="shader/buildingShaderUS.xml" relativePath="true"/>
<File fileId="1" filename="textures/shelter_diffuse.dds" relativePath="true"/>
<File fileId="2" filename="textures/shelter_normal.dds" relativePath="true"/>
<File fileId="3" filename="textures/shelter_specular.dds" relativePath="true"/>

</Files>




Storepic ist in der xml (nicht die modDesc) eingetragen z.B.:

<storeData>

<image>store_shelter.png</image>

</storeData>
edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Gebäude nicht sichtbar

Post by edvlurch »

Also in der xml Datei ist weder in der Original, noch in meiner Kopie ein solcher Eintrag drin. Aber nochmals vielen Dank für deine Hilfe.

L.G. Güni
User avatar
marmoe
Posts: 682
Joined: Thu Nov 06, 2014 7:22 am
Location: DE BL Brandenburg

Re: Gebäude nicht sichtbar

Post by marmoe »

Altrnative: schick mir die Dateien (Dropbox etc.) und ich kuck rein
Gruß marmoe
edvlurch
Posts: 299
Joined: Thu Jul 14, 2011 10:33 am
Location: Mannheim

Re: Gebäude nicht sichtbar

Post by edvlurch »

Vielen Dank für deine Unterstützung. Ich habe die ganze Dateien in die Tonne gekloppt, da die ganze Sache immer unübersichtlicher wurde und von vorne wieder angefangen, so hat es diesmal geklappt.

L.G. Güni
User avatar
marmoe
Posts: 682
Joined: Thu Nov 06, 2014 7:22 am
Location: DE BL Brandenburg

Re: Gebäude nicht sichtbar

Post by marmoe »

Sehr schön, so ist das Thema abgehakt.
Post Reply