Hi palls!
I have experienced the following errors, and I've never seen them before, so I thought that You guys might could give me a answer
Errors:
Error: C:/Users/Mathias/Documents/My Games/FarmingSimulator2015/mods//HEVA_frontWeight/HEVA_weight.xml(60). Error reading end tag..
Error: C:/Users/Mathias/Documents/My Games/FarmingSimulator2015/mods//HEVA_frontWeight/HEVA_weight.xml(60). Error reading end tag..
Error loadVehicle: invalid vehicle config file 'C:/Users/Mathias/Documents/My Games/FarmingSimulator2015/mods//HEVA_frontWeight/HEVA_weight.xml', no type specified
The XML file look like this:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="cultivator">
<annotation>Copyright (C) Mafokri Moddeling - pure danish power!</annotation>
<name>
<en>HE-VA Front Weight</en>
<de>HE-VA FrontGewicht</de>
</name>
<typeDesc>$l10n_TypeDesc_Cultivator</typeDesc>
<filename>HEVA_weight.i3d</filename>
<size width="2" length="2" />
<speedLimit value="17" />
<workAreas>
<workArea startIndex="0>0" widthIndex="0>1" heightIndex="0>2" refNodeIndex="0" type="cultivator" chargeValue="1" />
</workAreas>
<groundReferenceNodes>
<groundReferenceNode index="0>" threshold="0.2" depthNode="0>10" />
</groundReferenceNodes>
<!-- recommended horsepower by manufacturer: 100 -->
<powerConsumer neededPtoPower="0" forceNode="0>" maxForce="12" />
<cultivatorSound file="$data/vehicles/tools/cultivatorSound.wav" pitchOffset="1" volume="1"/>
<inputAttacherJoints>
<inputAttacherJoint index="3" jointType="implement" topReferenceNode="4" upperRotationOffset="8" lowerRotationOffset="0" lowerDistanceToGround="0.7" upperDistanceToGround="1.0" />
</inputAttacherJoints>
<attacherJoints>
<attacherJoint index="0>11" jointType="trailerLow" maxRotLimit="20 85 85" minRotRotationOffset="0" allowsJointLimitMovement="false" />
<attacherJoints>
<groundParticleAnimations>
<groundParticleAnimation file="$data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d" >
<node index="0>9" animMeshIndex="0|0" refNodeIndex="0" />
</groundParticleAnimation>
<groundParticle file="$data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d" >
<node index="0>9" particleIndex="1|0" refNodeIndex="0" />
</groundParticle>
</groundParticleAnimations>
<!--washable dirtDuration="30" washDuration="1" workMultiplier="20" /-->
<aiLeftMarker index="6" />
<aiRightMarker index="7" />
<aiBackMarker index="8" />
<aiNeedsLowering value="true" />
<aiTurnWidthScale value="1" />
<components count="1">
<component1 centerOfMass="0 0.1 0.25" solverIterationCount="10" />
</components>
<schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/>
</vehicle>
The modDesc looks like this:
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<modDesc descVersion="21">
<author>Mafokri Moddeling</author>
<version>1</version>
<title>
<en>HE-VA Front Weight</en>
<de>HE-VA Frontgewicht</de>
</title>
<description>
<en><![CDATA[by Mafokri Moddeling]]>
</en>
<de><![CDATA[by Mafokri Moddeling]]>
</de>
</description>
<iconFilename>Textures/store.dds</iconFilename>
<multiplayer supported="true"/>
<specializations>
<specialization name="AloeCounterWeight" className="AloeCounterWeight" filename="Scripts/weightAddOn.lua"/>
</specializations>
<vehicleTypes>
<type name="Scheibengewicht" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
<specialization name="AloeCounterWeight" />
</type>
<type name="cultivator" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua">
<specialization name="attachable" />
</type>
</vehicleTypes>
<storeItems>
