Increase the chaff outcome (claas jaguar 870)

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Ekan
Posts: 424
Joined: Thu Nov 22, 2012 8:27 pm
Location: Southwest Sweden

Increase the chaff outcome (claas jaguar 870)

Post by Ekan »

How do I increase the value of chaff outcome in the grass/corn harvester I mention above? Is it fillVolumeDischargeInfo index? I think the original outcome from Combiners (Said cutter before) are unrealistic.
Last edited by Ekan on Fri Oct 14, 2016 12:22 am, edited 1 time in total.
FS since 2012 :hi:
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Ekan
Posts: 424
Joined: Thu Nov 22, 2012 8:27 pm
Location: Southwest Sweden

Re: Increase the chaff outcome (claas jaguar 870)

Post by Ekan »

Noone? Hope you understand my question.
FS since 2012 :hi:
"Immersive farmplay & detail fanatic"

PC: :gamer:
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farmboy002
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Joined: Tue Jul 02, 2013 4:14 pm

Re: Increase the chaff outcome (claas jaguar 870)

Post by farmboy002 »

Ekan wrote:How do I increase the value of chaff outcome in the grass/corn harvester I mention above? Is it fillVolumeDischargeInfo index? I think the original outcome from cutters are unrealistic.
I changed the pick up volume on this grass cutter. And I think this is what I changed?
</workAreas>
<mowerCutAreas pickupFillScale="0.75">
<mowerCutArea startIndex="0>10|3|3" widthIndex="0>10|3|4" heightIndex="0>10|3|5"/>
</mowerCutAreas>

I think it was at 0.50 and I changed it to 0.75 It's been awhile sense I did it. But look for the pickupFillScale and try changing the number there and see if that works? :hi:
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Ekan
Posts: 424
Joined: Thu Nov 22, 2012 8:27 pm
Location: Southwest Sweden

Re: Increase the chaff outcome (claas jaguar 870)

Post by Ekan »

Does the pickup scale increase the outcome then? Im talking about a Claas Jaguar 870 combiner becouse I cant find the code "pickupFillScale" in the xml.
FS since 2012 :hi:
"Immersive farmplay & detail fanatic"

PC: :gamer:
Acer "28" NItro XVO (4k)
Geforce RTX 3070
i7-8700k 5ghz (OC) (3.70ghz)
HyperX fury 32gb RAM
M.2 970 evoPlus (500gb)
M.2 MP500 (150gb)
ROG strix Z370-F
EVGA 750w psu, Corsair cooling & chassi
User avatar
Ekan
Posts: 424
Joined: Thu Nov 22, 2012 8:27 pm
Location: Southwest Sweden

Re: Increase the chaff outcome (claas jaguar 870)

Post by Ekan »

I'll send info so we all are on the same page. Here's the combiner:



<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="combine_animated">
<annotation>MB3D-Modelling</annotation>
<name>
<en>Claas Jaguar 870</en>
<de>Claas Jaguar 870</de>
</name>
<filename>Jaguar870.i3d</filename>

<size width="5.5" length="11" lengthOffset="-1.5"/>

<wheels autoRotateBackSpeed="1.2">
<wheel rotSpeed="0" restLoad="3.3" repr="0" forcePointRatio="0.15" radius="0.98" initialCompression="50" suspTravel="0.1" spring="90" damper="30" mass="1.45" maxLatStiffnessLoad="2" hasTyreTracks="true" />
<wheel rotSpeed="0" restLoad="3.3" repr="1" forcePointRatio="0.15" radius="0.98" initialCompression="50" suspTravel="0.1" spring="90" damper="30" mass="1.45" maxLatStiffnessLoad="2" hasTyreTracks="true" />
<wheel rotSpeed="-40" rotMax="40" rotMin="-40" driveNode="0>2|0" restLoad="1.6" repr="2" forcePointRatio="0.35" radius="0.77" width="0.71" initialCompression="60" suspTravel="0.2" spring="40" damper="20" mass="1.605" maxLatStiffness="90" maxLatStiffnessLoad="3" hasTyreTracks="true" />
<wheel rotSpeed="-40" rotMax="40" rotMin="-40" driveNode="0>3|0" restLoad="1.6" repr="3" forcePointRatio="0.35" radius="0.77" width="0.71" initialCompression="60" suspTravel="0.2" spring="40" damper="20" mass="1.605" maxLatStiffness="90" maxLatStiffnessLoad="3" hasTyreTracks="true" />
</wheels>

