[RESOLU] FS 15 Classic pack n'apparait pas au magasin

User avatar
Spidou
Posts: 5
Joined: Thu Dec 01, 2016 9:57 am

[RESOLU] FS 15 Classic pack n'apparait pas au magasin

Post by Spidou »

Bonjour

J'ai installé FS 15 classic pack , ainsi que deux autres mods de tracteurs anciens.
J'ai également installé trois maps.
Tous les mods apparaissent dans le jeu , dans le menu Mods
Les maps fonctionnent .

Il m'est impossible de voir les véhicules de FS15 Classic et les mods et moissonneuses tracteurs installés au magasin . Donc , je ne peux les acheter.

Comment faire , s'il vous plait ?
Y a-t-il quelque chose qui m'échappe ? J'aimerais faire une ferme "à l'ancienne"

Par avance merci.

Ci dessous mon log
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 14 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Memory: 16332 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: HOTAS Cougar Joystick
Name: Joystick - HOTAS Warthog
Name: Throttle - HOTAS Warthog
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 970/PCIe/SSE2
Version: 4.5.0 NVIDIA 375.63
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Very High (auto)
View Distance Factor: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15 INT
Version: 1.4.2.0 1.4.2RC1
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: fr
Game vehicle types loaded
Mod directory: C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods/
Load mod: FS15_newHollandLoaderPack
Load mod: AbizonCzerwony
Load mod: AbizonCzerwonyHeder
Load mod: AnimationMapTrigger
Load mod: Bizon
Warning: Duplicate l10n entry 'Okno' in mod 'Bizon'. Ignoring this defintion.
Warning: Missing l10n for button klapalewa in Bizon
Load mod: C_Joskin_Betimax_RDS_7500
Load mod: Deutzd8005allrad
Load mod: FruitFilltypeIconText
Load mod: FS15_ClassicsPack
Load mod: Heder_doZ056
Load mod: Klein_Neudorf_15_ModLandNet
Load mod: Old_Streams_Map_soilmod_FS15
Load mod: Pack_Kerfab_PalletBaleFork_FS15
Load mod: SoilManagement
Load mod: Steyr8090aTurbo_SK2_Electronic
Load mod: Terrain_And_Dirt_Control
Load mod: Valmet359D
Load mod: ZZZ_ChoppedStraw
Load mod: ZZZ_multiFruit
Load mod: ZZZ_multiFruitModule
Load mod: ZZZ_multiFruitModule_Standard
Register vehicle type: AbizonCzerwony.siudix29
Register vehicle type: AbizonCzerwonyHeder.siudix29
Adrian W. to stara kurwa
Register vehicle type: Bizon.ZO56
Register vehicle type: Bizon.heder_ZO56
Register vehicle type: C_Joskin_Betimax_RDS_7500.Joskin_Betimax_RDS_7500
Register vehicle type: Deutzd8005allrad.tractor_cylinderedere
Register vehicle type: FS15_ClassicsPack.GueldnerG40FL
Register vehicle type: FS15_ClassicsPack.tractor_animatedSteering
Register vehicle type: FS15_ClassicsPack.selfPropelledForageWagon
Register vehicle type: FS15_ClassicsPack.ManureSpreaderPlaneMover
Register vehicle type: FS15_ClassicsPack.DLCBaleloader
Register vehicle type: FS15_ClassicsPack.FahrAPNBaler
Register vehicle type: FS15_ClassicsPack.attachableCombine_fix
Register vehicle type: Heder_doZ056.Z056heder
Script SchweineZucht v4.0.0-63 by Marhu loaded! Support on http://marhu.net
*** ChoppedStraw fruittypes registered!
Script WaterMod v3.4.0-47 by Marhu loaded! Support on http://marhu.net
Register vehicle type: Pack_Kerfab_PalletBaleFork_FS15.palette
Script load..: fmcSettings.lua (v2.2.15)
Script load..: fmcFillTypes.lua (v2.2.15)
Script load..: fmcModifyFSUtils.lua (v2.2.15)
Script load..: fmcModifySprayers.lua (v2.2.15)
Script load..: fmcModifySowingMachines.lua (v2.2.15)
Script load..: fmcModifyFillTrigger.lua (v2.2.15)
Script load..: fmcModifyMultiSiloTrigger.lua (v2.2.15)
Script load..: fmcGrowthControl.lua (v2.2.15)
Script load..: fmcSoilModPlugins.lua (v2.2.15)
Script load..: fmcCompostPlugin.lua (v2.2.15)
Script load..: fmcChoppedStrawPlugin.lua (v2.2.15)
Script load..: fmcDisplay.lua (v2.2.15)
Script loaded: fmcSoilMod.LUA (v2.2.15 - 463b5c5104d681652ae6fb16339c75dd)
SoilMod: Registering fill-types
SoilMod: Registering specialization 'SoilMod_weeder'.
SoilMod: Attempting to re-registering vehicleTypes that earlier may have failed using a 'SoilMod_...' specialization.
......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB......
