Sämaschine Staub/Dreck Animation entfernen

bananenbieger
Posts: 12
Joined: Mon Sep 12, 2016 12:29 pm

Sämaschine Staub/Dreck Animation entfernen

Post by bananenbieger »

Hi,

ich versuche derzeit an einer Sämaschine die Staub und Dreck Animation zu entfernen oder zu deaktivieren, da ich sie zu viel des guten finde.
Hab verschiedenes Versucht, aber war bis jetzt nicht erfolgreich.
Wo sind denn solche Animationen in den i3d oder xlm Dateien eingetragen?

Hier mal die i3d
<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="Semoir" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
<Asset>
<Export program="GIANTS Editor 64bit" version="6.0.3"/>
</Asset>

<Files>
<File fileId="1" filename="Textures/Chassis.dds" relativePath="true"/>
<File fileId="3" filename="Textures/Logo.dds" relativePath="true"/>
<File fileId="5" filename="Textures/RotativeGauche.dds" relativePath="true"/>
<File fileId="9" filename="Textures/Roue1.dds" relativePath="true"/>
<File fileId="10" filename="Textures/Roue2.dds" relativePath="true"/>
<File fileId="6" filename="Textures/Rouleau.dds" relativePath="true"/>
<File fileId="11" filename="Textures/Semis_D.dds" relativePath="true"/>
<File fileId="8" filename="Textures/Semis_G.dds" relativePath="true"/>
<File fileId="7" filename="Textures/Verin.dds" relativePath="true"/>
<File fileId="4" filename="Textures/powerShaft_diffuse.dds" relativePath="true"/>
<File fileId="2" filename="Textures/verin.dds" relativePath="true"/>
</Files>


<Materials>
<Material name="Disque1" materialId="6" ambientColor="1 1 1">
<Texture fileId="9"/>
</Material>
<Material name="Disque2" materialId="7" ambientColor="1 1 1">
<Texture fileId="10"/>
</Material>
<Material name="Semis_G" materialId="8" ambientColor="1 1 1">
<Texture fileId="8"/>
</Material>
<Material name="Chassis" materialId="9" ambientColor="1 1 1">
<Texture fileId="1"/>
</Material>
<Material name="Logo3" materialId="10" ambientColor="1 1 1">
<Texture fileId="3"/>
</Material>
<Material name="lambert1" materialId="11" ambientColor="1 1 1">
</Material>
<Material name="powerShaft_diffuse" materialId="12" ambientColor="1 1 1">
<Texture fileId="4"/>
</Material>
<Material name="Verin" materialId="13" ambientColor="1 1 1">
<Texture fileId="7"/>
</Material>
<Material name="Rotative" materialId="14" ambientColor="1 1 1">
<Texture fileId="5"/>
</Material>
<Material name="Verin" materialId="15" ambientColor="1 1 1">
<Texture fileId="2"/>
</Material>
<Material name="Semis_D" materialId="16" ambientColor="1 1 1">
<Texture fileId="11"/>
</Material>
<Material name="Rouleau2" materialId="17" ambientColor="1 1 1">
<Texture fileId="6"/>
</Material>
</Materials>


