[FS15] Bug Collection Thread v1.4.1

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Melody
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[FS15] Bug Collection Thread v1.4.1

Post by Melody »

Hello everyone,

if you have installed at least patch version v.1.4.1 and encounter an issue, please report it BRIEFLY in this thread using following form:

Code: Select all

• Model/Object:
• Issue:
• Single- or Multiplayer:
• Steps to reproduce: 
Please keep in mind that bugs MUST be reproducable. Please add the exact method to reproduce the bug.

Use this thread only to report issues. Please don't discuss them here!


Fixed in next patch:
  • Spanish translation: Cutter=Cabezal instead of Segadora to avoid conflict with translation of mower
    Image
  • Added support for 8kx8k mod maps
  • Reduced lags in multiplayer with many trees
  • Increased view distance cut trees
  • Increased maximum number of button per gamepad on Mac OS X
  • Fixed crash when exiting the game on Mac OS X 10.11 El Capitan
Graphic Designer @ GIANTS Software
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Octopuss
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Re: [FS15] Bug Collection Thread v1.4.1

Post by Octopuss »

Ever since patch 1.3, windowed mode shows Windows taskbar. It worked as borderless window ever since the game was launched, so I presume this is a bug.
Skullblits
Posts: 2103
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Re: [FS15] Bug Collection Thread v1.4.1

Post by Skullblits »

a reminder. Keep this about bug reports only please.
New to farming? Ask questions here. viewtopic.php?f=893&t=107651

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Carlo1969
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Re: [FS15] Bug Collection Thread v1.4.1

Post by Carlo1969 »

• Model/Object: Any map
• Issue: FS15 can't remember which fields you bought after closing down
• Single- or Multiplayer: Single
• Steps to reproduce: Buy any field, close down FS15, start it up again and your recently bought field is no longer in your inventory.
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don_apple
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Re: [FS15] Bug Collection Thread v1.4.1

Post by don_apple »

Carlo1969 wrote:• Model/Object: Any map
• Issue: FS15 can't remember which fields you bought after closing down
• Single- or Multiplayer: Single
• Steps to reproduce: Buy any field, close down FS15, start it up again and your recently bought field is no longer in your inventory.
Are you using the "Bank of Hagensted" mod by any chance? If yes, please check out the following thread: http://forum.giants-software.com/viewto ... 75#p674446
Gruß/Regards,
don_apple

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Carlo1969
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Re: [FS15] Bug Collection Thread v1.4.1

Post by Carlo1969 »

Thanks Don_Apple. Problem fixed.
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Melody
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Re: [FS15] Bug Collection Thread v1.4.1

Post by Melody »

Vanquis081 wrote:Isn't issues... but can be improved the cameras on all articulated vehicles?? tide a bit, especially the out camera.
m0nk3n wrote:if you want to line up your harvester on the edge of a field and there is trees behind it and you can't see the field. make the camera fade out the trees maybe?

tree choppers <--> non tree choppers

Please only report bugs in this thread. If you have any improvement suggestions, you may post them elsewhere on the forum.
Also please remember to use the form for reporting:

Code: Select all

• Model/Object:
• Issue:
• Single- or Multiplayer:
• Steps to reproduce:
Thanks!
Graphic Designer @ GIANTS Software
Skullblits
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Re: [FS15] Bug Collection Thread v1.4.1

Post by Skullblits »

Object: vehicles. All
Console: Playstation 4
Problem: cannot achieve vehicle top speed. Only achieved with engaging cruise control.
Happens. Trying to drive at full speed. Only works with cruise control enabled.
Patch 1.02
All dlc, aswell as Gold




Tryed at a friends house. Its my controller. Thanks
New to farming? Ask questions here. viewtopic.php?f=893&t=107651

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KITT
Posts: 107
Joined: Tue Apr 07, 2015 2:43 pm

Re: [FS15] Bug Collection Thread v1.4.1

Post by KITT »

• Model/Object: Game
• Issue: Registration of new bales.

Code: Select all

Register vehicle type: MetalFachZ562.metalfach_z562
Error: Running LUA method 'onSavegameLoaded'.
D:/code/lsim2015/build/finalbin/dataS/scripts/main.lua(2181) : attempt to concatenate global 'key' (a nil value)
• Single- or Multiplayer: both
• Steps to reproduce: After adding lines to modDesc of new types of bales.

