Grafik Problem.

User avatar
rokool
Posts: 54
Joined: Wed Jun 18, 2014 5:57 pm

Grafik Problem.

Post by rokool » Wed May 04, 2016 6:44 pm

Nabend!
Habe seid 2 Tagen ein Problem mit meiner Grafikkarte Nvidia Geforce GTX 660.
Das Spiel läuft nachdem Start absolut flüssig, nach ca. einer halben bis einer Stunde lagt das Spiel schlagartig.
Es fängt mit ein, zwei starken Rucklern an und geht dann nur noch in groben Sprüngen vorwärts. Es stürzt aber nicht ab, ich kann problemlos speichern.
Der Fehler tritt auf seitdem ich einen zweiten Monitor dran hatte. Habe schon alle Einstellungen überprüft, mit meinem geringen Grafikkarten wissen.
Irgend etwas verursacht die starken Ruckler, als wenn etwas voll läuft. Es laufen keine Anwendungen nebenher. System: Windows 7, CPU Intel I5, 16 GB Ram.
Es lief immer alles super, bis zum Anschluss des zweiten Monitors.
MfG rokool.

User avatar
don_apple
Moderator
Posts: 5935
Joined: Thu Oct 28, 2010 9:31 pm
Location: Planet Erde

Re: Grafik Problem.

Post by don_apple » Wed May 04, 2016 7:42 pm

Um dir hier weiterhelfen zu können sind ein paar mehr Informationen nötig. Deshalb wäre es gut wenn du zunächst mal die log.txt von dem Zeitpunkt wo das Spiel ruckelt hier posten könntest (siehe Link 'log.txt' in meiner Signatur).
Gruß/Regards,
don_apple

Apple iMac 27" (late 2013), Quad-Core i7 3.5 GHz, 16GB, Nvidia GTX 780M
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
Wo findet man den FarmingSimulator Ordner / Where to find the FarmingSimulator folder log.txt Image Server Forenregeln/Board rules

User avatar
rokool
Posts: 54
Joined: Wed Jun 18, 2014 5:57 pm

Re: Grafik Problem.