Register vehicle type: Steyr8090aTurbo_SK2_Electronic.steyr8090
Register vehicle type: Steyr8090aTurbo_SK2_Electronic.BuyableTwinWheels
Register vehicle type: Valmet359D.valmet359
dataS/cameraPath01.i3d (0.09 ms)
dataS/cameraPath02.i3d (0.10 ms)
dataS/cameraPath03.i3d (0.06 ms)
data/sky/sky_day_night.i3d (2.45 ms)
data/sky/rain.i3d (0.35 ms)
data/sky/hail.i3d (0.20 ms)
data/sky/dust.i3d (0.18 ms)
SoilMod: Registering spray-types
data/maps/map01.i3d (4408.32 ms)
SoilMod: Modifying fill-trigger(58162), detected as infinite fertilizer tank, to deliver SoilMod spray-types: fertilizer fertilizer2 fertilizer3 herbicide herbicide2 herbicide3 herbicide4 herbicide5 herbicide6 water plantKiller
SoilMod: Modifying fill-trigger(349245), detected as infinite fertilizer tank, to deliver SoilMod spray-types: fertilizer fertilizer2 fertilizer3 herbicide herbicide2 herbicide3 herbicide4 herbicide5 herbicide6 water plantKiller
--- loading ManualBarrier mod V5.15.4 (by Blacky_BPG)---
C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//Terrain_And_Dirt_Control/dirtPS/dirt_1.i3d (3.21 ms)
*** ChoppedStraw v15.0.05 specialization loading ***
--- loading addMultiFruit mod V3.0 --- (by upsidedown)
--- loading multiFruit Module: C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule/multiFruit_config.xml --- (by upsidedown)
--- loading multiFruit Module: C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
SoilMod: Verifying that SoilMod's custom spray-/fill-types are available for use.
SoilMod: Fruit foliage-layer: 'wheat', fruitNum=1,id=5707/4,windrowId=5708/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'barley', fruitNum=2,id=5712/4,windrowId=5713/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'rape', fruitNum=3,id=5711/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'maize', fruitNum=4,id=5714/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'potato', fruitNum=5,id=5717/4,windrowId=0/-1,preparingId=5718/1,minSeededValue=1,minMatureValue=6,maxMatureValue=6,witheredValue=nil,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'sugarBeet', fruitNum=6,id=5719/4,windrowId=0/-1,preparingId=5720/1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'grass', fruitNum=7,id=5709/4,windrowId=5710/4,preparingId=0/-1,minSeededValue=1,minMatureValue=3,maxMatureValue=4,witheredValue=nil,cuttedValue=2,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'dryGrass', fruitNum=8,id=5715/4,windrowId=5716/4,preparingId=0/-1,minSeededValue=1,minMatureValue=3,maxMatureValue=4,witheredValue=nil,cuttedValue=2,size=4096,grleFile=fruit_density.grle
SoilMod: ERROR! Required foliage-layer 'fmc_manure' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_slurry' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_weed' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_lime' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_fertilizer' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_herbicide' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_water' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_soil_pH' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_fertN' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_fertPK' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_moisture' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_herbicideTime' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod:
SoilMod: ERROR! Problem occurred during SoilMod's initial set-up. - Soil Management will NOT be available!
SoilMod:
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (35.12 ms)
dataS2/character/player/player.i3d (177.77 ms)
\______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_GRASS_WINDROW_112_130 -> BALETYPE_GRASS_112_130
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (10.92 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (25.70 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (5.48 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (24.70 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (17.68 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (1.67 ms)
data/vehicles/tools/suer/suerSB1000.i3d (2.30 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (15.85 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (0.39 ms)
