I'm disappointed in FS17 myself, and for various reasons, and none that have anything do with how well it runs as compared to FS15. All I can say about that is I didn't need to spend all that money on a new video card for sure; A much cheaper card with updated shaders would have worked just as well, but I digress.
I'll only add a couple of the major reasons that I'm disappointed, and of course this is just my opinion, and everybody gets one. right, but I just not afraid to express mine.
First off, prices, and rates, or returns on harvest, wither it be grain, taters, silage, timber, or wood chips, are all screwed up, and instead of a balanced approach, it's more of thumbs on the scales, plus, or minus, depending on if certain groups likes or dislikes. I totally agree that silage prices in FS15, though fun to take advantage of, were a bit high, and I think we can all agree on that, but it was hard work to make that money because you had to do it yourself, and couldn't hire a helper to do it for you while you sipped fine wine (or a beer). I'm not here to argue about silage, though I think they lowered it too much, but remember it because all the players that enjoy using it got the shaft. And enough of this topic ...Logging - Forestry
That's my area of real displeasure. There was really nothing wrong with the rate structures for timber in FS15, and it was quite close to real life scaled to proportion. To do it right and maintain a sustainable income, and replacement planting your going to have to invest, on average, $750,000 bucks in game, and millions in real life. A new Ponsse Scorpion is a lot more than the $317,000 in game price, their nearer $450,000, and I saw a used 2014 Ponsse Buffalo with the tracks package on Equipment Trader for $269,000. That being said, you have to have all kinds of support vehicles, and in real life maintenance crews, rent, employees, and the list goes on. My point being you should be making between $150,000 to $250,000 per day to survive. Your hard pressed to do that in Bjornholm, and you can get to $250,000 per month (game cycle) on Westbridge if you tree farm, which is a huge investment in itself. I have made a half million on Sosnovka in FS15 a couple times, but I worked my but off around the clock to do it, and have it counted on that days harvest; it's hard work, cutting, and loading log after frustrating log, hauling them to the sales point, and doing it again. I haven't really evaluated if I'm making any real money on on Goldcrest in FS17, I haven't invested in the Ponsse equipment yet, and just using the small trailer with crane, a NH T6 W/EF loader and log hook, and a chain saw. I'm rather fast with this rig as I've probably cut and hauled thousands of logs with this little setup because I start every map with it. When I'm working in game I have the time ratio at 1:1, real time, and I can cut a load, and I mean a load, haul it to the sales point, sell, and be back in about an hour. After awhile I get so fast with that frontend loader its a blur, but practice make s perfect. I've made a couple of loads by train to sell logs, but was very disappointed in what they brought for the time and effort to cut, haul, and transfer twice with the train system. I mean I,m clearing expenses by shear economics of scale, but nothing impressive, and the train system could have been such a boon, even with the extra labor with transfers, it would have been more than worth it. So to say I'm disappointed is an understatement. But that train system can be back ported, the basics are already there in Sosnovka in the FS15 gold edition.
There are so many more things like only one map, and it's supposed to be American, but Colorado? In the Rockies? Why not Nebraska, Iowa, or Texas for example where you have fields 5 miles on a side. I guess Colorado looks kind of like Europe, or maybe Switzerland? Oops, did I say that?
Hey Goldcrest is okay, okay, and I like Sosnovka, but how about at least one other new map? I mean a Battlefield release had at least 10 maps, come on.
And last, I promise, the blankity-blank General Editor versions 6.0.5 & 7.0.2, they are on the verge of worthless, and armature as real game editors go. One of the reasons I liked this game, besides the obvious, is the ability to make my own maps, with is one of the first things I do with any game I get; and I only get the game I can mod it. So to have a really crappy, feature poor, quirky editor like the Giants editor is a real let down. Hey I'm getting used to the FS15 version because it's been around long enough to where the community has figured out workarounds. I've tried and tried over at GDN forums, and that's a total waste of your time I can assure you. That's where your supposed to go for answers, and they are clueless! All the Giants people tell you to do is follow their woen out, out of date tutorials that don't even match the editor, or the version you have, and they're worthless.
That's all have time for now, but I guess if you don't mod or map, FS17 is cool, but JohnDeer318, if all the good mod stuff from FS15 is in game in FS17, where's my T66 BigBUll tippers? Hummmm? I'm trying to port them, but no one seems to be able to help me. I can get them to show up in the store, but you can't buy them, but there are hundreds of us with the same problem, and nobody with giants at the GDN can give you an answer. Nothing but a vague reference to a possible new update to the already recently updated editor. Imagine my frustration?