Fahzeuge nicht mehr vorhanden

derbauer1
Posts: 83
Joined: Sat Jul 12, 2008 6:08 pm

Fahzeuge nicht mehr vorhanden

Post by derbauer1 »

Hallo Ich habe meinen Spiel beendet und wollte nach ca 1 Std wieder anfangen da waren ein paar aber nicht allee Fahrzeuge und Geräte nicht mehr da in der log stand nichts was habe ich falsch gemacht und wie kann ich einen alten spielstand wieder anfangen?
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Fahzeuge nicht mehr vorhanden

Post by HeinzS »

die Spielstände werden im Savegamebackup Ordner gesichert.
derbauer1
Posts: 83
Joined: Sat Jul 12, 2008 6:08 pm

Re: Fahzeuge nicht mehr vorhanden

Post by derbauer1 »

Habe den Spielstand (Danke ) überschrieben aber was habe ich vorher falsch gemacht?
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HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Fahzeuge nicht mehr vorhanden

Post by HeinzS »

schau dir mal die Log.txt an oder zeige sie uns.
derbauer1
Posts: 83
Joined: Sat Jul 12, 2008 6:08 pm

Re: Fahzeuge nicht mehr vorhanden

Post by derbauer1 »

IANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 14 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i5-3450 CPU @ 3.10GHz
Memory: 8155 MB
OS: Windows NT 6.2 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GT 640/PCIe/SSE2
Version: 4.5.0 NVIDIA 353.82
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: High (auto)
View Distance Factor: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Farming Simulator 15
Version: 1.4.2.0 1.4.2RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods/
Load dlc: pdlc_goldPack
Load dlc: pdlc_holmerPack
Load dlc: pdlc_itRunnerPack
Load dlc: pdlc_jcbPack
Load dlc: pdlc_newHollandPack
Load mod: AAA_UniversalProcessKit
Load mod: AnimationMapTrigger
Load mod: C_Joskin_Betimax_RDS_7500
Load mod: D5505
Load mod: FS15_ClassicsPack
Load mod: FS15_flieglDPW180
Load mod: FS15_newHollandLoaderPack
Load mod: Geldcheat
Warning: Missing l10n for button moneyplus in Geldcheat
Warning: Missing l10n for button moneyminus in Geldcheat
Load mod: Geringhoff_Harvest_Star_HV660
Load mod: Horsch_Titan_38_UW_Highline
Load mod: IT_Runner_Service_by_Kastor
Load mod: JohnDeere7530Premium
Load mod: Konzen
Load mod: LemkenHeliodor
Load mod: MapAutosave_LS15
Load mod: MixerWagonBaleGrab
Load mod: poettingerVitasem2
Load mod: WaterMilkZunhammer
Load mod: ZZZ_ChoppedStraw
Register vehicle type: pdlc_goldPack.tatra
Register vehicle type: pdlc_goldPack.sowingMachine_animated_randomMove
Register vehicle type: pdlc_holmerPack.defoliater_cutter_animated
Register vehicle type: pdlc_holmerPack.combine_animated_articulatedAxis
Register vehicle type: pdlc_holmerPack.augerWagon_foldable
Register vehicle type: pdlc_holmerPack.tractor_crabSteering
Register vehicle type: pdlc_holmerPack.manureBarrelAsTank
Register vehicle type: pdlc_holmerPack.manureSpreaderVariantFix
Register vehicle type: pdlc_itRunnerPack.hookLiftTrailer
Register vehicle type: pdlc_itRunnerPack.hookLiftContainer
Register vehicle type: pdlc_itRunnerPack.hookLiftContainerTrailer
Register vehicle type: pdlc_itRunnerPack.hookLiftContainerDynamicMountAttacher
Register vehicle type: pdlc_itRunnerPack.hookLiftContainerManureBarrel
Register vehicle type: pdlc_itRunnerPack.hookLiftContainerManureSpreader
Register vehicle type: C_Joskin_Betimax_RDS_7500.Joskin_Betimax_RDS_7500
Register vehicle type: D5505.D5505
Register vehicle type: FS15_ClassicsPack.GueldnerG40FL
Register vehicle type: FS15_ClassicsPack.tractor_animatedSteering
Register vehicle type: FS15_ClassicsPack.selfPropelledForageWagon
Register vehicle type: FS15_ClassicsPack.ManureSpreaderPlaneMover
Register vehicle type: FS15_ClassicsPack.DLCBaleloader
Register vehicle type: FS15_ClassicsPack.FahrAPNBaler
Register vehicle type: FS15_ClassicsPack.attachableCombine_fix
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_180_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_1_MW_Edition
Register vehicle type: FS15_flieglDPW180.Fliegl_DPW_150_TRUCK_2_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_MW_Edition
Register vehicle type: FS15_flieglDPW180.Dolly_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_Trailer_1Axle_MW_Edition
Register vehicle type: FS15_flieglDPW180.Service_Car_Trailer_2Axle_MW_Edition
Register vehicle type: Geringhoff_Harvest_Star_HV660.geringhoff_harvest_star_HV660
Register vehicle type: Horsch_Titan_38_UW_Highline.augerWagon
Register vehicle type: IT_Runner_Service_by_Kastor.ServiceHKL
......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB edit by Thomas0815 for Puma[FBM]......
Register vehicle type: JohnDeere7530Premium.7530
Register vehicle type: JohnDeere7530Premium.attachableFrontloader
*** ChoppedStraw fruittypes registered!
Script SchweineZucht v5.0.0-107 by Marhu loaded! Support on http://marhu.net
MapAutosave V2 by derSchreiner
Register vehicle type: WaterMilkZunhammer.MilkTrailer
dataS/cameraPath01.i3d (0.16 ms)
dataS/cameraPath02.i3d (0.18 ms)
dataS/cameraPath03.i3d (0.14 ms)
data/sky/sky_day_night.i3d (5.18 ms)
data/sky/rain.i3d (1.15 ms)
data/sky/hail.i3d (0.80 ms)
data/sky/dust.i3d (0.68 ms)
Konzen - Landwirtschaft in der Eifel: Register Fill type: Schwein, Rind, Ferkel, Kalb,
