FS17? I’m totally sold! (New Features)
Re: FS17? I’m totally sold! (New Features)
Are there any informations about the rendering API the game uses? DirectX, OpenGL or Vulkan? Please say it's NOT OpenGL, the drivers are (from all 3 companies) horrible.
Re: FS17? I’m totally sold! (New Features)
FS17 will use DirectX 11.
Regards
Der_Tod
Regards
Der_Tod
Wenn der Tod kommt, ist Sense.
Re: FS17? I’m totally sold! (New Features)
Any source for that?
Re: FS17? I’m totally sold! (New Features)
cant say I have a problem with OpenGL in fs11, fs13 or fs15, it has been floorless 99.999% of the time, on the other hand forcing fs15 to use DirectX 9 just resulted in CTD >90% and lockups the other 10% of the time.
so I hope OpenGL isn't gone and is still the primary render API
so I hope OpenGL isn't gone and is still the primary render API
plays FS15/FS17/FS19/FS22 on PC
-
- Posts: 891
- Joined: Thu May 21, 2015 11:57 pm
Re: FS17? I’m totally sold! (New Features)
He works for Giants, you can probably take his word for it!Octopuss wrote:Any source for that?
Playing on PS4 and PC.
I7 3.5Ghz, 8GB RAM, GTX960 2Gb graphics.
Farmer/tractor driver in real life.
I7 3.5Ghz, 8GB RAM, GTX960 2Gb graphics.
Farmer/tractor driver in real life.
Re: FS17? I’m totally sold! (New Features)
It was said by the lead programmer of Giants Software Stefan Geiger at the FS community event "FarmCon". Unfortunately I can't provide a written source.Octopuss wrote:Any source for that?
Regards
Der_Tod
Last edited by Der_Tod on Thu Jul 28, 2016 9:20 am, edited 1 time in total.
Wenn der Tod kommt, ist Sense.
Re: FS17? I’m totally sold! (New Features)
No, I'm not an employee of Giants Software. But you can take my word for it anyway.BullFarmer wrote:He works for Giants, you can probably take his word for it!Octopuss wrote:Any source for that?
Regards
Der_Tod
Wenn der Tod kommt, ist Sense.
- bassaddict
- GIANTS Software | Web/Script Programmer
- Posts: 11983
- Joined: Tue Nov 29, 2011 2:44 pm
- Location: ER, DE
Re: FS17? I’m totally sold! (New Features)
FS17 uses DirectX11 by default. But if you want, you can change it back to OpenGL in the game.xml. Pretty much like switching from OpenGL to DirectX in FS15.
Re: FS17? I’m totally sold! (New Features)
Hjm ...bassaddict wrote:FS17 uses DirectX11 by default. But if you want, you can change it back to OpenGL in the game.xml. Pretty much like switching from OpenGL to DirectX in FS15.
Apple is using something they call "Metal" (I am just reading up on it) ...
http://www.howtogeek.com/228470/apple’s ... important/
Is the OS X version of the game going to support this!?
So much stuff to keep track of ...
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
Re: FS17? I’m totally sold! (New Features)
What am I looking at here ... !?
Real FS17 "screen capture video"?
https://www.youtube.com/watch?v=aY-B5Q_SuJM
Real FS17 "screen capture video"?
https://www.youtube.com/watch?v=aY-B5Q_SuJM
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
Re: FS17? I’m totally sold! (New Features)
Good.bassaddict wrote:FS17 uses DirectX11 by default. But if you want, you can change it back to OpenGL in the game.xml. Pretty much like switching from OpenGL to DirectX in FS15.
Do you plan to eventually add support for Vulkan by chance?
Re: FS17? I’m totally sold! (New Features)
I desperately hope there going to be an English map, with tight lanes, hedges and gated fields, I can't stand the massive maps with perfectly square open fields you can just drive across. No farm I've ever been or worked on has been like that. So glad there's fendt at last though!
Re: FS17? I’m totally sold! (New Features)
I second that ... !Tkddave wrote:I desperately hope there going to be an English map, with tight lanes, hedges and gated fields, I can't stand the massive maps with perfectly square open fields you can just drive across. No farm I've ever been or worked on has been like that. So glad there's fendt at last though!
I was thinking about starting a new game on Sosnovka or Westbridge hills yesterday ... but after looking around on the maps for a while ... those long perfectly straight roads just made me depressed.
Looks more like a huge airfield to me ...
[Win11] Intel Core i9-13900F Tray 5.6GHz / MSI RTX4090 24GB GDDR6 / 2x16GB 5600MHz DDR5
Re: FS17? I’m totally sold! (New Features)
Haha tell me about it. I just lose any motivation as soon as I see the type of modded maps out there. We can only hope Giants have seen the millions of people wanting the same type of map and will make it happen
Re: FS17? I’m totally sold! (New Features)
perhaps what they need to do when FS19 comes around to being developed, is to make as set of dynamic hedges, fences and gates which can be turned on/off when you first start a map save, that way they can please both groups of people while retaining the same map.
the same could be extended to architecture, though instead of turning it on/off it switches building sets, e.g. the only difference between parts of the UK and northern France and Belgium is the building architecture and some road furniture and the side of the road driven on.
the same could be extended to architecture, though instead of turning it on/off it switches building sets, e.g. the only difference between parts of the UK and northern France and Belgium is the building architecture and some road furniture and the side of the road driven on.
plays FS15/FS17/FS19/FS22 on PC