<differentials>
<differential torqueRatio="0.5" maxSpeedRatio="1.85" wheelIndex1="0" wheelIndex2="1" />
<differential torqueRatio="0.5" maxSpeedRatio="1.35" wheelIndex1="2" wheelIndex2="3" />
<differential torqueRatio="0.5" maxSpeedRatio="1.35" differentialIndex1="0" differentialIndex2="1" />
</differentials>

<motor torqueScale="1.5" minRpm="1000" maxRpm="2200" maxBackwardSpeed="15" brakeForce="12" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1" minForwardGearRatio="19.7" maxForwardGearRatio="130" minBackwardGearRatio="50" maxBackwardGearRatio="130">
<torque normRpm="0.25" torque="0.5"/>
<torque normRpm="0.45" torque="0.77"/>
<torque normRpm="0.50" torque="0.9"/>
<torque normRpm="0.60" torque="1"/>
<torque normRpm="0.86" torque="0.88"/>
<torque normRpm="1" torque="0.72"/>
</motor>

<fuelCapacity>1430</fuelCapacity>
<fuelUsage>260</fuelUsage>

<cameras count="2">
<camera1 index="4|0|0" rotatable="true" rotateNode="4|0" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="7" transMax="20" >
<raycastNode index="0>18"/>
<raycastNode index="0>19"/>
</camera1>
<camera2 index="4|1" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" />
</cameras>

<lights>
<light realLight="0>5|0" decoration="0>14" lightType="0"/>
<light decoration="0>7|1|3" lightType="0"/>
<light realLight="0>5|1" decoration="0>20|1" lightType="1"/>
<light decoration="0>20|0" lightType="1"/>
<light realLight="0>7|1|8" decoration="0>7|1|9" lightType="2"/>
<light decoration="0>20|2" lightType="2"/>
</lights>

<brakeLights>
<brakeLight index="0>21" />
</brakeLights>

<beaconLights>
<beaconLight index="17|0" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d" />
<beaconLight index="17|1" speed="0.015" filename="$data/vehicles/shared/beaconLight02.i3d" />
</beaconLights>

<turnSignals>
<turnSignalLeft index="0>27|0" />
<turnSignalRight index="0>27|1" />
</turnSignals>

<reverseLights>
<reverseLight index="0>28" />
</reverseLights>

<turnOnSettings turnOffText="Turn_off_combine" turnOnText="Turn_on_combine" />

<mirrors>
<mirror index="0>29|0" />
</mirrors>

<animations>
<animation name="rpmDisplay">
<part node="0>31|6|3|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -160" />
</animation>
<animation name="speedDisplay">
<part node="0>31|6|4|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -180" />
</animation>
<animation name="fuelDisplay">
<part node="0>31|6|0|0" startTime="0" endTime="1" startRot="0 0 0" endRot="0 0 -135" />
</animation>
</animations>

<indoorHud>
<speed animName="speedDisplay" numbers="0>31|6|5" precision="1"/>
<rpm animName="rpmDisplay" />
<fuel animName="fuelDisplay" />
</indoorHud>

<attacherJoints>
<attacherJoint jointType="cutterHarvester" index="0>10|0|0" jointPositionOffset="0 0 -1.75928" rotationNode="0>10|0" minRot="-15 0 0" maxRot="0 0 0" maxTransLimit="0 0 0" maxRotLimit="0 0 20" moveTime="2.5">
<bottomArm rotationNode="0>10|1" referenceNode="0>10|1|0" />
</attacherJoint>
<!-- trailer attacher -->
<attacherJoint index="0>12" jointType="trailer" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="10 80 80" maxTransLimit="0 0 0" canTurnOnImplement="false" />
</attacherJoints>

