ich modde derzeit einen Ladewagen und bin auch schon recht weit gekommen, jedoch gibt es ein Problem beim Entladen. Er triggert einfach nciht, das heißt es erscheint nicht einmal die Meldung zum Entladen in der Hilfe. Ich habe alles nach bestem Wissen mit dem Poettinger Ladewagen und vergleichbaren Mods verglichen, finde aber keinen Fehler.
Hier die .xml:
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="forageWagon">
<annotation>Kevin_J_Barton Werkstattleiter</annotation>
<name>
<en>Reform V2 Forage Module</en>
<de>Reform V2 Ladewagen </de>
</name>
<typeDesc>$l10n_TypeDesc_ForageWagon</typeDesc>
<filename>V2_Ladewagen.i3d</filename>
<size width="3" length="4"/>
<lightCoronas>
<lightCorona index="0>3|3" />
</lightCoronas>
<brakeLights>
<brakeLight index="0>3|4" />
</brakeLights>
<turnSignals>
<turnSignalLeft index="0>3|2|1" />
<turnSignalRight index="0>3|2|0" />
</turnSignals>
<workAreas>
<workArea startIndex="0>13|0" widthIndex="0>13|1" heightIndex="0>13|2" type="forageWagon"/>
</workAreas>
<inputAttacherJoints>
<inputAttacherJoint index="0>21" jointType="semitrailer"/>
</inputAttacherJoints>
<allowFillFromAir value="true"/>
<groundReferenceNodes>
<groundReferenceNode index="0>0|0" threshold="1" />
</groundReferenceNodes>
<powerConsumer ptoRpm="500" neededPtoPower="20"/>
<speedLimit value="20" />
<speedRotatingParts>
<speedRotatingPart index="0>0|0|0" radius="0.2" refNodeIndex="0" />
<speedRotatingPart index="0>0|0|1" radius="0.2" refNodeIndex="0" />
</speedRotatingParts>
<fillScale value="1.2" />
<fillVolumes>
<fillVolume index="0>9|0" maxAllowedHeapAngle="40" scrollSpeedDischarge="0 0 0.3" scrollSpeedLoad="0 0 0.08" />
</fillVolumes>
<fillVolumeHeights>
<fillVolumeHeight fillVolumeId="1" >
<refNode index="0>16|0" />
<refNode index="0>16|1" />
<node index="0>12" baseScale="1.5 0.1 1" transAxis="0 0 0" scaleAxis="0 1 0"/>
</fillVolumeHeight>
</fillVolumeHeights>
<fillVolumeLoadInfo index="0>23" width="1.4" length="1.0" />
<tipReferencePoints>
<tipReferencePoint index="0>22" width="2.5" />
</tipReferencePoints>
<tipAnimations>
<tipAnimation speedScale="1" animationName="tipping" dischargeStartTime="1.0" dischargeEndTime="25" >
<dischargeParticleSystems>
<dischargeParticleSystem type="chaff" node="0>5" psRootNode="0|0" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
<dischargeParticleSystem type="grass_windrow" node="0>5" psRootNode="0|6" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
<dischargeParticleSystem type="wheat_windrow" node="0>5" psRootNode="0|5" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
<dischargeParticleSystem type="barley_windrow" node="0>5" psRootNode="0|5" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/unloadingBackParticles.i3d" />
</dischargeParticleSystems>
<fillVolumeDischargeInfo index="0>24" width="1.4" length="1.0" alsoUseLoadInfoForDischarge="true" loadInfoFillFactor="0.98" loadInfoSizeScale="2 3" />
<fillVolumeHeight index="1"/>
</tipAnimation>
</tipAnimations>
<fillRootNode index="0>" />
<exactFillRootNode index="0>17" />
<fillAutoAimTargetNode index="0>11" />
<fillMassNode index="0>" />
<capacity>21000</capacity>
<fillTypes fillTypes="chaff grass_windrow wheat_windrow barley_windrow"/>
<turnedOnRotationNodes>
<turnedOnRotationNode index="0>0|1" rotSpeed="600" type="forageWagon" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
</turnedOnRotationNodes>
<pickupAnimation name="pickup" lowerSpeed="2" liftSpeed="-1" />
<!--fillPlanes rotationDegrees="true">
<fillPlane type="liquidManure">