Post by rokool » Wed May 04, 2016 8:12 pm

Hier der Log. Danke
GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 14 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Memory: 16382 MB
OS: Windows NT 6.1 64-bit
Physics System
Version: 5.9.4
Thread(s): 2
Input System
Keyboard enabled
Mouse enabled
Gamepad/Joystick enabled
Force Feedback disabled
Name: PC Game Controller
Sound System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Max. sources: 256
Render System
Driver: OpenGL
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 660/PCIe/SSE2
Version: 4.5.0 NVIDIA 365.10
Shader Version: 4.50 NVIDIA
max_texture_layers: 16
OpenGL initialization successful
Hardware Profile
Level: High (auto)
View Distance Factor: 1.100000
Shadow Quality: 1.000000
Skip Mipmaps: 0
LOD Distance Factor: 1.100000
Terrain LOD Distance Factor: 1.500000
Foliage View Distance Factor: 1.400000
Volume Mesh Tessellation Factor: 0.850000
Tyre Tracks Segments Factor: 2.000000
Farming Simulator 15
Version: 1.4.2.0 1.4.2RC1
Available Languages: de
Language: de
Game vehicle types loaded
Mod directory: C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods/
Load mod: AAA_MultiVitamin128
Load mod: AAA_UniversalProcessKit
Load mod: Amazone5200
Load mod: AnimationMapTrigger
Load mod: AvtoMoika
Load mod: Beunheas_HardiCommander
Load mod: Birke
Load mod: bruks_un
Load mod: case_farmlift_735
Load mod: CZMOD_CLAAS_Arion_650
Load mod: CZMOD_CLAAS_Axion_850
Load mod: CZMOD_CLAAS_Axion_950
Load mod: Feldgrenzenerkennung
Load mod: FendtFarmer300LSA
Load mod: FendtFavorit926Vario
Load mod: FS15_Beaver
Load mod: FS15_grazyland
Load mod: FS15_LemkenRubin9
Load mod: FS15_X3D_Renault_751_751s_781
Load mod: FSM_Fortuna_D2_LS15
Load mod: FSM_Fortuna_Pack_LS15
Warning: Missing l10n for button leftTop in FSM_Fortuna_Pack_LS15
Warning: Missing l10n for button leftDown in FSM_Fortuna_Pack_LS15
Warning: Missing l10n for button rightTop in FSM_Fortuna_Pack_LS15
Warning: Missing l10n for button rightDown in FSM_Fortuna_Pack_LS15
Load mod: FSM_Fortuna_SA_560_LS15
Load mod: garant
Load mod: Grimme_Pack
Load mod: Hackschnitzellager
Load mod: Hanomag55D
Load mod: HardPointExtension
Load mod: HeapTipTrigger_AddOn
Load mod: JD_7310_R_V3R_SPECIAL
Load mod: JohnDeere7530_premiumV2
Load mod: JohnDeere_7180_set_FS15
Load mod: LS15_HW_Vieh
Load mod: MapAmpeln
Load mod: MapAutosave_LS15
Load mod: MapBuyableObject
Load mod: MixFeeder
Load mod: MultiOverlayV2
Load mod: NH_CR690_Spartan086_07B
Load mod: placeableCarWash_V1_1
Load mod: PlaceableHeaps
Load mod: placeable_fertilizerTank_LS15
Load mod: placeable_seedPallets_LS15
Load mod: platzierbareForstbaumeV1_buzzard
Load mod: Saatgutlager
Load mod: SoilManagement
Load mod: Starkholz
Load mod: ST_Eicher_2090S
Load mod: vehicleSort
Load mod: WaterMod
Error: Failed to open xml file 'C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//WaterMod/modDesc.xml'.
Error: Missing descVersion attribute in mod WaterMod
Load mod: zm_BrantnerE8041_AllinV3
Load mod: zzzAutoCombine
Load mod: ZZZ_ChoppedStraw
Load mod: ZZZ_courseplay
Load mod: ZZZ_multiFruit
Load mod: ZZZ_multiFruitModule_grazyland
Load mod: ZZZ_multiFruitModule_Standard
-- Loaded MultiVitamin128 for FruitTypes by VitaminC
-- Loaded MultiVitamin128 for FillTypes by VitaminC
upk debug mode set to 0
Register vehicle type: bruks_un.bruksun
Register vehicle type: case_farmlift_735.case735
Register vehicle type: CZMOD_CLAAS_Arion_650.claas1
Register vehicle type: CZMOD_CLAAS_Axion_850.claas1
Register vehicle type: CZMOD_CLAAS_Axion_950.claas1
......LOADING FENDT FARMER 310 LSA BY RIVALBOMB......
Register vehicle type: FendtFarmer300LSA.FendtFarmer300LSA
Load Script: FruitSiloBand = OK
--- loading ManualBarrier mod V5.15.9 - 28.02.2015 (by Blacky_BPG)---
Script SchweineZucht v3.3.0-20 by Marhu loaded! Support on http://marhu.net
Script WaterMod v3.2.4 by Marhu loaded! Support on http://marhu.net
Register vehicle type: FS15_X3D_Renault_751_751s_781.renault751
Register vehicle type: FS15_X3D_Renault_751_751s_781.renault781
Register vehicle type: FS15_X3D_Renault_751_751s_781.renault751s
Register vehicle type: FS15_X3D_Renault_751_751s_781.500kgWeight
Register vehicle type: FSM_Fortuna_D2_LS15.fD2LS15
Register vehicle type: FSM_Fortuna_Pack_LS15.logMasterFSM
Register vehicle type: FSM_Fortuna_Pack_LS15.satFSM
Register vehicle type: FSM_Fortuna_Pack_LS15.fK180LS15
Register vehicle type: FSM_Fortuna_Pack_LS15.fFTD150LS15
Register vehicle type: FSM_Fortuna_Pack_LS15.fSA560LS15
Register vehicle type: FSM_Fortuna_Pack_LS15.fPB10LS15UAL
Register vehicle type: FSM_Fortuna_Pack_LS15.fD2LS15
Register vehicle type: FSM_Fortuna_Pack_LS15.fATLS15
