[FS15 GOLD Edition] Bug Collection Thread v1.0.0

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Melody
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[FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by Melody »

Hello everyone,

if you have installed GOLD Edition/Add-On and encounter an issue, please report it BRIEFLY in this thread using following form:

Code: Select all

• PC/Mac/Console:
• Model/Object:
• Issue:
• Single- or Multiplayer:
• Steps to reproduce: 
Please keep in mind that bugs MUST be reproducable. Please add the exact method to reproduce the bug.

Use this thread only to report issues. Please don't discuss them here!


Rough Translation from the German bug report section

Currently reported:
- [ALL] Crystal: lugs of the rear tires peek through the mudguard in cabin view
- [ALL] Kverneland Optima V: power demand is too high
- [ALL] Rostselmash Acros/Torum: helper requires more space on the headland than larger harvesters
- [ALL] Rostselmash Acros/Torum: Unloading speed too high
- [ALL] Kverneland Optima V: Working width in the shop specified incorrectly (Should be = 4,5m)
- [ALL] Map: No grinding sound at the BGP bunker
- [ALL] Map: Performance / FPS drops as one moves on the farm towards the river and also to other places in the map
- [ALL] Kverneland Optima V: swap wheels
- [ALL] Kverneland DL: exchange wheels
- [ALL] Tatra 6x6: The saddle plate is too far forward, colliding with outriggers of Fliegl manure semitrailers etc.
- [ALL] Tatra 6x6: "trailerLow" too deep
- [ALL] Tatra 6x6: speedometer shows at 65km/h 80km/h
- [ALL] Tatra 6x6: illuminator front bumper - indicator missing (currently only in the auxiliary lights available)
- [ALL] Kverneland Accord: correct bout markers
- [ALL] ACROS 595 PLUS and Torum 760: No hitch available
- [ALL] Map: Detail error under road
- [ALL] Map: You cannot tip silage with showels into the feeding troughs. Only works after you've loaded it onto trailers
- [ALL] Map: cesspit at Stall check (content / level / Earth)
- [ALL] Map: unevenness after the wooden bridge please remove, you end up quickly in water
- [ALL] Map: Northeast of the bakery driveway correction / improvement
- [ALL] Map: drain tubes filled with dirt- / grass texture
- [ALL] Map: loading trailers from the silo works very often (or always) only in one direction
- [ALL] Zetor Crystal: rear wheels are not original (?)
- [ALL] Map: Granary (large) and bakery have basically the same prices, prices fall always at the same time to the same value
- [ALL] Map: Uneven terrain, for example field 15 (northern region) and 20 (southern area), equipment not working correctly
- [ALL] Map: Tree hangs in the air
- [ALL] Map: gap
- [ALL] Map:. Dugout too high (bottom panel)
- [ALL] Meadow near field 8 cannot be fully mowed
- [ALL] Meadow cannot be fully mowed
- [ALL] Helper: Niva taillights in red are white instead
- [ALL] Rostselmash RSM 1403 - Adjust texture on joystick incorrectly, middle button = adjust reel
- [ALL] Rostselmash Niva: Incorrect tire track
- [ALL] Rostselmash Niva: hydraulic Sound runs constantly when cutter hitched
- [PC] Rostselmash Niva: Different hash between Steam- and Amazon version, although version number is equal
- [ALL] Rostselmash Acros: grain tank plane passing through the model
- [ALL] Rostselmash Acros: window directly on the grain tank is not displayed or missing; gaps in the grain tank
- [ALL] Rostselmash Acros / Torum: - inclined conveyor without cutterbar during road travel too low
- [ALL] Rostselmash Torum: Tipping point is too far outside
- [ALL] Rostselmash Power Stream: No canola cutter available
- [ALL] Zetor Major: Check Front hydraulic, lowest position
- [ALL] Zetor Major: The steering wheel gets dirty
- [ALL] Zetor Proxima: Remove spacer bar and adjust lower link distance
- [ALL] Zetor Forterra: Front hydraulic lifts not far enough
- [DEDI] WebStats LiveMap: map picture is not generated (as in Modmaps before patch 1.3)
- [ALL] Cows: Animation freezes when eating at trough


Won't be fixed, not reproducable or on purpose

- [ALL] Farmtech TDK: hitch height trailerAttacher
- [ALL] Farmtech TDK: Collision on load area
- [ALL] Missions: The Mission Pictures are not updated
- [ALL] Map: Maintenance pit in the hall
- [ALL] Rostelmash Power Stream 700 and 900: No rapeseed table available
- [ALL] Map: Help box under Map (?)
- [ALL] Map: Extend wooden bridge (?)