<enterReferenceNode index="0>" />

<exitPoint index="0>6" />

<pipeSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="1" />
<threshingStartSound file="Sound/jaguar_poweron.wav" pitchOffset="1.05" />
<threshingSound file="Sound/jaguar_fullpower.wav" pitchOffset="1.0275" radius="50" innerRadius="25" cuttingPitchOffset="1" />
<threshingStopSound file="Sound/jaguar_workstop.wav" pitchOffset="1.05" />
<attachSound file="$data/vehicles/shared/attach.wav" pitchOffset="1" />
<motorSoundRun file="Sound/jaguar_run.wav" pitchOffset="0.55" pitchScale="0.0195" pitchMax="1.15" volume="0.675" />
<motorSoundRun2 file="Sound/jaguar_run_2.wav" pitchOffset="1" volume="0.575" pitchMax="1.35" volumeMax="0.675"/>
<motorStartSound file="Sound/jaguar_start.wav" pitchOffset="0.9" volume="1.75" />
<motorSound file="Sound/jaguar_idle.wav" pitchOffset="0.9" pitchScale="0.01625" pitchMax="1.5" volume="1.75" radius="50" innerRadius="25" />
<motorStopSound file="Sound/jaguar_stop.wav" pitchOffset="0.94" volume="1.75" />
<reverseDriveSound file="$data/vehicles/shared/reverseDrivingBeep.wav" volume="0.35" />
<compressedAirSound file="$data/vehicles/shared/compressedAir.wav" pitchOffset="1" volume="1.0"/>
<compressionSound file="$data/vehicles/shared/brakeBig.wav" pitchOffset="1" volume="1"/>
<hydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.55" volume="0.8" />
<honkSound file="$data/vehicles/shared/horn.wav" volume="1" radius="70" innerRadius="10" />

<pipe numStates="2" unloadingStates="2" raycastNodeIndex="0>7|1|6|0|1" raycastDistance="11" autoAimStates="2" unloadingEffectStopTime="0.75">
<node index="0>7" rotationSpeeds="0 35 0" autoAimYRotation="true" autoAimInvertZ="true">
<state1 rotation="0 0 0" />
<state2 rotation="0 0 0"/>
</node>
<node index="0>7|1" rotationSpeeds="25 0 0">
<state1 rotation="0.75 0 0"/>
<state2 rotation="37 0 0"/>
</node>
<node index="0>7|1|6|0" rotationSpeeds="80 0 0" autoAimXRotation="true">
<state1 rotation="117.664 0 0"/>
<state2 rotation="117.664 0 0"/>
</node>
<node index="0>7|1|6" rotationSpeeds="40 0 0">
<state1 rotation="-28 0 0"/>
<state2 rotation="0 0 0"/>
</node>
</pipe>

<pipeEffect>
<effectNode node="0|0|0" linkNode="0>7|1|14" position="0 0 0" delay="0.3" filename="$data/vehicles/particleAnimations/krone/kroneBigX1100.i3d" />
<effectNode node="0|0|2" linkNode="0>7|1|6|3" position="0 0 0" delay="0.3" filename="$data/vehicles/particleAnimations/krone/kroneBigX1100.i3d" />
<effectNode node="0|0|3" linkNode="0>7|1|6|0|1" position="0 0 0" delay="0.3" filename="$data/vehicles/particleAnimations/krone/kroneBigX1100.i3d" />
</pipeEffect>

<exhaustEffects>
<exhaustEffect index="0>11" filename="$data/vehicles/particleAnimations/shared/exhaust.i3d" minRpmColor="0.9 0.9 0.9 0.05" maxRpmColor="0.9 0.9 0.9 0.2" minRpmScale="0.05" maxRpmScale="0.25" forwardXRotations="50 0 200" forwardZRotations="0 0 0" steerXRotations="0 0 0" steerZRotations="120 0 -100" />
</exhaustEffects>