Code: Select all

<baleTypes>
		<baleType fillType="wheat_windrow" isRoundBale="true" width="1.2" diameter="1.2" filename="baloty120/roundbaleStraw_w120_d120.i3d" />
		<baleType fillType="balery_windrow" isRoundBale="true" width="1.2" diameter="1.2" filename="baloty120/roundbaleStraw_w120_d120.i3d" />
		<baleType fillType="dryGrass_windrow" isRoundBale="true" width="1.2" diameter="1.2" filename="baloty120/roundbaleHay_w120_d120.i3d" />
		<baleType fillType="grass_windrow" isRoundBale="true" width="1.2" diameter="1.2" filename="baloty120/roundbaleGrass_w120_d120.i3d" />
		<baleType fillType="silage" isRoundBale="true" width="1.2" diameter="1.2" filename="baloty120/roundbaleSilage_w120_d120.i3d" />
	</baleTypes>
In 2181-2186 lines should be changed "key" to "baseName".
volvot24
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Re: [FS15] Bug Collection Thread v1.4.1

Post by volvot24 »

Code: Select all
• Model/Object: Stepa FHL 13 AK
• Issue: After update 1.4.1 is it not possible to drive with Joystick.
• Single- or Multiplayer: Singel
• Steps to reproduce: I usually drive Stepa FHL with two joysticks. All the oder things i use with joysticks works lik it did befor the update. The problem came immediately after update to 1.4.1
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b101uk
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Re: [FS15] Bug Collection Thread v1.4.1

Post by b101uk »

volvot24 wrote:Code: Select all
• Model/Object: Stepa FHL 13 AK
• Issue: After update 1.4.1 is it not possible to drive with Joystick.
• Single- or Multiplayer: Singel
• Steps to reproduce: I usually drive Stepa FHL with two joysticks. All the oder things i use with joysticks works lik it did befor the update. The problem came immediately after update to 1.4.1
v1.4.1 split-out the crane and loader function etc thus creating extra crane controls that need binding, so you need to bind axis to the new crane functions so the bindings themselves have the correct controller ordering ([1], [2], [3], [4], etc etc)

also if you want to hand edit the inputBinding.xml, you should remember that while the logical ordering of devices in the game options starts at [1], [2], [3] etc in the inputBinding.xml it starts at device="0", device="1", device="2" etc so:

[1] in-game equals device="0" in the inputBinding.xml
[2] in-game equals device="1" in the inputBinding.xml
[3] in-game equals device="2" in the inputBinding.xml
etc
plays FS15/FS17/FS19/FS22 on PC
:zunge:
Vanquis081
Posts: 295
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Re: [FS15] Bug Collection Thread v1.4.1

Post by Vanquis081 »

• Model/Object: RSM - 1403 (492 CV)
• Issue: more power that Krone (1080 CV)
• Single- or Multiplayer: Single
• Steps to reproduce: attach trailer and work in terrain with elevation.
Vanquish81
PC: - i7 9700k / RTX 2070 Super / G.Skill 32 Gb ram / MSI Z390-A PRO - :PC
Vive_ut_vivas
Posts: 18
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Re: [FS15] Bug Collection Thread v1.4.1

Post by Vive_ut_vivas »

• Model/Object: Game
• Issue: Game shows in main menu "Upgrade to full version" "Get the version of Farming Simulator 15 here" the last part is in a white block that links to the giants site.
• Single- or Multiplayer: Main Menu
• Steps to reproduce: Just start the game, this copy is from Steam received as gift from a friend only free dlc added none paid dlc bought atm.

URL of the link = http://www.farming-simulator.com/buy-no ... gnIndex=22
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j_maybury
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Re: [FS15] Bug Collection Thread v1.4.1

Post by j_maybury »

Massive glitch with Sosnovska map on gold edition, when cows come to feed in the cow shed, the cows flip back and fourth several times then freeze.
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don_apple
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Re: [FS15] Bug Collection Thread v1.4.1

Post by don_apple »

j_maybury wrote:Massive glitch with Sosnovska map on gold edition, when cows come to feed in the cow shed, the cows flip back and fourth several times then freeze.
This belongs in the bug collection thread for the gold add-on: http://forum.giants-software.com/viewto ... 68&t=87838
The issue with the cows is already listed there.
Gruß/Regards,
don_apple

Apple iMac 27" (2017), Quad-Core i7 4.2 GHz, 48GB, AMD Radeon R580 8GB
Bitte benutzt das öffentliche Forum für Supportfragen und nicht PN/Please use the public forum for support questions and not PM
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