Last updated 04.11.2015 13:13 CET
Graphic Designer @ GIANTS Software
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b101uk
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by b101uk »

PC
single player (assumes MP too)

issue:
there is a gap underneath the road between the road modal and terrain mesh on the western side of the road at approximately [94,671] shown on the mini-map, so the terrain mesh vertex want raising slightly.

Image
plays FS15/FS17/FS19/FS22 on PC
:zunge:
disco429
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by disco429 »

pc
cows sosnovka map
cows freezing at feeding trough
multiplayer
feed straw then grass to 20 cows inside building

Image
sanityfree
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by sanityfree »

Maybe not a bug but an oversight:

The Torum 760 claims to be able to process corn, but there is no corn header available for it.
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Der_Tod
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by Der_Tod »

In FS you can use every corn header for every combine (but the header should not be wider as the pipe's length).

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Der_Tod
Wenn der Tod kommt, ist Sense.
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enzosnext
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by enzosnext »

PC
Niva free Mod
Hashcode difference
Multiplayer
Try and get 2 players to join an MP game, one who is a Steam game and the other who is Giants Direct version, they cannot join same mp session due to the zip hashcode difference
Modding Central http://modcentral.co.uk/
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GaryP
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by GaryP »

Just started playing. Field 19 has ghost wheat that appears and disappears while you're harvesting.
I thought it was me and hired a worker. After the worker got 1/2 way around, the wheat where he harvested reappeared again and I could not harvest it.
I've never seen this in the game before.
sanityfree
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Joined: Sat Apr 04, 2015 4:27 pm

Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by sanityfree »

GaryP wrote:Just started playing. Field 19 has ghost wheat that appears and disappears while you're harvesting.
I thought it was me and hired a worker. After the worker got 1/2 way around, the wheat where he harvested reappeared again and I could not harvest it.
I've never seen this in the game before.
That happened in the core game as well. I think it has something to do with the way the game codes whether x piece of ground has crop on it or not. It only shows the model for crops every so often (distance wise) so it's possible to harvest the space where the model on each side of the row is anchored but miss the space between. Then when you run over that seemingly open space with a combine, you're actually harvesting from that planted space that doesn't have a crop model anchored to it. The combine model plays the animation for harvesting anytime it detects harvestable ground passing under the collision box of the header, so you see "phantom" crops appearing inside the header.

I've had that happen with all crops before the gold expansion.
somethingonmyshoe2
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by somethingonmyshoe2 »

Image
sanityfree
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by sanityfree »

I don't have a screenshot but on PC there is a levitating tree at 1168, 878.
sanityfree
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by sanityfree »

Also, vehicles and implements clip through road signs and the like without knocking them down.
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b101uk
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by b101uk »

sanityfree wrote:Also, vehicles and implements clip through road signs and the like without knocking them down.
I do miss road signs etc being physical objects that could be knocked over (though not like the early fs13 signs which could be quite solid sometimes) - I guess a compromise must be struck somewhere between what we have now and what we had before, like what we had in late fs13 or was it early fs15 when signs were easy to knock over.
plays FS15/FS17/FS19/FS22 on PC
:zunge:
Jima
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by Jima »

The BGP doesn't make the grinder sound when you feed it silage.
Devilio5
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by Devilio5 »

i have bought field 23. and every time i restart the game the field no longer belongs to me and i have to buy it again
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Der_Tod
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Re: [FS15 GOLD Edition] Bug Collection Thread v1.0.0

Post by Der_Tod »

Devilio5 wrote:i have bought field 23. and every time i restart the game the field no longer belongs to me and i have to buy it again
That's a problem with the BankOfHagenstedt Mod:
http://forum.giants-software.com/viewto ... 34&t=88011

Regards
Der_Tod
Wenn der Tod kommt, ist Sense.
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