<capacity>0</capacity>
<overloadingCapacity>0</overloadingCapacity>
<fillTypes fillTypes="chaff" />
<allowFillFromAir value="false" />

<fillVolumeDischargeInfo index="0>7|1|6|0|2" width="0.4" length="0.4" />

<combineSize>2</combineSize>
<allowThreshingDuringRain>true</allowThreshingDuringRain>

<movingTools>
<!-- pipe -->
<movingTool index="0>7|1">
<!-- pipe cylinder -->
<dependentPart index="0>7|0" />
</movingTool>
<!-- pipe base -->
<movingTool index="0>7">
<!-- pipe -->
<dependentPart index="0>7|1" />
</movingTool>

<movingTool index="0>7|1|6">
<dependentPart index="0>7|1|4" />
<dependentPart index="0>7|1|5" />

</movingTool>

<movingTool index="0>10|1">
<dependentPart index="0>10|2" />
</movingTool>
<movingTool index="0>7|1|6" anchorActor="0">
<dependentPart index="0>7|1|7" />
</movingTool>
<movingTool index="0>10" anchorActor="0">
<dependentPart index="0>24" />
</movingTool>
</movingTools>

<movingParts>
<!-- pipe cylinder -->
<movingPart index="0>7|0" referencePoint="0>7|1|0" referenceFrame="0>7|1">
<translatingPart index="0>7|0|0" />
</movingPart>

<movingPart index="0>10|2" referencePoint="0>26" referenceFrame="0>" playSound="false" scaleZ="true" />
<movingPart index="0>22" referencePoint="0>2|1" referenceFrame="0>" playSound="false" isActiveDirty="true" />
<movingPart index="0>23" referencePoint="0>3|1" referenceFrame="0>" playSound="false" isActiveDirty="true" />
<movingPart index="0>7|1|4" referencePoint="0>7|1|6|0|0|1" referenceFrame="0>" playSound="false" scaleZ="true" />
<movingPart index="0>7|1|5" referencePoint="0>7|1|6|1" referenceFrame="0>" playSound="false" scaleZ="true" />

<movingPart index="0>7|1|7" referencePoint="0>7|1|6|2" referenceFrame="0>7|1|6">
<translatingPart index="0>7|1|7|0" />
</movingPart>
<movingPart index="0>24" referencePoint="0>10|3" referenceFrame="0>10">
<translatingPart index="0>24|0" />
</movingPart>
</movingParts>

<steering index="0>8|0" indoorRotation="540" outdoorRotation="40" />

<characterNode index="0>9|0" cameraMinDistance="1.5" filename="$dataS2/character/player/player.i3d" characterMesh="1" characterGloves="2" characterSkin="0" spineNode="0|0" leftArmIKChainId="leftArm" spineRotation="180 0 105" >
<ikChains>
<ikChain id="rightFoot" target="0>9|1" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true" >
<node index="0|1" />
<node index="0|1|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
<node index="0|1|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|1|0|0|0" />
</ikChain>
<ikChain id="leftFoot" target="0>9|2" targetOffset="0 0.1 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|2" />
<node index="0|2|0" minRx="0" maxRx="0" minRy="-30" maxRy="30" minRz="0" maxRz="90" />
<node index="0|2|0|0" minRx="0" maxRx="0" minRy="0" maxRy="0" minRz="-100" maxRz="-7" />
<node index="0|2|0|0|0" />
</ikChain>
<ikChain id="rightArm" target="0>8|1" targetOffset="0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|1" />
<node index="0|0|0|1|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|1|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|1|0|0|0" />
<rotationNode index="0|0|0|1|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|1|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|1|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
<ikChain id="leftArm" target="0>8|0|0" targetOffset="-0.025 0.066 0" alignToTarget="true" isDirtyOnLoad="true">
<node index="0|0|0|2" />
<node index="0|0|0|2|0" minRx="-20" maxRx="20" minRy="-20" maxRy="20" minRz="-80" maxRz="80" />
<node index="0|0|0|2|0|0" minRx="-10" maxRx="10" minRy="0" maxRy="0" minRz="7" maxRz="130" />
<node index="0|0|0|2|0|0|0" />
<rotationNode index="0|0|0|2|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|0|0" rotation="0 0 -60" />
<rotationNode index="0|0|0|2|0|0|0|1" rotation="-90 20 -40" />
<rotationNode index="0|0|0|2|0|0|0|1|0" rotation="0 0 -40" />
</ikChain>
</ikChains>
</characterNode>