Register vehicle type: FSM_Fortuna_Pack_LS15.fSW42k
Register vehicle type: FSM_Fortuna_Pack_LS15.fSW52k
Register vehicle type: FSM_Fortuna_Pack_LS15.fToolStar
Register vehicle type: FSM_Fortuna_SA_560_LS15.fSA560LS15
Register vehicle type: Grimme_Pack.grimmeMaxtron620
Register vehicle type: Grimme_Pack.grimmeTectron415
Register vehicle type: Hanomag55D.Hanomag55D
Register vehicle type: HardPointExtension.MaintenanceTrailer
Register Variable: BaseMission.modHeapTipTriggerAddon
Register vehicle type: JD_7310_R_V3R_SPECIAL.JD7310R
......LOADING INTERNAL SOUND SCRIPT BY RIVALBOMB edit by Thomas0815 for Puma[FBM]......
Register vehicle type: JohnDeere7530_premiumV2.7530
Register vehicle type: JohnDeere7530_premiumV2.attachableFrontloader
Register vehicle type: LS15_HW_Vieh.HW_Vieh
Map: Ampel Trigger v2.0 by Bluebaby210 loaded!
Map: TrafficLights 3er v2.0 by Bluebaby210 loaded!
Map: TrafficLights 4er v2.0 by Bluebaby210 loaded!
MapAutosave V2 by derSchreiner
Register Variable: BaseMission.mboBuyListener
Map: Buyable Objects(Buyable) v3.3 by Bluebaby210 loaded!
Map: Buyable Objects(Icon) v3.3 by Bluebaby210 loaded!
Map: Buyable Objects(Master) v3.3 by Bluebaby210 loaded!
Map: Mix Feeder v1.0 by Bluebaby210 loaded!
Script load..: fmcSettings.lua (v2.2.6)
Script load..: fmcFillTypes.lua (v2.2.6)
Script load..: fmcModifyFSUtils.lua (v2.2.6)
Script load..: fmcModifySprayers.lua (v2.2.6)
Script load..: fmcModifySowingMachines.lua (v2.2.6)
Script load..: fmcGrowthControl.lua (v2.2.6)
Script load..: fmcSoilModPlugins.lua (v2.2.6)
Script load..: fmcCompostPlugin.lua (v2.2.6)
Script load..: fmcChoppedStrawPlugin.lua (v2.2.6)
Script load..: fmcDisplay.lua (v2.2.6)
Script loaded: fmcSoilMod.LUA (v2.2.6 - 65b86b889df8b5b980c795d96c55524e)
SoilMod: Registering specialization 'SoilMod_weeder'.
SoilMod: Attempting to re-registering vehicleTypes that earlier may have failed using a 'SoilMod_...' specialization.
Register vehicle type: ST_Eicher_2090S.Eicher_2090
VehicleSort loaded
### Courseplay: initialized 38/38 files (v4.01.0119)
******************************************* WARNING *******************************************
* You are using a development version of Courseplay, which may and will contain errors, bugs, *
* mistakes and unfinished code. Chances are your computer will explode when using it. Twice. *
* If you have no idea what "beta", "alpha", or "developer" means and entails, remove this *
* version of Courseplay immediately. The Courseplay team will not take any responsibility for *
* crop destroyed, savegames deleted or baby pandas killed. *
***********************************************************************************************
### Courseplay: installed into 34 vehicles
AdditionalFruitTypes v0.5 by Jakob Tischler+upsidedown loaded
\__ Register fillType: Pellets (pellets) [key 39]
\__ Register fillType: Rübenschnitzel (beetPulp) [key 40]
dataS/cameraPath01.i3d (0.15 ms)
dataS/cameraPath02.i3d (0.14 ms)
dataS/cameraPath03.i3d (0.09 ms)
data/sky/sky_day_night.i3d (10.22 ms)
data/sky/rain.i3d (1.67 ms)
data/sky/hail.i3d (1.29 ms)
data/sky/dust.i3d (1.02 ms)
SoilMod: Registering new spray-types
grazyland MultiFruit SoilMod 1.2: Lade Tiere: Masthuhn, Schweine, Rinder,
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FS15_grazyland/map/map.i3d (20556.16 ms)
Script WoolPaletteCollector v2.2.1b by Marhu created id 10123! Support on http://marhu.net
FieldSprayer v 1.3.4b: onCreate(fieldSprayerTrigger)
screenshots LS 15 Mod: Folder "screenshots/MixFeederCamera" in MyGames was createt
---loading MultiOverlay V2 Hud v2.3 BETA (by HappyLooser)---
MultiOverlay V2 Hud load language_de xml file
MultiOverlay V2 Hud load objectSettings xml file
MultiOverlay V2 Hud load clientSettings xml file
loading C:/Users/rokool/Documents/my games/FarmingSimulator2015/savegame1/mohV2weatherSettings.xml for MultiOverlayV2 weather settings
MultiOverlay V2 Hud search artDesign....
--- loading AutoCombine v4.01 by mogli ---
AutoCombine was inserted on combine_animated
AutoCombine was inserted on combine_animated_crawler
AutoCombine was inserted on Grimme_Pack.grimmeMaxtron620
AutoCombine was inserted on Grimme_Pack.grimmeTectron415
AutoCombine was inserted on selfPropelledPotatoHarvester
AutoCombine was inserted on combine_cylindered
AutoCombine was inserted on combine
*** ChoppedStraw v15.0.05 specialization loading ***
## Courseplay: setting up signs
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/normal.i3d (0.68 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/cross.i3d (0.82 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/wait.i3d (1.11 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/start.i3d (0.92 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/stop.i3d (0.88 ms)
