L10n errors and key binding

Tsikows
Posts: 29
Joined: Mon Aug 29, 2016 8:38 pm

L10n errors and key binding

Post by Tsikows »

I've recently started trying my hand at more in depth editing of my mods. Many have functions that I never use or don't know are there. While setting up key bindings, many are not labled very well, so it's hard to figure what control is for what mod(some have no English translation) which makes it even harder.

Now to my question. Some mods have the same basic functions as other vanilla game items ex: crane arms. When I first use one of those mods, the game knows exactly what buttons (axis) are to be used to move the crane arm without me ever setting key bindings. How could one implement this with all major functions?

To get more specific, a lot of my mods have buttons to turn on the headlights. Many work with the button I have set for lights, but some will not turn on with that button and I have to push the key assigned by the mod creator. How can one get all headlights on all mods to work with one specific button( without having to manually set up the key binding)?