JohnDeer318, I don't see it getting any better any time soon because they just sold 1 million copies of the game, so to them their strategy of allowing console players to have mods worked, and cool, but it was at a cost of poor quality, and it would have been more like the FS15 launch except for this. Now, this is both good and bad all rolled into one. On the one hand you’re going to see more happening with the game because greater demand creates more revenue and therefore bigger investments in personal and technology. On the other hand, the down side, the more changes the more mistakes that translate into bugs. I went through this whole thing with the Battlefield series and EA games. When Battlefield 1942 came out late 02 early 03, EA was one of the big boys, but quickly went ballistic with the success of the game, and mainly because of one mod in particular, DesertCombat. The sales for rental gaming servers went through the roof and eventually EA bought the rights from the core DC mod team (I knew all of them, I added AI to a lot of the maps) for $400,000 that 9 people split up, and Battlefield 2 was born. After that was Battlefield 3 came out, which is where things went south, you could no longer mod the game anymorw. I own and run the Battlefieldsingleplayer.com website and forums, have north of 8,000 members, globally, and believe it or not, bf42, bf2, and their mods are still very popular. I say all of that to say this, Farming Simulator will get worse before it gets better for mapper’s and modder’s, if it ever does.
I am still actively working on my FS17 maps, but as mentioned, I'm held up waiting for them to patch a few things, and they've been pretty quick about it I have to admit. I often make bad light of their editor with 5 patches so far in just a little over a month, but at least it shows there really working on it because it has 2 more updates than the game in the same amount of time. And I think I know why, it was the mods that sold the console crowd, and the editor has to work to make mods, and maps. There are only three new features in FS17 that make it really any different than FS15, one being the trains, and second is the tip anywhere feature, this is really cool, and very RL, and third, the upgrade of animal husbandry along with the addition of pigs. Everything else in my opinion was just changing things for change's sake, or fixing things that are either not really broken, of breaking something else in the attempt. The economic changes *censored*.
I believe the trains can be back ported, after all FS15 already has working trains in Bjornholm, and Sosnovka, and the animal husbandry has already been address in various mods, and something really nice could be created taking bits from each here and there. But the tip anywhere will be exclusive to FS17 unless they upgrade the 6.5.0 editor to allow for its mask creation, which I doubt they will. I still have to figure out the trains, but they are basically the same, they follow a spline like traffic and pedestrians use, but are now PCO, or player controlled objects as we called them in BF42 & BF2, and dynamic in that you can select storage and sales points to store or sell, so cool.
My map concept includes both a FS15 & FS15 version of the same map, and it has to be a 4x4 (4096x4096 pixels, or meters). Of course the FS17 will have that games versions features, that's a given, but other than that, the same. It has to be a large map for the train to properly work, that’s the problem with the trains in Goldcrest Valley, you have two trains on a 2x2 map, and there's just not enough room to properly utilize the trains systems economics. Put another way, if you’re a rural farmer, you’re not going to send your crop off by train to a market when you can drive to in less time than it takes to load the train, and the only advantage is in volume here. Now if that market is far away, and price is worth it, but it's a long way across a 4x4 map, with a big river down the middle, you’re going to want to ship by train. Now what I have in mind is just that, with a large freeway with nice bridge over the river in the center of the map, running North and South. Along with this, and 25% (1024 meters) distance East and west of the vehicle bridge two train bridges to support both trains. The city - town will be map middle, and split by the river. I'm going to pretty much devote one eighth, or 1024x1024 meters, of the map to the primary farm, with support fields for animals and such, surrounding this. At the moment all I have is a large 4096x4096 plane that works without errors, that I've started working into a rolling terrain that will gradually get mountainous the nearer you get to the map boundaries. I've kind of have the river and water plane where I want, but still working on tributary's that drain from points of origin to the river in various places, I want them to set the shape and distribution of the fields; and that's about it. So far it will open if GE 6.5.0 and 7.5.0 editors, and you can load it in both games and spawn in, but there is nothing there yet. I will have to split it into version to add vehicles, and especially the train, to start. But after all, it's a work in progress, right? And I'm in no real hurry because the enjoyment for me is in the creation process itself.