## Courseplay: setting up fields (basic)
## Courseplay: loading settings from "courseplay.xml"
## Courseplay: setting up hud
## Courseplay: setting up debug channels
## Courseplay: setting up globalInfoText
## Courseplay: loading courses and folders from "courseplay.xml"
--- loading addMultiFruit mod V3.0 --- (by upsidedown)
--- loading multiFruit Module: C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_grazyland/multiFruit_config.xml --- (by upsidedown)
--- loading multiFruit Module: C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//ZZZ_multiFruitModule_Standard/multiFruit_config.xml --- (by upsidedown)
SoilMod: Verifying that SoilMod's custom spray-/fill-types are available for use.
SoilMod: Fruit foliage-layer: 'wheat', fruitNum=1,id=9583/4,windrowId=9584/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'barley', fruitNum=2,id=9588/4,windrowId=9589/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'rape', fruitNum=3,id=9587/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'maize', fruitNum=4,id=9590/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'potato', fruitNum=5,id=9593/4,windrowId=0/-1,preparingId=9594/1,minSeededValue=1,minMatureValue=6,maxMatureValue=6,witheredValue=nil,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'sugarBeet', fruitNum=6,id=9595/4,windrowId=0/-1,preparingId=9596/1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'grass', fruitNum=7,id=9585/4,windrowId=9586/4,preparingId=0/-1,minSeededValue=1,minMatureValue=3,maxMatureValue=4,witheredValue=nil,cuttedValue=2,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'dryGrass', fruitNum=8,id=9591/4,windrowId=9592/4,preparingId=0/-1,minSeededValue=1,minMatureValue=3,maxMatureValue=4,witheredValue=nil,cuttedValue=2,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'oat', fruitNum=14,id=9598/4,windrowId=9599/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'rye', fruitNum=15,id=9600/4,windrowId=9601/4,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Fruit foliage-layer: 'sunflower', fruitNum=16,id=9597/4,windrowId=0/-1,preparingId=0/-1,minSeededValue=1,minMatureValue=5,maxMatureValue=7,witheredValue=8,cuttedValue=9,size=4096,grleFile=fruit_density.grle
SoilMod: Foliage-layer check ok: 'fmc_manure', id=9607,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
SoilMod: Foliage-layer check ok: 'fmc_slurry', id=9611,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
SoilMod: Foliage-layer check ok: 'fmc_weed', id=9610,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
SoilMod: Foliage-layer check ok: 'fmc_lime', id=9608,numChnls=1,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
SoilMod: Foliage-layer check ok: 'fmc_fertilizer', id=9609,numChnls=3,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
SoilMod: Foliage-layer check ok: 'fmc_herbicide', id=9612,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
SoilMod: Foliage-layer check ok: 'fmc_water', id=9613,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
SoilMod: Foliage-layer check ok: 'fmc_soil_pH', id=9614,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
SoilMod: Foliage-layer check ok: 'fmc_fertN', id=9615,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
SoilMod: Foliage-layer check ok: 'fmc_fertPK', id=9616,numChnls=3,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
SoilMod: Foliage-layer check ok: 'fmc_moisture', id=9617,numChnls=3,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
SoilMod: Foliage-layer check ok: 'fmc_herbicideTime', id=9618,numChnls=2,size=4096,grleFile=fmcSoilMod_LayerB_density.grle
SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'fmc_weed', id=9610,numChnls=4,size=4096,grleFile=fmcSoilMod_LayerA_density.grle
SoilMod: Plugin for cut-fruit-area(after): (5) Volume affected if partial-growth-state for crop
SoilMod: Plugin for cut-fruit-area(before): (10) Set sowing-channel where min/max-harvesting-growth-state is
SoilMod: Plugin for cut-fruit-area(before): (20) Get weed density and cut weed
SoilMod: Plugin for cut-fruit-area(after): (20) Volume is affected by percentage of weeds
SoilMod: Plugin for cut-fruit-area(before): (30) Get N density
SoilMod: Plugin for cut-fruit-area(after): (30) Volume is affected by N
SoilMod: Plugin for cut-fruit-area(before): (40) Get PK density
SoilMod: Plugin for cut-fruit-area(after): (40) Volume is slightly boosted by PK
SoilMod: Plugin for cut-fruit-area(before): (50) Get soil pH density
SoilMod: Plugin for cut-fruit-area(after): (50) Volume is affected by soil pH level
SoilMod: Plugin for cut-fruit-area(before): (60) Get water-moisture