<node index="0>6" alwaysVisible="true">
<key time="0" y="1.67261" rotation="0 0 -45"/>
<key time="1" y="1.67261" rotation="0 0 -120"/>
</node>
</fillPlane>
</fillPlanes-->
<forageWgnSound file="$data/vehicles/trailers/forageWagon.wav" pitchOffset="1" volume="1.0" />
<cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="1.0" volume="1.0" />
<fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" />
<washable dirtDuration="60" washDuration="1" workMultiplier="10" />
<movingTools>
<!-- support -->
<movingTool index="0>14" componentJointIndex="0" anchorActor="0"/>
<movingTool index="0>15" componentJointIndex="1" anchorActor="0"/>
<movingTool index="0>3">
<dependentPart index="0>4" />
<dependentPart index="0>5" />
</movingTool>
<movingTool index="0>0">
<dependentPart index="0>0|3" />
</movingTool>
</movingTools>
<movingParts>
<movingPart index="0>0|3" referencePoint="0>0" referenceFrame="0>0" playSound="false" />
<movingPart index="0>4" referencePoint="0>3|0|1" referenceFrame="0>3|0|1" playSound="false" />
<movingPart index="0>5" referencePoint="0>3|1" referenceFrame="0>3|1" />
</movingParts>
<animations>
<!-- move support struts down/up -->
<animation name="moveSupport">
<part node="0>14" startTime="0" duration="0.4" startTrans="1.1 1.7 -1.01" endTrans="1.6 1.7 -1.01" />
<part node="0>15" startTime="0" duration="0.4" startTrans="-1.1 1.7 -1.01" endTrans="-1.6 1.7 -1.01" />
<part node="0>14" startTime="0.4" duration="1" startTrans="1.6 1.7 -1.01" endTrans="1.6 -0.125 -1.01" />
<part node="0>15" startTime="0.4" duration="1" startTrans="-1.6 1.7 -1.01" endTrans="-1.6 -0.125 -1.01" />
<part node="0>6" startTime="0" endTime="0.01" visibility="false" />
<part node="0>6" startTime="0.01" endTime="0.02" visibility="true" />
<part node="0>6|0" startTime="0.4" endTime="1" startTrans="0 0.135 0" endTrans="0 -0.125 0" />
</animation>
<animation name="tipping">
<part node="0>0" startTime="0" duration="1" startRot="-0.14 0 0" endRot="-30 0 0" />
<part node="0>3" startTime="0" duration="1" startRot="0 0 0" endRot="85 0 0" />
</animation>
<animation name="pickup">
<part node="0>0" startTime="0" duration="1" startRot="-0.14 0 0" endRot="-30 0 0" />
</animation>
</animations>
<support animationName="moveSupport" />
<components count="3">
<component1 centerOfMass="0 0.5 -1" solverIterationCount="10" />
<component2 centerOfMass="0 0 -0.3" solverIterationCount="10" /> <!-- Support -->
<component3 centerOfMass="0 0 -0.3" solverIterationCount="10" /> <!-- Support -->
<joint component1="0" component2="1" index="0>15" rotLimit="0 0 0" transLimit="0 0 0" />
<joint component1="0" component2="2" index="0>14" rotLimit="0 0 0" transLimit="0 0 0" />
</components>
<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/implementSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/implementSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
</vehicle>
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<type name="forageWagon" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="workArea" />
<specialization name="attachable" />
<specialization name="turnOnVehicle" />
<specialization name="animatedVehicle" />
<specialization name="cylindered" />
<specialization name="fillable" />
<specialization name="trailer" />
<specialization name="cover" />
<specialization name="pickup" />
<specialization name="forageWagon" />
<specialization name="powerConsumer" />
<specialization name="washable" />
<specialization name="mountable" />
</type>
Map ist die Old Streams