<Shapes externalShapesFile="Kverneland_NG_S_601_F35.i3d.shapes">
</Shapes>


<Dynamics>
</Dynamics>

<Scene>
<Shape shapeId="1" name="F_35" dynamic="true" compound="true" collisionMask="8397058" staticFriction="0.2" dynamicFriction="0.2" angularDamping="0" clipDistance="300" nodeId="257" materialIds="11" castsShadows="true" receiveShadows="true" nonRenderable="true">
<Shape shapeId="2" name="Chassis_Central" translation="0.000445227 0.754301 0.0320012" clipDistance="300" nodeId="258" materialIds="9" castsShadows="true" receiveShadows="true">
<TransformGroup name="transform" translation="0.35065 0.11203 0.2946" rotation="-161.3 90 0" nodeId="259">
<Shape shapeId="3" name="Verin_Chassis_1" rotation="-180 -0 -2.13446e-020" nodeId="260" materialIds="15" castsShadows="true" receiveShadows="true">
<TransformGroup name="transform" rotation="-180 -4.78713e-013 -1.30569e-012" nodeId="261">
<Shape shapeId="4" name="Verin_Chassis_1_1" translation="4.85723e-017 -5.63667e-008 -2.47" rotation="180 0 0" nodeId="262" materialIds="15" castsShadows="true" receiveShadows="true"/>
</TransformGroup>
</Shape>
</TransformGroup>
<TransformGroup name="transform" translation="-0.34829 0.11176 0.2955" rotation="-161.3 -90 0" nodeId="263">
<Shape shapeId="5" name="Verin_Chassis_2" rotation="-180 -0 0" nodeId="264" materialIds="15" castsShadows="true" receiveShadows="true">
<TransformGroup name="transform" rotation="180 0 0" nodeId="265">
<Shape shapeId="6" name="Verin_Chassis_2_1" translation="6.245e-017 9.99201e-016 -2.47" rotation="180 0 0" nodeId="266" materialIds="15" castsShadows="true" receiveShadows="true"/>
</TransformGroup>
</Shape>
</TransformGroup>
<Shape shapeId="7" name="Logo" translation="-3.18 -1.7933 -1.0775" nodeId="267" materialIds="10" castsShadows="true" receiveShadows="true"/>
<TransformGroup name="transform" translation="0.19546 -0.13892 0.00183" rotation="0 89.5 -7" scale="0.75 0.75 0.99" nodeId="268">
<Shape shapeId="8" name="powerShaft" nodeId="269" materialIds="12" castsShadows="true" receiveShadows="true">
<Shape shapeId="9" name="Zapfwelle:part" translation="0 1.33227e-015 0.0443575" nodeId="270" materialIds="12" castsShadows="true" receiveShadows="true">
<TransformGroup name="Zapfwelle:fixPoint" translation="0 -2.22045e-016 1.20063" nodeId="271"/>
</Shape>
</Shape>
</TransformGroup>
<TransformGroup name="transform" translation="-0.203472 -0.132824 0.00530818" rotation="0 -89.5 7" scale="0.75 0.75 0.99" nodeId="272">
<Shape shapeId="8" name="powerShaft" nodeId="273" materialIds="12" castsShadows="true" receiveShadows="true">
<Shape shapeId="9" name="Zapfwelle:part" translation="0 1.33227e-015 0.0443575" nodeId="274" materialIds="12" castsShadows="true" receiveShadows="true">
<TransformGroup name="Zapfwelle:fixPoint" translation="0 -2.22045e-016 1.20063" nodeId="275"/>
</Shape>
</Shape>
</TransformGroup>
</Shape>
<TransformGroup name="Partie_Gauche" translation="0.474998 0.517528 0.298272" clipDistance="300" nodeId="276">
<Shape shapeId="10" name="Rotative_G" translation="0.000447578 0.00447831 -0.193766" nodeId="277" materialIds="14" castsShadows="true" receiveShadows="true"/>
<TransformGroup name="Dent_G" translation="-3.65455 -1.55652 -1.34377" nodeId="278">
<Shape shapeId="11" name="Dent1" translation="3.305 1.05478 1.06427" nodeId="279" materialIds="9" castsShadows="true" receiveShadows="true"/>
<Shape shapeId="12" name="Dent2" translation="3.555 1.05478 1.06427" nodeId="280" materialIds="9" castsShadows="true" receiveShadows="true"/>