<storeItem>
<name>
<de>HE-VA Gewicht</de>
<en>HE-VA Weight</en>
</name>
<rotation>0</rotation>
<image active="Textures/store_johndeere.dds" brand="Textures/brand_heva.dds"/>
<price>810</price>
<dailyUpkeep>7</dailyUpkeep>
<xmlFilename>weight_addOn.xml</xmlFilename>
<brand>John Deere</brand>
<category>weights</category>
<specs>
<power>100</power>
</specs>
</storeItem>
<storeItem>
<name>
<de>HE-VA Front Rahmen</de>
<en>HE-VA Front Frame</en>
</name>
<rotation>0</rotation>
<image active="Textures/store_heva.dds" brand="Textures/brand_heva.dds"/>
<price>810</price>
<dailyUpkeep>7</dailyUpkeep>
<xmlFilename>HEVA_weight.xml</xmlFilename>
<brand>HE-VA</brand>
<category>cultivators</category>
<specs>
<power>100</power>
</specs>
</storeItem>
</storeItems>
<inputBindings>
<input name="ALOE_WEIGHT_LESS" category="VEHICLE" key1="KEY_comma" key2="" button="" device="0" mouse="" />
<input name="ALOE_WEIGHT_MORE" category="VEHICLE" key1="KEY_period" key2="" button="" device="0" mouse="" />
</inputBindings>
<l10n>
<text name="ALOE_WEIGHT_LESS">
<de>Gewicht veringern</de>
<en>Scale down the mass</en>
</text>
<text name="ALOE_WEIGHT_MORE">
<de>Gewicht erhöhen</de>
<en>Raise the mass</en>
</text>
<text name="ALOE_WEIGHT_CURRENTMASS">
<de>Aktuelles Gewicht: %d kg von %d kg</de>
<en>Current Mass: %d kg of %d kg </en>
</text>
</l10n>
</modDesc>
Regards,
Mathias
Error reading end tag..
5 posts
Page 1 of 1
Error reading end tag..
Error: Not all attributes for human being was found!
- bassaddict
- GIANTS Software | Web/Script Programmer
- Posts: 11983
- Joined: Tue Nov 29, 2011 2:44 pm
- Location: ER, DE
Re: Error reading end tag..
The attacherJoints tag isn't closed correctly, the / is missing.
-
- Posts: 55
- Joined: Sat Nov 10, 2012 7:09 am
Re: Error reading end tag..
Line 34 is one problem.
This is the current state of lines 32 thru 34
Change it to this
Try that and see if the problem is solved.
edit: Bass beat me to it.
This is the current state of lines 32 thru 34
Code: Select all
<attacherJoints>
<attacherJoint index="0>11" jointType="trailerLow" maxRotLimit="20 85 85" minRotRotationOffset="0" allowsJointLimitMovement="false" />
<attacherJoints>
Code: Select all
<attacherJoints>
<attacherJoint index="0>11" jointType="trailerLow" maxRotLimit="20 85 85" minRotRotationOffset="0" allowsJointLimitMovement="false" />
</attacherJoints>
Try that and see if the problem is solved.
edit: Bass beat me to it.
Re: Error reading end tag..
I see this too
shouldn't it be
and vehicle type is cultivator correct
in the game weights uses
Code: Select all
<!--washable dirtDuration="30" washDuration="1" workMultiplier="20" /-->
Code: Select all
<washable dirtDuration="30" washDuration="1" workMultiplier="20" />
Code: Select all
<vehicle type="cultivator">
Code: Select all
<vehicle type="implement">
Platform: PC
Specs: ASUS ROG Strix x570 MB, Ryzen 9 x5950 CPU, 128gig DDR4 Ram and GTX 1660 SC Ultra Graphics Card
Specs: ASUS ROG Strix x570 MB, Ryzen 9 x5950 CPU, 128gig DDR4 Ram and GTX 1660 SC Ultra Graphics Card
Re: Error reading end tag..
Thank you guys!! I'll see if it helps me off with my problem
The reson why the "washable" code is looking like that is that I have disabled it for a little time until I have created the specular file for the textures
The reson why the "washable" code is looking like that is that I have disabled it for a little time until I have created the specular file for the textures
Error: Not all attributes for human being was found!
5 posts
Page 1 of 1