data/vehicles/tools/suer/suerSB700.i3d (0.27 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (12.26 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (0.46 ms)
dataS/character/player/playerCCT.i3d (10.51 ms)
dataS/cameraPath01.i3d (0.13 ms)
dataS/cameraPath02.i3d (0.10 ms)
dataS/cameraPath03.i3d (0.07 ms)
data/sky/sky_day_night.i3d (2.76 ms)
data/sky/rain.i3d (0.49 ms)
data/sky/hail.i3d (0.22 ms)
data/sky/dust.i3d (0.17 ms)
SoilMod: Registering spray-types
SoilMod: Spray-type 'fertilizer2' was already registered. SoilMod changed the properties; pricePerLiter=0.3 (was 0.302)
SoilMod: Spray-type 'fertilizer3' was already registered. SoilMod changed the properties; pricePerLiter=0.5 (was 0.499)
SoilMod: Spray-type 'kalk' was already registered.
SoilMod: Spray-type 'herbicide' was already registered.
SoilMod: Spray-type 'herbicide2' was already registered. SoilMod changed the properties; pricePerLiter=0.6 (was 0.603)
SoilMod: Spray-type 'herbicide3' was already registered. SoilMod changed the properties; pricePerLiter=0.7 (was 0.706)
SoilMod: Spray-type 'herbicide4' was already registered. SoilMod changed the properties; pricePerLiter=3.5 (was 3.523)
SoilMod: Spray-type 'herbicide5' was already registered. SoilMod changed the properties; pricePerLiter=3.6 (was 3.598)
SoilMod: Spray-type 'herbicide6' was already registered. SoilMod changed the properties; pricePerLiter=3.7 (was 3.735)
SoilMod: Spray-type 'plantKiller' was already registered. SoilMod changed the properties; pricePerLiter=7 (was 7.002)
Warning: Deprecated LOD textures/parameters in 'C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//Klein_Neudorf_15_ModLandNet/map/models/buildings/villageHouses/color2Shader.xml.
Error: Can't load resource 'C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//Klein_Neudorf_15_ModLandNet/map/models/objects/schild fair/texture_white.png'.
Warning: Deprecated LOD textures/parameters in 'C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//Klein_Neudorf_15_ModLandNet/map/models/buildings/villageHouses/color1Shader.xml.
Error: Can't load resource 'C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//Klein_Neudorf_15_ModLandNet/map/models/buildings/bga/bga_diffuse.png'.
Error: Can't load resource 'C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//Klein_Neudorf_15_ModLandNet/map/models/buildings/bga/bga_normal.png'.
Error: Can't load resource 'C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//Klein_Neudorf_15_ModLandNet/map/models/buildings/bga/bga_specular.png'.
Error: Can't load resource 'C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//Klein_Neudorf_15_ModLandNet/map/models/buildings/bga/asphalt_diffuse.png'.
Error: Failed to open xml file 'C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//Klein_Neudorf_15_ModLandNet/map/models/Kuhweide/bunkerSiloSilageShader.xml'.
C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//Klein_Neudorf_15_ModLandNet/map/map01.i3d (7653.52 ms)
SoilMod: Modifying fill-trigger(400433), detected as infinite fertilizer tank, to deliver SoilMod spray-types: fertilizer fertilizer2 fertilizer3 herbicide herbicide2 herbicide3 herbicide4 herbicide5 herbicide6 water plantKiller
SoilMod: Modifying fill-trigger(400435), detected as infinite fertilizer tank, to deliver SoilMod spray-types: fertilizer fertilizer2 fertilizer3 herbicide herbicide2 herbicide3 herbicide4 herbicide5 herbicide6 water plantKiller
SoilMod: Modifying fill-trigger(400437), detected as infinite fertilizer tank, to deliver SoilMod spray-types: fertilizer fertilizer2 fertilizer3 herbicide herbicide2 herbicide3 herbicide4 herbicide5 herbicide6 water plantKiller
SoilMod: Loading: ../SoilManagement/Requirements_for_your_MapI3D/fruitMaterials/soilMod/fillPlanes_SoilMod.i3d
SoilMod: NOTE! For customized fill-plane materials, copy 'fruitMaterials/*' into your own map!
--- loading ManualBarrier mod V5.15.4 (by Blacky_BPG)---
--- loading multiFruit Module: C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule/multiFruit_config.xml --- (by upsidedown)
--- loading multiFruit Module: C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