SoilMod: Plugin for cut-fruit-area(after): (60) Volume is affected by water-moisture
SoilMod: Plugin for cut-fruit-area(after): (99) Debug graph
SoilMod: Plugin for update-cultivator-area(before): (20) Update foliage-layer for SoilMod
SoilMod: Plugin for update-cultivator-area(before): (30) Destroy common area
SoilMod: Plugin for update-cultivator-area(before): (41) Cultivator changes solid-fertilizer(visible) to liquid-fertilizer(invisible)
SoilMod: Plugin for update-plough-area(before): (20) Update foliage-layer for SoilMod
SoilMod: Plugin for update-plough-area(before): (30) Destroy common area
SoilMod: Plugin for update-plough-area(before): (41) Ploughing changes solid-fertilizer(visible) to liquid-fertilizer(invisible)
SoilMod: Plugin for update-plough-area(after): (40) Plouging should reduce water-level
SoilMod: Plugin for update-sowing-area(before): (30) Destroy weed plants when sowing
SoilMod: Plugin for update-spray-area(filltype=26): (10) Spread manure
SoilMod: Plugin for update-spray-area(filltype=27): (10) Spread slurry (liquidManure)
SoilMod: Plugin for update-spray-area(filltype=155): (10) Spread slurry (liquidManure2)
SoilMod: Plugin for update-spray-area(filltype=16): (10) Spread water
SoilMod: Plugin for update-spray-area(filltype=144): (10) Spread water(x2)
SoilMod: Plugin for update-spray-area(filltype=31): (10) Spread kalk(solid1)
SoilMod: Plugin for update-spray-area(filltype=159): (10) Spread kalk(solid2)
SoilMod: Plugin for update-spray-area(filltype=43): (10) Spray herbicide
SoilMod: Plugin for update-spray-area(filltype=44): (10) Spray herbicide2
SoilMod: Plugin for update-spray-area(filltype=45): (10) Spray herbicide3
SoilMod: Plugin for update-spray-area(filltype=46): (10) Spray herbicide4 with germination prevention
SoilMod: Plugin for update-spray-area(filltype=47): (10) Spray herbicide5 with germination prevention
SoilMod: Plugin for update-spray-area(filltype=48): (10) Spray herbicide6 with germination prevention
SoilMod: Plugin for update-spray-area(filltype=25): (10) Spray fertilizer(liquid)
SoilMod: Plugin for update-spray-area(filltype=153): (10) Spray fertilizer(solid)
SoilMod: Plugin for update-spray-area(filltype=41): (10) Spray fertilizer2(liquid)
SoilMod: Plugin for update-spray-area(filltype=169): (10) Spray fertilizer2(solid)
SoilMod: Plugin for update-spray-area(filltype=42): (10) Spray fertilizer3(liquid)
SoilMod: Plugin for update-spray-area(filltype=170): (10) Spray fertilizer3(solid)
SoilMod: Plugin for update-spray-area(filltype=49): (10) Spray plantKiller(liquid)
SoilMod: Plugin for update-weeder-area(after): (20) Weeder removes weed-plants
SoilMod: Plugin for update-weeder-area(after): (30) Weeder gives 2 days weed-prevention
SoilMod: Herbicide avoidance: 'wheat' dislikes 'herbicide' (A)
SoilMod: Herbicide avoidance: 'barley' dislikes 'herbicide' (A)
SoilMod: Herbicide avoidance: 'rape' dislikes 'herbicide2' (B)
SoilMod: Herbicide avoidance: 'maize' dislikes 'herbicide2' (B)
SoilMod: Herbicide avoidance: 'potato' dislikes 'herbicide3' (C)
SoilMod: Herbicide avoidance: 'sugarBeet' dislikes 'herbicide3' (C)
SoilMod: Herbicide avoidance: 'grass' dislikes 'n/a' (-)
SoilMod: Herbicide avoidance: 'dryGrass' dislikes 'n/a' (-)
SoilMod: Herbicide avoidance: 'oat' dislikes 'herbicide' (A)
SoilMod: Herbicide avoidance: 'rye' dislikes 'herbicide' (A)
SoilMod: Herbicide avoidance: 'sunflower' dislikes 'herbicide3' (C)
SoilMod: Plugin for growth-cycle(fruits): (10) Increase crop growth
SoilMod: Plugin for growth-cycle: (15) Decrease soil pH when crop at growth-stage 3
SoilMod: Plugin for growth-cycle: (16) Decrease N when crop at growth-stages 1-7
SoilMod: Plugin for growth-cycle: (17) Decrease PK when crop at growth-stages 3,5
SoilMod: Plugin for growth-cycle: (18) Decrease soil-moisture when crop at growth-stages 2,3,5
SoilMod: Plugin for growth-cycle(fruits): (20) Herbicide affect crop
SoilMod: Plugin for growth-cycle(fruits): (30) Reduce crop windrows/swath
SoilMod: Plugin for growth-cycle: (19) Increase soil pH where there is lime
SoilMod: Plugin for growth-cycle: (20) Remove lime
SoilMod: Plugin for growth-cycle: (29) Increase soil-moisture where there is manure
SoilMod: Plugin for growth-cycle: (30) Reduce manure
SoilMod: Plugin for growth-cycle: (39) Increase N where there is slurry
SoilMod: Plugin for growth-cycle: (40) Remove slurry
SoilMod: Plugin for growth-cycle: (41) Remove plants where there is Herbicide-X
SoilMod: Plugin for growth-cycle: (41.1) Reduce soil pH where there is Herbicide-X
SoilMod: Plugin for growth-cycle: (42) Reduce soil pH where there is fertilizer-N
SoilMod: Plugin for growth-cycle: (43) Increase N where there is fertilizer-NPK/N