<aiTrafficCollisionTrigger index="0>15" />
<trailerTriggers>
<trailerTrigger index="0>16" pipeState="2" />
</trailerTriggers>

<turnedOnRotationNodes>
<turnedOnRotationNode index="0>10|1|1|0" type="combine" rotSpeed="-400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
<turnedOnRotationNode index="0>10|1|1|1" type="combine" rotSpeed="400" rotAxis="1" turnOnFadeTime="1" turnOffFadeTime="1"/>
</turnedOnRotationNodes>

<washable dirtDuration="600" washDuration="1" workMultiplier="2" />

<driveGroundParticleSystems>
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" />
<driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" />
</driveGroundParticleSystems>

<components count="1">
<component1 centerOfMass="0 0.99 -0.7" solverIterationCount="10" />
</components>

<schemaOverlay file="$dataS2/menu/schemas/vehicleSchema.png" fileSelected="$dataS2/menu/schemas/vehicleSchemaSelected.png" fileTurnedOn="$dataS2/menu/schemas/vehicleSchemaTurnedOn.png" fileSelectedTurnedOn="$dataS2/menu/schemas/vehicleSchemaSelectedTurnedOn.png" width="0.5" height="0.5" attacherJointPosition="0.5 0">
<attacherJoint position="0 0" rotation="0" invertX="true" />
<attacherJoint position="1 0" rotation="0" invertX="false" />
</schemaOverlay>

</vehicle>
Last edited by Ekan on Fri Oct 14, 2016 12:19 am, edited 1 time in total.
FS since 2012 :hi:
"Immersive farmplay & detail fanatic"

PC: :gamer:
Acer "28" NItro XVO (4k)
Geforce RTX 3070
i7-8700k 5ghz (OC) (3.70ghz)
HyperX fury 32gb RAM
M.2 970 evoPlus (500gb)
M.2 MP500 (150gb)
ROG strix Z370-F
EVGA 750w psu, Corsair cooling & chassi
User avatar
Ekan
Posts: 424
Joined: Thu Nov 22, 2012 8:27 pm
Location: Southwest Sweden

Re: Increase the chaff outcome (claas jaguar 870)

Post by Ekan »

Also here's the Claas Jaguar's cutter:


<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cutter_animated">
<annotation>MB3D-Modelling</annotation>
<name>
<en>Claas Orbis 750</en>
<de>Claas Orbis 750</de>
</name>
<typeDesc>$l10n_TypeDesc_CornCutter</typeDesc>
<filename>Orbis750.i3d</filename>

<size width="5" length="3" />

<speedLimit value="10" />

<cutterMovingDirection>1</cutterMovingDirection>

<powerConsumer ptoRpm="540" neededPtoPower="100"/>

<workAreas>
<workArea startIndex="0>0" widthIndex="0>1" heightIndex="0>2" foldMinLimit="0" foldMaxLimit="0.1" type="cutter" />
</workAreas>