SoilMod: Verifying that SoilMod's custom spray-/fill-types are available for use.
SoilMod: Fruit foliage-layer: 'wheat', fruitNum=1,id=394746/4,windrowId=394747/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.png
SoilMod: Fruit foliage-layer: 'barley', fruitNum=2,id=394751/4,windrowId=394752/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.png
SoilMod: Fruit foliage-layer: 'rape', fruitNum=3,id=394750/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.png
SoilMod: Fruit foliage-layer: 'maize', fruitNum=4,id=394753/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.png
SoilMod: Fruit foliage-layer: 'potato', fruitNum=5,id=394756/4,windrowId=0/-1,preparingId=394757/1,minSeededValue=1,minMatureValue=6,maxMatureValue=6,witheredValue=nil,cuttedValue=9,size=4096,grleFile=fruit_density.png
SoilMod: Fruit foliage-layer: 'sugarBeet', fruitNum=6,id=394758/4,windrowId=0/-1,preparingId=394759/1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.png
SoilMod: Fruit foliage-layer: 'grass', fruitNum=7,id=394748/4,windrowId=394749/4,preparingId=0/-1,minSeededValue=1,minMatureValue=3,maxMatureValue=4,witheredValue=nil,cuttedValue=2,size=4096,grleFile=fruit_density.png
SoilMod: Fruit foliage-layer: 'dryGrass', fruitNum=8,id=394754/4,windrowId=394755/4,preparingId=0/-1,minSeededValue=1,minMatureValue=3,maxMatureValue=4,witheredValue=nil,cuttedValue=2,size=4096,grleFile=fruit_density.png
SoilMod: ERROR! Required foliage-layer 'fmc_manure' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_slurry' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_weed' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_lime' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_fertilizer' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_herbicide' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_water' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_soil_pH' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_fertN' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_fertPK' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_moisture' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod: ERROR! Required foliage-layer 'fmc_herbicideTime' either does not exist (foliageId=nil), or have wrong num-channels (nil)
SoilMod:
SoilMod: ERROR! Problem occurred during SoilMod's initial set-up. - Soil Management will NOT be available!
SoilMod:
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (26.64 ms)
dataS2/character/player/player.i3d (179.96 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (25.87 ms)
data/vehicles/steerable/buehrer/buehrer6135A.i3d (159.50 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (48.25 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (10.83 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (12.02 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (1.51 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (12.68 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (0.62 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (14.49 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (0.35 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (5.03 ms)
data/vehicles/balers/newHolland/newHollandRollBelt150.i3d (202.10 ms)
data/vehicles/trailers/bergmann/bergmannM1080.i3d (166.06 ms)
data/vehicles/tools/amazone/amazoneZAM1501.i3d (141.40 ms)
data/vehicles/tools/suer/suerSB700.i3d (7.58 ms)
data/vehicles/tools/poettinger/poettingerNovacat302ED.i3d (104.44 ms)
data/vehicles/trailers/poettinger/poettingerEuroboss330T.i3d (155.29 ms)
data/vehicles/trailers/marshall/marshallST1800.i3d (106.59 ms)
data/vehicles/tools/kuhn/kuhnGF6502.i3d (114.54 ms)
data/vehicles/tools/kuhn/kuhnGA8521.i3d (120.71 ms)
data/vehicles/trailers/kuhn/kuhnProfile1880.i3d (110.52 ms)
data/vehicles/steerable/newHolland/newHollandT475.i3d (302.52 ms)
data/vehicles/frontLoaders/stoll/stollFrontLoaderFZ.i3d (50.57 ms)
data/vehicles/frontLoaders/stoll/stollToolShovel.i3d (103.53 ms)
data/vehicles/trailers/thueringerAgrar/thueringerAgrarLeguan.i3d (68.40 ms)
dataS/character/player/playerCCT.i3d (10.51 ms)
User avatar
BuddyLee59
Posts: 495
Joined: Mon Feb 10, 2014 2:01 pm