SoilMod: Plugin for growth-cycle: (44) Increase PK where there is fertilizer-NPK/PK
SoilMod: Plugin for growth-cycle: (45) Remove fertilizer
SoilMod: Plugin for growth-cycle: (47) Reduce withered weed
SoilMod: Plugin for growth-cycle: (48) Fully grown weed will wither if no nutrition(N) available
SoilMod: Plugin for growth-cycle: (49) Change weed to withered where there is herbicide
SoilMod: Plugin for growth-cycle: (50) Increase weed growth
SoilMod: Plugin for growth-cycle: (51) Decrease N where there is weed still alive
SoilMod: Plugin for growth-cycle: (52) Decrease soil-moisture where there is weed still alive
SoilMod: Plugin for growth-cycle: (55) Reduce germination prevention, where there is no herbicide
SoilMod: Plugin for growth-cycle: (59) Reduce soil pH where there is herbicide
SoilMod: Plugin for growth-cycle: (60) Remove herbicide
SoilMod: Plugin for growth-cycle: (70) Increase/decrease soil-moisture depending on water-level
SoilMod: Plugin for growth-cycle: (71) Remove water-level
SoilMod: Plugin for growth-cycle: (79) Increase soil-moisture where there is sprayed
SoilMod: Plugin for growth-cycle: (80) Remove spray moisture
SoilMod: Plugin for weather-cycle: (10) Soil-moisture is affected by weather
SoilMod: Plugin for update-cultivator-area(before): (21) Update foliage-layer for 'compost' (+1 N, +1 PK)
SoilMod: Plugin for update-plough-area(before): (21) Update foliage-layer for 'compost' (+3 N, +2 PK, +1 pH)
SoilMod: Plugin for update-spray-area(filltype=32): (10) Spread compost_soil
SoilMod: Plugin for growth-cycle: (45.1) Increase moisture where there is compost
SoilMod: Plugin for growth-cycle: (46) Remove compost
SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'compostSolid_windrow', id=9606,numChnls=1,size=4096,grleFile=compostSolid_windrow_density.grle
SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'choppedMaize_haulm', id=9602,numChnls=1,size=4096,grleFile=straw_haulm_density.grle
SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'choppedRape_haulm', id=9603,numChnls=1,size=4096,grleFile=straw_haulm_density.grle
SoilMod: Included foliage-layer for "destruction" by plough/cultivator/seeder: 'choppedStraw_haulm', id=9604,numChnls=1,size=4096,grleFile=straw_haulm_density.grle
SoilMod: Plugin for update-cultivator-area(before): (22) Update foliage-layer for 'choppedMaize_haulm' (+1 N)
SoilMod: Plugin for update-plough-area(before): (22) Update foliage-layer for 'choppedMaize_haulm' (+2 N, +2 PK)
SoilMod: Plugin for update-cultivator-area(before): (22.1) Update foliage-layer for 'choppedRape_haulm' (+1 N)
SoilMod: Plugin for update-plough-area(before): (22.1) Update foliage-layer for 'choppedRape_haulm' (+2 N, +1 PK)
SoilMod: Plugin for update-cultivator-area(before): (22.2) Update foliage-layer for 'choppedStraw_haulm' (+1 N)
SoilMod: Plugin for update-plough-area(before): (22.2) Update foliage-layer for 'choppedStraw_haulm' (+1 N, +1 PK)
SoilMod: Plugin for update-sowing-area(after): (50) Removes foliage-layers for 'chopped*_haulm'
SoilMod: Overwriting SprayerAreaEvent functions, to take extra argument; 'augmentedFillType'.
SoilMod: Prepending to Fillable.postLoad, for adding extra fill-types
SoilMod: Appending to Sprayer.postLoad, to set spray-usages for spray-types - incl. fix for mrLight mod.
SoilMod: Appending to Sprayer.update, to let player change fill-type
SoilMod: Appending to Sprayer.draw, to draw action in F1 help box
SoilMod: Prepending to Sprayer.updateTick function, so fill-type can be accessed by SprayerAreaEvent.
SoilMod: Appending to Sprayer.postLoad, for getting fill-type from sprayer-tanks.
SoilMod: Appending to SowingMachine.postLoad, to enable 'dryGrass' seeding if 'grass' can.
SoilMod: Remembering original functions from 'Utils'
SoilMod: Overwriting Utils.cutFruitArea
SoilMod: Overwriting Utils.updateCultivatorArea
SoilMod: Overwriting Utils.updatePloughArea
SoilMod: Overwriting Utils.updateSowingArea
SoilMod: Overwriting Utils.updateDestroyCommonArea
SoilMod: Overwriting Utils.updateSprayArea
SoilMod: Adding Utils.updateWeederArea (new function by SoilMod)
SoilMod: Adding/replacing overlay-icons for specific fill-types
data/vehicles/steerable/deutz/deutzAgroStar661.i3d (59.59 ms)
SoilMod: Updating fill-types HUD overlay-icons
SoilMod: Optional 'ModsSettings'-mod not found. Using builtin default position-values for info-panel/-grid.
dataS2/character/player/player.i3d (377.44 ms)
data/vehicles/cutters/newHolland/newHollandHeader18.i3d (27.99 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (28.85 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (6.09 ms)
\______ Bale registered: BALETYPE_OAT_WINDROW_120_90_240 -> BALETYPE_WHEAT_WINDROW_120_90_240
