Buy trigger/building for potatoes and beets

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Ekan
Posts: 417
Joined: Thu Nov 22, 2012 8:27 pm
Location: Southwest Sweden

Buy trigger/building for potatoes and beets

Post by Ekan »

As topic mentio, anyone knows a good mod for buy not sell potatoes and beets? I'm so damn tierd of harevest thoes ^^
FS since 2012 :hi:
"Immersive farmplay & detail fanatic"

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Aranea
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Re: Buy trigger/building for potatoes and beets

Post by Aranea »

if you know a thing or two of the GE and buildung maps this can actually be done with the basic game, you just need to reconfigurate the basic fillTrigger

i've done such for mixed forage to buy it at the start of the game but i dont have that map-edit anymore ...
MfG
die Spinne :hi:
FS modder & scripter
quality modding and support since 2012
viewtopic.php?f=884&t=115656
User avatar
Ekan
Posts: 417
Joined: Thu Nov 22, 2012 8:27 pm
Location: Southwest Sweden

Re: Buy trigger/building for potatoes and beets

Post by Ekan »

Aranea wrote:if you know a thing or two of the GE and buildung maps this can actually be done with the basic game, you just need to reconfigurate the basic fillTrigger

i've done such for mixed forage to buy it at the start of the game but i dont have that map-edit anymore ...
Well, im very good at editing others maps ;) making them into my taste (Never share tho or take credit ever for respect of the makers of the maps) But I guess know a thing or two with the basic of editing in GE but I more of the detailed guy, (adding relisitc items, buildings, areas etc) not so much in scripting, I know how to write them into the map (well mostly if I can find english install help)

I had more in mind the same way you storage ur potatoes and load them from a convoyer (FillTrigger.onCreate) with trigger and textures as potatoes/beets. You knoow what I mean? My primary language aint english so might be hard to undestand my jibidijababa ;) Tho I dont know much bout adding the attributes in the triggers.

Thanks again for the help and more ^^

Cheers
FS since 2012 :hi:
"Immersive farmplay & detail fanatic"

PC: :gamer:
Acer "28" NItro XVO (4k)
Geforce RTX 3070
i7-8700k 5ghz (OC) (3.70ghz)
HyperX fury 32gb RAM
M.2 970 evoPlus (500gb)
M.2 MP500 (150gb)
ROG strix Z370-F
EVGA 750w psu, Corsair cooling & chassi
User avatar
Ekan
Posts: 417
Joined: Thu Nov 22, 2012 8:27 pm
Location: Southwest Sweden

Re: Buy trigger/building for potatoes and beets

Post by Ekan »

btw its the pigs, damn them love those tatoes :P
FS since 2012 :hi:
"Immersive farmplay & detail fanatic"

PC: :gamer:
Acer "28" NItro XVO (4k)
Geforce RTX 3070
i7-8700k 5ghz (OC) (3.70ghz)
HyperX fury 32gb RAM
M.2 970 evoPlus (500gb)
M.2 MP500 (150gb)
ROG strix Z370-F
EVGA 750w psu, Corsair cooling & chassi
User avatar
Aranea
Posts: 289
Joined: Thu Oct 06, 2016 9:51 pm
Location: meine Höhle

Re: Buy trigger/building for potatoes and beets

Post by Aranea »

my primary language isn't englsih neither, so dont worry...

hmm if you look at your potato/beets storage on the basic map incl. the conveyors with the FillTriggers, you look into the UserAttributes of the FillTrigger
it should say something like SiloTrigger or FarmTrigger or something like that with a checkbox next to the word.
if you check the box, the potatoes you load from the trigger are out of your farmSilos, if you uncheck the box, you will buy the potatoes and your farmSilo will not be affected.
same for sugarbeets...
i think it really is that easy if i remember correctly....
MfG
die Spinne :hi:
FS modder & scripter
quality modding and support since 2012
viewtopic.php?f=884&t=115656
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