Re: FS 15 Classic pack n'apparait pas au magasin

Post by BuddyLee59 »

Bonjour phil.
Tout d'abord, il est fortement déconseillé de charger plus d'une map en même temps (hors les maps de base) car elles contiennent des scripts qui peuvent bloquer le jeu lorsqu'ils tournent ensemble.
Essaie de retirer les 3 mods de map du dossier, et relance le jeu. Si les véhicules du mod classic réapparaissent, réintroduit une seule map, et regarde ce que ça donne.
Pour le classic pack, il est bien chargé, il enregistre bien les types de véhicules, mais pas les véhicules eux-même. Bizarre
Attention aussi : Tu as plein d'erreurs concernant soilmod (normal si au moins une map n'est pas prévue soilmod.
Si tu joues sur une map non prévue pour soilmod, retire le soilmanagement.zip du répertoire mods
Tiens nous au courant ...
User avatar
BuddyLee59
Posts: 495
Joined: Mon Feb 10, 2014 2:01 pm

Re: FS 15 Classic pack n'apparait pas au magasin

Post by BuddyLee59 »

PS : Petite question idiote, juste pour vérifier ...
Lorsque tu dis que tes mods apparaissent dans le menu mods, c'est forcément dans le menu mods au démarrage du jeu.
Mais lorsque tu va au magasin, as tu vu la flêche en haut à droite qui permet de passer de l'affichage des véhicules par type à l'affichage par marque, puis à l'affichage des mods par type, puis par marque ?
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Spidou
Posts: 5
Joined: Thu Dec 01, 2016 9:57 am

Re: FS 15 Classic pack n'apparait pas au magasin

Post by Spidou »

Bonsoir
Merci d'essayer de m'aider.
Bon ,j'ai tout enlevé , et n'ai laissé que le mod classic pack .
Bien sûr , j'ai essayé par "tracteurs" et par "marques" . Mais ils n'apparaissent pas , et d'ailleurs le DLC New Holland loader n'apparais pas non plus... Il y a bien la marque Deutz et New Holland dans le magasin...
Alors j'ai désinstallé le jeu , puis je l'ai réinstallé...mais toujours rien !
Cela peut il venir du fait que ma librairie steam ne se trouve pas en C ? Mais tous mes jeux fonctionnent...
Es ce que quelque chose m'échappe ?

Merci d'avance
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Spidou
Posts: 5
Joined: Thu Dec 01, 2016 9:57 am

Re: FS 15 Classic pack n'apparait pas au magasin

Post by Spidou »

