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OPEN GL

Posted: Sun Aug 28, 2016 3:41 pm
by W1der
So ... I was reading up on what "Open GL" is ...

I looked up my GPU that I have in my mac and found this ...
https://www.techpowerup.com/gpudb/2587/ ... ac-edition
Saying that the Open GL version is 4.5 !?

In my LOG.txt i find this ...

Code: Select all

Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Boom2Device
  Max. sources: 512
Render System
  Driver: OpenGL
  Card Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon R9 M295X OpenGL Engine
  Version: 4.1 ATI-1.42.15
  Shader Version: 4.10
    GL_ARB_pixel_buffer_object not supported
    GL_NV_texture_compression_vtc not supported
    GL_ARB_texture_compression_rgtc not supported
    GL_ARB_framebuffer_sRGB not supported
    GL_EXT_texture_sRGB not supported
    GL_ARB_framebuffer_sRGB not supported
    GL_ARB_texture_compression_rgtc not supported
    GL_ARB_draw_instanced not supported
    GL_ARB_uniform_buffer_object not supported
    GL_EXT_framebuffer_object not supported
    GL_EXT_framebuffer_blit not supported
    GL_ARB_occlusion_query not supported
    GL_ARB_fragment_program not supported
    GL_ARB_get_program_binary not supported
    GL_ATI_texture_float not supported
    GL_ARB_texture_float not supported
    OpenGL initialization successful
To be honest ... I am not sure what I am looking at here ... :blushnew:

Re: OPEN GL

Posted: Mon Aug 29, 2016 1:59 am
by thunderhawk
being a mac I'm not 100% but looks like your card is not updated according to spec sheet you have shown
Render System
Driver: OpenGL
Card Vendor: ATI Technologies Inc.
Renderer: AMD Radeon R9 M295X OpenGL Engine

Version: 4.1 ATI-1.42.15

Re: OPEN GL

Posted: Mon Aug 29, 2016 4:05 am
by JohnDeere318
You need to update your graphics driver: http://support.amd.com/en-us/download :)

FS15 needs shader 4.5.

Re: OPEN GL

Posted: Mon Aug 29, 2016 8:37 am
by don_apple
To clear up some confusion here: The version mentioned at the link above is the OpenGL version that is implemented in the hardware. The version mentioned in the log.txt is the version of the driver used by the OS to control the hardware and the shader version it implements, which both have nothing to do with the OpenGL version of the hardware.

Regarding the "not supported" messages in the graphics card section of the log.txt I've already commented a while ago: viewtopic.php?f=857&t=93019&p=712094&hi ... ed#p712119

And no, on Mac OS Xyou normally can't update the graphics driver by downloading and installing a new version from the manufacturer of the graphics card.

Re: OPEN GL

Posted: Mon Aug 29, 2016 8:50 am
by W1der
don_apple wrote:To clear up some confusion here: The version mentioned at the link above is the OpenGL version that is implemented in the hardware. The version mentioned in the log.txt is the version of the driver used by the OS to control the hardware and the shader version it implements, which both have nothing to do with the OpenGL version of the hardware.

Regarding the "not supported" messages in the graphics card section of the log.txt I've already commented a while ago: viewtopic.php?f=857&t=93019&p=712094&hi ... ed#p712119

And no, on Mac OS Xyou normally can't update the graphics driver by downloading and installing a new version from the manufacturer of the graphics card.

Yes ... this is basically what I figured out so far also ... thank you for confirming!
Here is my "follow up" on this ...

I am about to buy a new computer (scheduled to happen before Wednesday).
Regarding the GPU on my new PC ... is "Open GL" anything I need to be concerned of?

Re: OPEN GL

Posted: Mon Aug 29, 2016 9:36 am
by Stegei
If you buy a computer with a GPU that meets the performance requirements, you should not be concerned about the OpenGL version. Any GPU that's newer then like 3 years, meets all the OpenGL feature requirements. So all you really need to care about is the performance.

Re: OPEN GL

Posted: Mon Aug 29, 2016 9:40 am
by W1der
Stegei wrote:If you buy a computer with a GPU that meets the performance requirements, you should not be concerned about the OpenGL version. Any GPU that's newer then like 3 years, meets all the OpenGL feature requirements. So all you really need to care about is the performance.
OK ... great ... one less thing to "worry about" then ... thanks!