<Shape shapeId="11" name="Dent3" translation="3.805 1.05478 1.06427" nodeId="281" materialIds="9" castsShadows="true" receiveShadows="true"/>
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</TransformGroup>
<Shape shapeId="15" name="Chassis_Rouleau_G" translation="1.05995 -0.200238 -0.596035" nodeId="291" materialIds="17" castsShadows="true" receiveShadows="true">
<Shape shapeId="16" name="Rouleau" translation="-0.00950515 -0.255959 -0.370355" nodeId="292" materialIds="17" castsShadows="true" receiveShadows="true"/>
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<Shape shapeId="17" name="Traceur_G" translation="2.33345 -0.101522 -0.120766" nodeId="293" materialIds="13" castsShadows="true" receiveShadows="true">
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<TransformGroup name="startIndex" translation="0 0 -3.3" nodeId="296"/>
<TransformGroup name="widthIndex" translation="0 0 -3.4" nodeId="297"/>
<TransformGroup name="heightIndex" translation="-0.3 0 -3.3" nodeId="298"/>
</Shape>
<Shape shapeId="19" name="Rampe_Semis_G" translation="-3.65455 -1.55652 -1.34377" nodeId="299" materialIds="8" castsShadows="true" receiveShadows="true">
<TransformGroup name="Disque_G" translation="0 1.11022e-016 5.55112e-017" nodeId="300">
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</Shape>
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</Shape>
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<Shape shapeId="116" name="Logo1" translation="-2.70545 -1.55652 -1.344" nodeId="475" materialIds="10" castsShadows="true" receiveShadows="true"/>
<TransformGroup name="foldJointRight" nodeId="476"/>
<TransformGroup name="Ref" translation="-1.04412 -0.0481127 0.0261292" nodeId="477"/>
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<TransformGroup name="attacherJoint" translation="2.09681e-008 0.4 0.45" rotation="0 90 0" nodeId="486"/>
<TransformGroup name="topReferencePoint" translation="0 1.085 0.506" nodeId="487"/>
<TransformGroup name="aiLeftMarker" translation="3 0 0" nodeId="488"/>
<TransformGroup name="aiRightMarker" translation="-3 0 0" nodeId="489"/>
<TransformGroup name="aiBackMarker" translation="0 0 -1.75" nodeId="490"/>
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<Shape shapeId="118" name="PowerShaftPart" translation="0 0 0.0378075" nodeId="493" materialIds="12" castsShadows="true" receiveShadows="true">
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</Shape>
</Shape>
</TransformGroup>
<TransformGroup name="groundReferenceNode" translation="0 0.142513 0" nodeId="495"/>
<TransformGroup name="depthNode" translation="0 -0.385313 -2.10189" nodeId="496"/>
</Shape>
<Shape shapeId="119" name="leftCol" translation="1.8 0 0" dynamic="true" staticFriction="0.2" dynamicFriction="0.2" angularDamping="0" density="0.01" clipDistance="300" nodeId="497" materialIds="11" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
<Shape shapeId="119" name="rightCol" translation="-2.5 0 0" dynamic="true" staticFriction="0.2" dynamicFriction="0.2" angularDamping="0" density="0.01" clipDistance="300" nodeId="498" materialIds="11" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
<Light name="light" rotation="-40 0 -30" nodeId="499" type="directional" diffuseColor="1 1 1" emitDiffuse="true" specularColor="1 1 1" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" shadowPerspective="false" decayRate="4" range="500"/>
</Scene>