Mon nouveau log
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 14 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
Memory: 16332 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick disabled
Force Feedback disabled
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 970/PCIe/SSE2
Version: 4.5.0 NVIDIA 375.63
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Very High (auto)
View Distance Factor: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15 INT
Version: 1.4.2.0 1.4.2RC1
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: fr
Game vehicle types loaded
Mod directory: C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods/
Load mod: FS15_newHollandLoaderPack
Load mod: FS15_ClassicsPack
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: HOTAS Cougar Joystick
Name: Joystick - HOTAS Warthog
Name: Throttle - HOTAS Warthog
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 970/PCIe/SSE2
Version: 4.5.0 NVIDIA 375.63
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: Very High (forced)
View Distance Factor: 1.300000
Shadow Quality: 2.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Foliage View Distance Factor: 1.600000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Farming Simulator 15 INT
Version: 1.4.2.0 1.4.2RC1
Available Languages: en de fr es it pl cz hu nl ru jp pt cs ct br tr ro kr
Language: fr
Game vehicle types loaded
Mod directory: C:/Users/Phil/Documents/My Games/FarmingSimulator2015/mods/
Load mod: FS15_newHollandLoaderPack
Load mod: FS15_ClassicsPack
Register vehicle type: FS15_ClassicsPack.GueldnerG40FL
Register vehicle type: FS15_ClassicsPack.tractor_animatedSteering
Register vehicle type: FS15_ClassicsPack.selfPropelledForageWagon
Register vehicle type: FS15_ClassicsPack.ManureSpreaderPlaneMover
Register vehicle type: FS15_ClassicsPack.DLCBaleloader
Register vehicle type: FS15_ClassicsPack.FahrAPNBaler
Register vehicle type: FS15_ClassicsPack.attachableCombine_fix
dataS/cameraPath01.i3d (0.09 ms)
dataS/cameraPath02.i3d (0.16 ms)
dataS/cameraPath03.i3d (0.06 ms)
data/sky/sky_day_night.i3d (30.19 ms)
data/sky/rain.i3d (0.45 ms)
data/sky/hail.i3d (0.22 ms)
data/sky/dust.i3d (0.19 ms)
data/maps/map01.i3d (4449.28 ms)
data/vehicles/steerable/sampoRosenlew/sampoRosenlewC6.i3d (35.64 ms)
dataS2/character/player/player.i3d (177.98 ms)
data/vehicles/cutters/sampoRosenlew/sampoRosenlewC6.i3d (11.87 ms)
data/vehicles/steerable/huerlimann/huerlimannH488.i3d (30.63 ms)
data/vehicles/trailers/brantner/brantnerE8041.i3d (5.26 ms)
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (22.91 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (12.23 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (3.54 ms)
data/vehicles/tools/suer/suerSB1000.i3d (2.09 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (14.11 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (0.46 ms)
data/vehicles/tools/suer/suerSB700.i3d (0.36 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (12.16 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (0.51 ms)
dataS/character/player/playerCCT.i3d (9.40 ms)
User avatar
Spidou
Posts: 5
Joined: Thu Dec 01, 2016 9:57 am

Re: FS 15 Classic pack n'apparait pas au magasin

Post by Spidou »

Re
Bon , vous pouvez me décerner le pompon....
Lorsque j'allais au magasin , j'allais aux types , puis au marques , sans résultat...et je revenais en arrière .
Il suffisait de cliquer une fois de plus , pour arriver aux mods . Il y a bien quelque chose qui m'échappais et ça a fait tilt lorsque j'ai relu votre petit message .
Je suis navré du dérangement causé et vous remercie
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Greygil
Posts: 4942
Joined: Fri Mar 22, 2013 2:23 pm

Re: FS 15 Classic pack n'apparait pas au magasin

Post by Greygil »

Bonjour Spidou,

Les packs sont bien installés et présents dans le jeu, c'est juste que tu ne vas pas au bon endroit pour les trouver.
Après avoir appuyé la touche "P" pour le magasin.
Il y a en haut à droite une flèche, il faut cliquer sur cette flèche jusqu'à l'onglet MODS, dans cet onglet une fois la bonne catégorie choisie, les engins cherchés apparaissent.

Ça marche pour tout le monde, en plus ils sont bien présents dans le fichier Log, il est quasiment impossible qu'ils ne soient pas en jeu.

A plus tard.
Pas de questions en MP s.v.p., elles seront bien plus profitables à la communauté sur le Forum. Merci et excellent jeu ;)
Liens utiles: Site Officiel---- Dernière mise à jour---- FAQ Farming Simulator 2019----Poster son Log
Pour poster vos images, utilisez le Serveur gratuit de Giants >>>>ICI<<<<
User avatar
Greygil
Posts: 4942
Joined: Fri Mar 22, 2013 2:23 pm

Re: FS 15 Classic pack n'apparait pas au magasin

Post by Greygil »

Bon et bien voilà qui est règlé.

Bon jeu alors.
Pas de questions en MP s.v.p., elles seront bien plus profitables à la communauté sur le Forum. Merci et excellent jeu ;)
Liens utiles: Site Officiel---- Dernière mise à jour---- FAQ Farming Simulator 2019----Poster son Log
Pour poster vos images, utilisez le Serveur gratuit de Giants >>>>ICI<<<<
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