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods//Konzen/map/map01.i3d (13637.56 ms)
Warning (physics): Add trigger callback failed, object shovelTrigger is not a physics trigger.
Warning (physics): Add trigger callback failed, object shovelTrigger is not a physics trigger.
--- loading ManualBarrier mod V5.15.4 (by Blacky_BPG)---
*** ChoppedStraw v15.0.03 specialization loading ***
Disabled withering for: wheat, barley, rape, maize, sugarBeet
data/vehicles/tools/kuhn/kuhnGA8521.i3d (24.76 ms)
data/vehicles/trailers/ursus/ursusZ586.i3d (15.45 ms)
data/vehicles/balers/newHolland/newHollandRollBelt150.i3d (20.62 ms)
data/vehicles/trailers/bergmann/bergmannCarex38S.i3d (18.11 ms)
data/vehicles/tools/kuhn/kuhnFC3525F.i3d (14.82 ms)
data/vehicles/tools/kuhn/kuhnFC10030.i3d (17.53 ms)
data/vehicles/steerable/deutz/deutzFahr7250.i3d (43.62 ms)
dataS2/character/player/player.i3d (340.71 ms)
data/vehicles/tools/suer/suerSB1600.i3d (3.65 ms)
data/vehicles/tools/grimme/grimmeGL420.i3d (19.28 ms)
data/vehicles/particleAnimations/grimme/grimmeGL420.i3d (2.92 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/goldPack/kverneland/kvernelandOptimaV.i3d (273.72 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/goldPack/particleAnimations/kverneland/kvernelandOptimaV.i3d (40.41 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/goldPack/kverneland/kvernelandAccordDL.i3d (254.82 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/goldPack/particleAnimations/kverneland/kvernelandAccordDL.i3d (0.52 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods//LemkenHeliodor/LemkenHeliodor.i3d (235.71 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods//LemkenHeliodor/ParticleAnimations/lemkenHeliodorGigant101200.i3d (18.00 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (21.18 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (1.16 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/jcbPack/jcb/jcbFastrac3000.i3d (424.46 ms)
data/vehicles/tools/vaederstad/vaederstadRapidA600S.i3d (31.61 ms)
data/vehicles/particleAnimations/vaederstad/vaederstadRapidA600S.i3d (1.16 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/goldPack/rostselmash/rsmTorum760.i3d (604.15 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/itRunnerPack/itRunner/containerSlurry.i3d (229.98 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/itRunnerPack/itRunner/containerManureSpreader.i3d (202.03 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/itRunnerPack/itRunner/containerSilage.i3d (228.82 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/itRunnerPack/itRunner/itRunner2633HD.i3d (232.98 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods//Horsch_Titan_38_UW_Highline/horschTitan38UW.i3d (149.34 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods//Geringhoff_Harvest_Star_HV660/geringhoff_harvest_star.i3d (68.81 ms)
data/vehicles/balers/newHolland/newHollandBB1290.i3d (17.67 ms)
data/maps/models/objects/squarebales/baleHay240.i3d (3.00 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods//FS15_flieglDPW180/flieglDPW150_Tandem.i3d (383.39 ms)
data/vehicles/tools/vaederstad/vaederstadCarrier820.i3d (19.26 ms)
data/vehicles/particleAnimations/vaederstad/vaederstadCarrier820.i3d (2.29 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/jcbPack/jcb/jcbFastrac8000.i3d (401.00 ms)
data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (23.40 ms)
data/vehicles/steerable/liebherr/liebherrL538.i3d (50.64 ms)
data/vehicles/wheelLoaders/lizard/wheelLoaderShovel.i3d (5.14 ms)
data/vehicles/tools/poettinger/poettingerHit1214T.i3d (19.51 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods//JohnDeere7530Premium/JD7530.i3d (709.55 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods//JohnDeere7530Premium/stollFrontLoaderFZ.i3d (30.77 ms)
data/vehicles/tools/poettinger/poettingerTop1252.i3d (23.58 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods//poettingerVitasem2/poettingerVitasem302A.i3d (90.94 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/mods//C_Joskin_Betimax_RDS_7500/Joskin_Betimax_RDS_7500.i3d (500.35 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/goldPack/rostselmash/rsmPPK81.i3d (233.00 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/newHollandPack/kemper/kemper390Plus.i3d (230.24 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/itRunnerPack/itRunner/containerChaff.i3d (184.09 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/goldPack/rostselmash/rsm1403.i3d (238.14 ms)
data/vehicles/trailers/kroeger/kroegerTAW30.i3d (19.09 ms)
data/vehicles/steerable/kuhn/kuhnSPVConfort12.i3d (22.59 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/goldPack/farmtech/farmtechTDK1600.i3d (211.00 ms)
C:/Users/Helmut Höing/Documents/My Games/FarmingSimulator2015/pdlc/goldPack/zetor/zetorCrystal.i3d (405.05 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (33.63 ms)
data/vehicles/tools/suer/suerSB1000.i3d (0.93 ms)
data/maps/models/objects/squarebales/baleStraw240.i3d (2.19 ms)
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (15.73 ms)
dataS/character/player/playerCCT.i3d (8.14 ms)
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Fahzeuge nicht mehr vorhanden