<turnedOnRotationNodes>
<!--Right-->
<turnedOnRotationNode index="0>6|0|1" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>6|0|2" type="cutter" rotAxis="1" rotSpeed="-400" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>6|0|3" type="cutter" rotAxis="1" rotSpeed="600" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>6|0|4" type="cutter" rotAxis="1" rotSpeed="600" turnOnFadeTime="2" turnOffFadeTime="2"/>
<!--Left-->
<turnedOnRotationNode index="0>7|0|1" type="cutter" rotAxis="1" rotSpeed="-200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>7|0|2" type="cutter" rotAxis="1" rotSpeed="400" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>7|0|3" type="cutter" rotAxis="1" rotSpeed="-600" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>7|0|4" type="cutter" rotAxis="1" rotSpeed="-600" turnOnFadeTime="2" turnOffFadeTime="2"/>
<!--Middle-->
<turnedOnRotationNode index="0>8|0|0" type="cutter" rotAxis="1" rotSpeed="-200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>8|0|1" type="cutter" rotAxis="1" rotSpeed="200" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>8|0|2" type="cutter" rotAxis="1" rotSpeed="600" turnOnFadeTime="2" turnOffFadeTime="2"/>
<turnedOnRotationNode index="0>8|0|3" type="cutter" rotAxis="1" rotSpeed="-600" turnOnFadeTime="2" turnOffFadeTime="2"/>
</turnedOnRotationNodes>

<aiLeftMarker index="4" />
<aiRightMarker index="5" />
<forceSelectionOnAttach value="false" />
<aiTrafficCollisionTrigger index="0>9|0" />

<inputAttacherJoints>
<inputAttacherJoint index="0>3" jointType="cutterHarvester" upperDistanceToGround="0.86" lowerDistanceToGround="0.8" />
</inputAttacherJoints>

<dynamicMount forceLimitScale="1" />

<cylinderedHydraulicSound file="$data/vehicles/shared/hydraulicUp.wav" pitchOffset="0.8" volume="0.4" />

<threshingParticleSystem position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleAnimations/shared/threshingCutterParticles.i3d" />
<preferedCombineSize>2</preferedCombineSize>
<fruitTypes fruitTypes="maize wheat barley"/>

<convertedFruits>
<convertedFruit input="maize" output="chaff"/>
<convertedFruit input="wheat" output="chaff"/>
<convertedFruit input="barley" output="chaff"/>
</convertedFruits>

<foldingParts startMoveDirection="1" turnOnFoldMaxLimit="0.1" turnOnFoldMinLimit="0" turnOffOnFold="true" >
<foldingPart animationName="rightFold" speedScale="1.2" />
<foldingPart animationName="leftFold" speedScale="1.2" />
</foldingParts>

<animations>
<animation name="rightFold">
<part node="0>8|1" startTime="0" endTime="3" startRot="0 0 0" endRot="90 0 0"/>
<part node="0>8|1|0" startTime="0" endTime="3" startRot="0 0 0" endRot="-86 0 0"/>
<part node="0>6|0|0" startTime="0" endTime="3" startRot="0 0 0" endRot="48 0 0" />
<part node="0>6|0" startTime="3" endTime="13" startRot="0 0 0" endRot="0 0 -178"/>
</animation>
<animation name="leftFold">
<part node="0>7|0|0" startTime="0" endTime="3" startRot="0 0 0" endRot="72 0 0"/>
<part node="0>7|0" startTime="7" endTime="17" startRot="0 0 0" endRot="0 0 180"/>
</animation>
</animations>
<cutterMovingDirection>1</cutterMovingDirection>