</i3D>
Und hier die xlm
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="sowingMachine_animated">
<annotation>Fendt413</annotation>
<name>
<en>Semoir Kverneland F35</en>
<de>Semoir Kverneland F35</de>
</name>
<description></description>
<typeDesc>$l10n_TypeDesc_Seeder</typeDesc>
<filename>Kverneland_NG_S_601_F35/Kverneland_NG_S_601_F35.i3d</filename>
<size width="8" length="4" />



<powerConsumer ptoRpm="540" neededPtoPower="80" forceNode="0>" maxForce="10" />
<speedLimit value="20" />





<attacherJoint index="3" jointType="implement" topReferenceNode="4" lowerDistanceToGround="0.489" realWantedLoweredTransLimit="0 0.2 0" realWantedLoweredRotLimit="2 0 2" />
<powerShaft index="8|0" part="8|0|0" fixPoint="8|0|0|0" />

<!-- Sounds -->
<airBlowerSound file="Son/rotorSound.wav" pitchOffset="1" volume="1"/>
<cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />

<workAreas>
<workArea startIndex="1|21" widthIndex="1|22" heightIndex="1|23" refNodeIndex="0" type="sowingMachine" foldMinLimit="0" foldMaxLimit="0.1" />
<workArea startIndex="2|21" widthIndex="2|22" heightIndex="2|23" refNodeIndex="0" type="sowingMachine" />

</workAreas>

<groundReferenceNodes>
<groundReferenceNode index="0>9" threshold="0.55" depthNode="0>10" />
</groundReferenceNodes>

<groundParticleAnimations>
<groundParticleAnimation file="$data/vehicles/particleAnimations/vogelNoot/vogelNootTerraDisc600.i3d" >
<node index="0>2|24" animMeshIndex="0|0" refNodeIndex="0" maxDepth="-0" />

</groundParticleAnimation>
<groundParticle file="$data/vehicles/particleAnimations/vogelNoot/vogelNootTerraDisc600.i3d" >
<node index="0>1|24" particleIndex="1" refNodeIndex="0" />

</groundParticle>
</groundParticleAnimations>
<needsActivation value="true" />
<needsLowering value="true" />
<aiNeedsLowering value="true" />
<allowsLowering value="true" />
<!-- Folding Parts -->
<foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0" turnOnFoldMinLimit="0" turnOffOnFold="true" >
<foldingPart componentJointIndex="0" anchorActor="0" animationName="rightFold" speedScale="0.95" />
<foldingPart componentJointIndex="1" anchorActor="0" animationName="leftFold" speedScale="0.9" />
</foldingParts>

<animations>
<animation name="rightFold">
<part node="0>2" startTime="0" endTime="10.0" startRot="0 0 0 " endRot="0 0 -90"/>
</animation>
<animation name="leftFold">
<part node="0>1" startTime="0" endTime="10.0" startRot="0 0 0" endRot="0 0 90"/>
</animation>
<animation name="TraceurDroit">
<part node="0>2|3" startTime="0" endTime="3" startRot="0 0 0" endRot="-5 90 0"/>
</animation>
<animation name="TraceurGauche">
<part node="0>1|3" startTime="0" endTime="3" startRot="0 0 0" endRot="-5 -90 0"/>
</animation>
<animation name="TraceurArriere">
<part node="0>1|5" startTime="0" endTime="1" startRot="0 0 0" endRot="-16 0 0"/>
<part node="0>2|5" startTime="0" endTime="1" startRot="0 0 0" endRot="-16 0 0"/>
</animation>
</animations>
<TraceurDroit animationName="TraceurDroit" />
<TraceurGauche animationName="TraceurGauche" />
<TraceurArriere animationName="TraceurArriere" />

<movingTools>
<movingTool index="0>1">
<!-- Lift Cylinder Left -->
<dependentPart index="0>0|0" />
<!-- Power Shaft Left -->
<dependentPart index="0>0|3|0" />
</movingTool>
<movingTool index="0>2">
<!-- Lift Cylinder Right -->
<dependentPart index="0>0|1" />
<!-- Power Shaft Right -->
<dependentPart index="0>0|4|0" />
</movingTool>

<movingTool index="0>1|3">
<!-- Traceur Gauche-->
<dependentPart index="0>1|6" />
</movingTool>
<movingTool index="0>2|3">
<!-- Traceur Droit-->
<dependentPart index="0>2|6" />
</movingTool>
<movingTool index="0>1|5">
<!-- Traceur Arrière-->
<dependentPart index="0>1|7" />
<dependentPart index="0>2|7" />
</movingTool>
</movingTools>