\______ Bale registered: BALETYPE_OAT_WINDROW_112_130 -> BALETYPE_WHEAT_WINDROW_112_130
\______ Bale registered: BALETYPE_RYE_WINDROW_120_90_240 -> BALETYPE_WHEAT_WINDROW_120_90_240
\______ Bale registered: BALETYPE_RYE_WINDROW_112_130 -> BALETYPE_WHEAT_WINDROW_112_130
\______ Bale registered: BALETYPE_FORAGE_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_GRASS_112_130 -> BALETYPE_SILAGE_112_130
\______ Bale registered: BALETYPE_DRYGRASS_112_130 -> BALETYPE_SILAGE_112_130
data/vehicles/trailers/kroeger/kroegerHKD302.i3d (24.98 ms)
\______ Bale registered: BALETYPE_GRASS_WINDROW_112_130 -> BALETYPE_GRASS_112_130
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FSM_Fortuna_SA_560_LS15/fortuna_sa560.i3d (52.78 ms)
Warning: 'C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FSM_Fortuna_SA_560_LS15/sa560.xml' has invalid fillType 'luzerne_windrow'.
Warning: 'C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FSM_Fortuna_SA_560_LS15/sa560.xml' has invalid fillType 'klee_windrow'.
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//Hanomag55D/Hanomag55D.i3d (959.70 ms)
data/vehicles/telehandlers/lizard/telehandlerShovel.i3d (6.57 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FS15_X3D_Renault_751_751s_781/renault781.i3d (416.15 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FS15_X3D_Renault_751_751s_781/500kgWeight.i3d (0.72 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FSM_Fortuna_Pack_LS15/FSM_Fortuna_K180.i3d (94.90 ms)
Warning: 'C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FSM_Fortuna_Pack_LS15/fortuna_k180.xml' has invalid fillType 'luzerne_windrow'.
Warning: 'C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FSM_Fortuna_Pack_LS15/fortuna_k180.xml' has invalid fillType 'klee_windrow'.
Warning: 'C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FSM_Fortuna_Pack_LS15/fortuna_k180.xml' has invalid fillType 'spinat'.
Warning: 'C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FSM_Fortuna_Pack_LS15/fortuna_k180.xml' has invalid fillType 'erbsen'.
Warning: 'C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FSM_Fortuna_Pack_LS15/fortuna_k180.xml' has invalid fillType 'bohnen'.
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//CZMOD_CLAAS_Axion_950/CLAAS.i3d (614.30 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FS15_Beaver/FSI_Beaver/models/FSI_Beaver.i3d (25.44 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//FSM_Fortuna_Pack_LS15/FSM_SW42k.i3d (76.74 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//NH_CR690_Spartan086_07B/vehicles/steerable/newHolland/newHollandCR690.i3d (486.59 ms)
Warning: FillPlaneGeometry shape geometry must be called 'fillVolumeShape', not 'fillVolume'
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//zzzAutoCombine/AutoCombine.i3d (0.35 ms)
data/vehicles/tools/suer/suerSB700.i3d (5.83 ms)
data/vehicles/tools/horsch/horschPronto9SW.i3d (58.23 ms)
data/vehicles/particleAnimations/horsch/horschPronto9SW.i3d (2.39 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//Amazone5200/amazoneUX5200.i3d (177.95 ms)
SoilMod: Adding more filltypes (liquid sprayer)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//JohnDeere7530_premiumV2/i3d/JD7530.i3d (737.98 ms)
data/vehicles/trailers/krampe/krampeBandit750.i3d (25.95 ms)
data/vehicles/cutters/newHolland/newHollandHeader980CF6.i3d (30.15 ms)
data/vehicles/tools/horsch/horschTiger10LT.i3d (24.27 ms)
data/vehicles/particleAnimations/horsch/horschTiger10LT.i3d (5.62 ms)
data/vehicles/tools/vogelNoot/vogelNootTerraDisc600.i3d (31.69 ms)
data/vehicles/particleAnimations/vogelNoot/vogelNootTerraDisc600.i3d (2.13 ms)
data/vehicles/cutters/caseIH/caseIH3020Cutter.i3d (30.50 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//CZMOD_CLAAS_Axion_850/CLAAS.i3d (821.77 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//bruks_un/models/trucks/bruks_un.i3d (162.36 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//placeable_fertilizerTank_LS15/waterTankPlaceable.i3d (7.44 ms)
C:/Users/rokool/Documents/my games/FarmingSimulator2015/mods//AvtoMoika/AvtoMoika.i3d (115.80 ms)
data/placeables/highPressureWasher/kaercher/kaercherHDS918-4M.i3d (21.04 ms)
Warning (physics): Static actor moved (ContactTriggerLinks)
Warning (physics): Static actor moved (ContactTriggerRechts)
Warning (physics): Static actor moved (ContactTriggerOben)
Warning (physics): Static actor moved (WashTrigger)
dataS/character/player/playerCCT.i3d (8.42 ms)
VehicleSort initialized
data/firstPerson/chainsaws/mcCulloch/mcCullochCS410.i3d (25.10 ms)
SoilMod: Growth-cycle started. For day/hour:8/0
SoilMod: Restoring original functions in 'Utils'