<cutterTestAreas>
<cutterTestArea startIndex="0>11|0" widthIndex="0>11|0|0" heightIndex="0>11|0|1" />
<cutterTestArea startIndex="0>11|1" widthIndex="0>11|1|0" heightIndex="0>11|1|1" />
<cutterTestArea startIndex="0>11|2" widthIndex="0>11|2|0" heightIndex="0>11|2|1" />
<cutterTestArea startIndex="0>11|3" widthIndex="0>11|3|0" heightIndex="0>11|3|1" />
<cutterTestArea startIndex="0>11|4" widthIndex="0>11|4|0" heightIndex="0>11|4|1" />
<cutterTestArea startIndex="0>11|5" widthIndex="0>11|5|0" heightIndex="0>11|5|1" />
<cutterTestArea startIndex="0>11|6" widthIndex="0>11|6|0" heightIndex="0>11|6|1" />
<cutterTestArea startIndex="0>11|7" widthIndex="0>11|7|0" heightIndex="0>11|7|1" />
<cutterTestArea startIndex="0>11|8" widthIndex="0>11|8|0" heightIndex="0>11|8|1" />
<cutterTestArea startIndex="0>11|9" widthIndex="0>11|9|0" heightIndex="0>11|9|1" />
</cutterTestAreas>

<cutterEffects>
<cutterEffect fruitType="maize" effectClass="CutterEffect" >
<effectNode node="0|0|0|0" linkNode="0>" inverted="true" speedScale="0.0018" filename="Textur/ParticleSystem.i3d" />
<effectNode node="0|0|0|1|0" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystem.i3d" />
<effectNode node="0|0|0|2|0" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystem.i3d" />
<effectNode node="0|0|0|1|1" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystem.i3d" />
<effectNode node="0|0|0|2|1" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystem.i3d" />
<effectNode node="0|0|0|1|2" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystem.i3d" />
<effectNode node="0|0|0|2|2" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystem.i3d" />
<effectNode node="0|0|0|1|3" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystem.i3d" />
<effectNode node="0|0|0|2|3" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystem.i3d" />
<effectNode node="0|0|0|1|4" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystem.i3d" />
<effectNode node="0|0|0|2|4" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystem.i3d" />
</cutterEffect>
<cutterEffect fruitType="wheat" effectClass="CutterEffect" >
<effectNode node="0|0|0|0" linkNode="0>" inverted="true" speedScale="0.0018" filename="Textur/ParticleSystemWheat.i3d" />
<effectNode node="0|0|0|1|0" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemWheat.i3d" />
<effectNode node="0|0|0|2|0" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemWheat.i3d" />
<effectNode node="0|0|0|1|1" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemWheat.i3d" />
<effectNode node="0|0|0|2|1" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemWheat.i3d" />
<effectNode node="0|0|0|1|2" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemWheat.i3d" />
<effectNode node="0|0|0|2|2" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemWheat.i3d" />
<effectNode node="0|0|0|1|3" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemWheat.i3d" />
<effectNode node="0|0|0|2|3" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemWheat.i3d" />
<effectNode node="0|0|0|1|4" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemWheat.i3d" />
<effectNode node="0|0|0|2|4" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemWheat.i3d" />
</cutterEffect>
<cutterEffect fruitType="barley" effectClass="CutterEffect" >
<effectNode node="0|0|0|0" linkNode="0>" inverted="true" speedScale="0.0018" filename="Textur/ParticleSystemBarley.i3d" />
<effectNode node="0|0|0|1|0" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemBarley.i3d" />
<effectNode node="0|0|0|2|0" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemBarley.i3d" />
<effectNode node="0|0|0|1|1" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemBarley.i3d" />
<effectNode node="0|0|0|2|1" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemBarley.i3d" />
<effectNode node="0|0|0|1|2" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemBarley.i3d" />
<effectNode node="0|0|0|2|2" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemBarley.i3d" />
<effectNode node="0|0|0|1|3" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemBarley.i3d" />
<effectNode node="0|0|0|2|3" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemBarley.i3d" />
<effectNode node="0|0|0|1|4" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemBarley.i3d" />
<effectNode node="0|0|0|2|4" linkNode="0>" inverted="true" speedScale="0.003" useInterpolation="true" filename="Textur/ParticleSystemBarley.i3d" />
</cutterEffect>
</cutterEffects>

<movingTools>
<!-- leftPart -->
<movingTool index="0>7">
<!-- lift cylinder -->
<dependentPart index="0>8|2" />
</movingTool>
<!-- rightPart -->
<movingTool index="0>6">
<!-- right cylinder -->
<dependentPart index="0>8|3" />
</movingTool>
</movingTools>