<movingParts>
<movingPart index="0>0|0" referencePoint="0>1|17" referenceFrame="0>1" invertZ="true">
<translatingPart index="0>0|0|0|0|0" />
</movingPart>
<movingPart index="0>0|1" referencePoint="0>2|17" referenceFrame="0>2" invertZ="true">
<translatingPart index="0>0|1|0|0|0" />
</movingPart>
<movingPart index="0>0|3|0" referencePoint="0>1|24" referenceFrame="0>1">
<translatingPart index="0>0|3|0" />
</movingPart>
<movingPart index="0>0|4|0" referencePoint="0>2|25" referenceFrame="0>2">
<translatingPart index="0>0|4|0" />
</movingPart>
<movingPart index="0>1|6" referencePoint="0>1|3|1" referenceFrame="0>1|3" invertZ="true">
<translatingPart index="0>1|6|0" />
</movingPart>
<movingPart index="0>2|6" referencePoint="0>2|3|1" referenceFrame="0>2|3" invertZ="true">
<translatingPart index="0>2|6|0" />
</movingPart>
<movingPart index="0>1|7" referencePoint="0>1|5|0" referenceFrame="0>1|5" invertZ="true">
<translatingPart index="0>1|7|0" />
</movingPart>
<movingPart index="0>2|7" referencePoint="0>2|5|0" referenceFrame="0>1|5" invertZ="true">
<translatingPart index="0>2|7|0" />
</movingPart>
</movingParts>

<speedRotatingParts>
    <speedRotatingPart index="1|2|0" radius="0.45" refNodeIndex="0"/>
    <speedRotatingPart index="2|2|0" radius="0.45" refNodeIndex="0"/>
</speedRotatingParts>

<!-- Power harrow -->
<turnedOnRotationNodes>
<turnedOnRotationNode index="1|1|0" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
    <turnedOnRotationNode index="1|1|1" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
<turnedOnRotationNode index="1|1|2" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="1|1|3" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
<turnedOnRotationNode index="1|1|4" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="1|1|5" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
<turnedOnRotationNode index="1|1|6" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="1|1|7" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
<turnedOnRotationNode index="1|1|8" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="1|1|9" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
<turnedOnRotationNode index="1|1|10" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="1|1|11" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />

    <turnedOnRotationNode index="2|1|0" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
    <turnedOnRotationNode index="2|1|1" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
<turnedOnRotationNode index="2|1|2" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="2|1|3" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
<turnedOnRotationNode index="2|1|4" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="2|1|5" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
<turnedOnRotationNode index="2|1|6" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="2|1|7" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
<turnedOnRotationNode index="2|1|8" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="2|1|9" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
<turnedOnRotationNode index="2|1|10" type="sowingMachine" rotSpeed="2000" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="2|1|11" type="sowingMachine" rotSpeed="-2000" turnOnFadeTime="2" turnOffFadeTime="2" />
</turnedOnRotationNodes>




<fillTypes fillTypes="seeds"/>
<capacity>4000</capacity>
<fillLitersPerSecond>100</fillLitersPerSecond>
<seedFruitTypes seedFruitTypes="wheat barley rape grass" />



<!-- Divers -->
<aiLeftMarker index="5" />
<aiRightMarker index="6" />
<aiBackMarker index="7" />

<components count="3">
<component1 centerOfMass="0 0 -0.3" solverIterationCount="10" />
<component2 centerOfMass="0 0 -0.7" solverIterationCount="5" />
<component3 centerOfMass="0 0 -0.7" solverIterationCount="5" />
<joint component1="0" component2="1" index="0>1|16" rotLimit="0 0 0" transLimit="0 0 0" />
<joint component1="0" component2="2" index="0>2|16" rotLimit="0 0 0" transLimit="0 0 0" />
</components>
<washable dirtDuration="50" washDuration="1" workMultiplier="4" />
<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/implementSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/implementSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>

</vehicle>
Image