Post by HeinzS »

vielleicht sind zu viele Ballen im Spiel.
derbauer1
Posts: 83
Joined: Sat Jul 12, 2008 6:08 pm

Re: Fahzeuge nicht mehr vorhanden

Post by derbauer1 »

Reicht das wenn ich die verfüttere
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Fahzeuge nicht mehr vorhanden

Post by HeinzS »

wenn das Spiel wieder speicherbar ist ja.
derbauer1
Posts: 83
Joined: Sat Jul 12, 2008 6:08 pm

Re: Fahzeuge nicht mehr vorhanden

Post by derbauer1 »

Ich habe den alten Spielstand wieder im Game speichern klappet,was ich gemacht habe bevor es schief ging ist
häckseln
derbauer1
Posts: 83
Joined: Sat Jul 12, 2008 6:08 pm

Re: Fahzeuge nicht mehr vorhanden

Post by derbauer1 »

Und woran erkennt mann das mit den Ballen?
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Fahzeuge nicht mehr vorhanden

Post by HeinzS »

wenn du nur gehäckselst hast und keine Ballen gemacht hast, könnte es auch etwas anderes sein und wo die Grenze bei den Ballen bei dir ist musst du ausprobieren.
derbauer1
Posts: 83
Joined: Sat Jul 12, 2008 6:08 pm

Re: Fahzeuge nicht mehr vorhanden

Post by derbauer1 »

Danke Heinz Nur wo ran sehe ich das mit zb den Ballen?
User avatar
HeinzS
Posts: 11728
Joined: Mon May 16, 2011 5:19 pm

Re: Fahzeuge nicht mehr vorhanden

Post by HeinzS »

Ballen pressen und speichern und laden und das so lange bis das Spiel nicht mehr startet. Gleiches gilt für Baumsetzlinge pflanzen.
Zocker2013
Posts: 2250
Joined: Tue Jun 07, 2011 2:16 pm
Location: Pforzheim
Contact:

Re: Fahzeuge nicht mehr vorhanden

Post by Zocker2013 »

bei mir war bei ca 500 ballen schluss^^
derbauer1
Posts: 83
Joined: Sat Jul 12, 2008 6:08 pm

Re: Fahzeuge nicht mehr vorhanden

Post by derbauer1 »

Zocker2013 wrote:bei mir war bei ca 500 ballen schluss^^
Reicht das denn wenn ich die verfütter?
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