<movingParts>
<!-- left arm cylinder -->
<movingPart index="0>8|2" referencePoint="0>7|0|7" referenceFrame="0>7" isActiveDirty="true">
<translatingPart index="0>8|2|0" />
</movingPart>
<!-- right arm cylinder -->
<movingPart index="0>8|3" referencePoint="0>6|0|7" referenceFrame="0>6" isActiveDirty="true">
<translatingPart index="0>8|3|0" />
</movingPart>
</movingParts>

<washable dirtDuration="300" washDuration="1" workMultiplier="2" />

<components count="1">
<component1 centerOfMass="0 0.4 0" solverIterationCount="10" />
</components>

<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>

</vehicle>
FS since 2012 :hi:
"Immersive farmplay & detail fanatic"

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User avatar
farmboy002
Posts: 747
Joined: Tue Jul 02, 2013 4:14 pm

Re: Increase the chaff outcome (claas jaguar 870)

Post by farmboy002 »

Well Ekan I looked over the xml you posted and I'm not sure what you would need to change? Sorry I couldn't help but someone who knows more about editing mods is going to have to take it from here. :hi:
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Aranea
Posts: 289
Joined: Thu Oct 06, 2016 9:51 pm
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Re: Increase the chaff outcome (claas jaguar 870)

Post by Aranea »

the point of your problem is, that FS 15 no longer use those scale Values.. or at least cutters don't - in FS 13 Farmboy002's solution would have worked ;)

the only way i see to increase the output is to increase the input. which means you need a modscript that increase the harvested liters per m² from the fruit itself
this however would effect all machines harvesting that crop / grass / whatever
MfG
die Spinne :hi:
FS modder & scripter
quality modding and support since 2012
viewtopic.php?f=884&t=115656
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Ekan
Posts: 424
Joined: Thu Nov 22, 2012 8:27 pm
Location: Southwest Sweden

Re: Increase the chaff outcome (claas jaguar 870)

Post by Ekan »

Aranea wrote:the point of your problem is, that FS 15 no longer use those scale Values.. or at least cutters don't - in FS 13 Farmboy002's solution would have worked ;)

the only way i see to increase the output is to increase the input. which means you need a modscript that increase the harvested liters per m² from the fruit itself
this however would effect all machines harvesting that crop / grass / whatever
Ah ok. Well, that solves it. Do you know a script some made then? or this is something none realy cared abut. Anyway thanks guys who responded and help me out here.


Ekan
FS since 2012 :hi:
"Immersive farmplay & detail fanatic"

PC: :gamer:
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Aranea
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Re: Increase the chaff outcome (claas jaguar 870)

Post by Aranea »

in fact i've got a script for the harvesting output of the diffrent crops but im not sure how close it comes to the reality, since you got a bit diffrent values per ha in diffrent regions
so ...
MfG
die Spinne :hi:
FS modder & scripter
quality modding and support since 2012
viewtopic.php?f=884&t=115656
User avatar
Ekan
Posts: 424
Joined: Thu Nov 22, 2012 8:27 pm
Location: Southwest Sweden

Re: Increase the chaff outcome (claas jaguar 870)

Post by Ekan »

Aranea wrote:in fact i've got a script for the harvesting output of the diffrent crops but im not sure how close it comes to the reality, since you got a bit diffrent values per ha in diffrent regions
so ...
Well as long it increase the output im happy, not to much tho :P
FS since 2012 :hi:
"Immersive farmplay & detail fanatic"

PC: :gamer:
Acer "28" NItro XVO (4k)
Geforce RTX 3070
i7-8700k 5ghz (OC) (3.70ghz)
HyperX fury 32gb RAM
M.2 970 evoPlus (500gb)
M.2 MP500 (150gb)
ROG strix Z370-F
EVGA 750w psu, Corsair cooling & chassi
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