User avatar
HeinzS
Posts: 10603
Joined: Mon May 16, 2011 5:19 pm

Re: Grafik Problem.

Post by HeinzS » Wed May 04, 2016 8:57 pm

kann es sein das in der Nvidia Steuerung noch der 2. Monitor angemeldet ist und was machen die Temperaturen der Grafikkarte? http://www.computerbase.de/downloads/sy ... ten/gpu-z/

Lord Nighthawk
Posts: 1878
Joined: Sun May 31, 2015 3:00 pm

Re: Grafik Problem.

Post by Lord Nighthawk » Wed May 04, 2016 9:23 pm

Würde jetzt auch ungesehen auf HeinzS Vermutung tippen. 2 Monitore erfordern etwas mehr Arbeit von der Grafikkarte - ist das Gehäuse schlecht gekühlt oder zugestaubt wird es mit dem Zusatzmonitor schneller wärmer und die Grafikkarte taktet zum Eigenschutz runter - was in Ruckeln resultieren würde.

Reine Vermutung natürlich.

User avatar
rokool
Posts: 54
Joined: Wed Jun 18, 2014 5:57 pm

Re: Grafik Problem.

Post by rokool » Thu May 05, 2016 11:58 am

Komischerweise ist es nur wenn ich mit der Windows Taste auf den Desktop gehe. Sobald ich das Spiel wieder vergrößere steht es und läuft dann nur sporadisch ruckelig.
Ich habe bei den 2. Monitor das Kabel entfernt, er steht auch nicht mehr in den Windows Systemeinstellungen drin.

User avatar
HeinzS
Posts: 10603
Joined: Mon May 16, 2011 5:19 pm

Re: Grafik Problem.

Post by HeinzS » Thu May 05, 2016 1:01 pm


User avatar
rokool
Posts: 54
Joined: Wed Jun 18, 2014 5:57 pm

Re: Grafik Problem.

Post by rokool » Thu May 05, 2016 5:17 pm

Bei mir ist nur ein Bildschirm zu sehen. Meinte ich auch, war mein Fehler. :this:
Ich habe 3 Stunden gespielt, kein Problem.
Sobald ich die Windows Taste drücke und auf dem Desktop gehe und wieder in das Spiel hängt es.
Werde wohl mal die Treiber deinstallieren, weiß mir keinen anderen Rat mehr.

User avatar
rokool
Posts: 54
Joined: Wed Jun 18, 2014 5:57 pm

Re: Grafik Problem.

Post by rokool » Thu May 05, 2016 6:58 pm

Definitiv liegt es nicht am Grafikkartentreiber.
Das Problem ist die Savegame. Habe den Spielstand gelöscht und neu eröffnet. Und es geht.
Habe 20 mal die Windowstaste gedrückt. Kein Problem.
Ich habe auf der Grazyland Map mit einer Erntemaschine ziemlich viele Bäume gefällt und gehäckselt, dass es daran liegt?

User avatar
HeinzS
Posts: 10603
Joined: Mon May 16, 2011 5:19 pm

Re: Grafik Problem.

Post by HeinzS » Thu May 05, 2016 7:11 pm

ziemlich viel sind 10, 100 ,1000 ...? Stehen die Stümpfe noch?

User avatar
flenssam
Posts: 557
Joined: Wed Dec 30, 2009 3:00 am

Re: Grafik Problem.

Post by flenssam » Thu May 05, 2016 7:22 pm

rokool wrote:Bei mir ist nur ein Bildschirm zu sehen. Meinte ich auch, war mein Fehler. :this:
Ich habe 3 Stunden gespielt, kein Problem.
Sobald ich die Windows Taste drücke und auf dem Desktop gehe und wieder in das Spiel hängt es.
Werde wohl mal die Treiber deinstallieren, weiß mir keinen anderen Rat mehr.
Das Problem hatten wir hier schon mal in irgendeinem Thread, fällt mir nur schwer mich daran zu erinnern wo das noch war....
Ich bin so unentschlossen, als japanischer Krieger wäre ich ein Nunja :hmm:

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User avatar
rokool
Posts: 54
Joined: Wed Jun 18, 2014 5:57 pm

Re: Grafik Problem.

Post by rokool » Thu May 05, 2016 7:26 pm

Na ich sag mal 500 mit Sicherheit.
Die Stümpfe stehen teilweise noch, aber höchstens 10 %.

User avatar
HeinzS
Posts: 10603
Joined: Mon May 16, 2011 5:19 pm

Re: Grafik Problem.

Post by HeinzS » Thu May 05, 2016 7:55 pm

probier doch mal einen alten Spielstand aus dem SavegameBackup Ordner oder entferne die Stümpfe.

User avatar
rokool
Posts: 54
Joined: Wed Jun 18, 2014 5:57 pm

Re: Grafik Problem.

Post by rokool » Thu May 05, 2016 9:30 pm

Habe einen neuen Spielstand angefangen. Läuft prima.
Warum ist es so wichtig die Stümpfe zu entfernen.

User avatar
HeinzS
Posts: 10603
Joined: Mon May 16, 2011 5:19 pm

Re: Grafik Problem.

Post by HeinzS » Fri May 06, 2016 7:16 am

jedes Objekt verbraucht Leistung zur Berechnung und bei den Baumstämmen gab es ein Problem vor Patch 1.4.2, ebenso wie zu viele Ballen ein Problem machen. Mit entfernten Stümpfen könntest du testen ob diese Schuld sind.

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