FS16 Bug Collection

Navan
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Joined: Wed Sep 16, 2015 4:18 pm

Re: FS16 Bug Collection

Post by Navan » Fri Oct 02, 2015 1:39 am

Love the update today that hired workers now stop when they're done on a partially completed field and seem to be smarter on going the direction that's unfinished. It also seems night is no longer so dark (had no issues with that myself though).

That said i wish i could say nothing was new, but it seems the tedder won't automate anymore. Telling the worker to take over, they just drive one row then stop. Next i seem to be experiencing a random crash. It only happened twice and second time gave ability to report, first froze the phone enough to kill the report app from starting.

Crash points i can't say much on except the pond on the grass field south of the starting field causes the worker with the largest loading wagon to get stuck sometimes.

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hasab
Posts: 139
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FS16 Bug Collection (1.0.0.9)

Post by hasab » Sun Oct 04, 2015 2:57 pm

Version 1.0.0.9 / Android 4.4.2 / Single player.
Tedder automation failure: I can confirm, "the tedder won't automate anymore. Telling the worker to take over, they just drive one row then stop".
So now I have to leave the meadows for a few game-hours to dry itself, then I can use the baler. Or drive it manually. :-(

Navan
Posts: 101
Joined: Wed Sep 16, 2015 4:18 pm

Re: FS16 Bug Collection

Post by Navan » Mon Oct 05, 2015 6:13 am

Actually happy discovery, the baler is working without drying, guessing that might be related to why the tedder is bugged. Loading wagon as well don't require tedder, but perhaps that is as it should be there?

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hasab
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Re: FS16 Bug Collection

Post by hasab » Mon Oct 05, 2015 7:32 am

Good discovery, thanks! *thumbsup*
I thought that using the baler without the tedder may worth a try but you were the quicker who actually tried it. It worked also in the FS14.
(I hope the bales wont be moldy because of the wet grass! :lol: )

Navan
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Re: FS16 Bug Collection

Post by Navan » Tue Oct 06, 2015 12:09 am

Was more a happy accident when i tapped activate with baler attached while moving it out of the way and seeing the bale % go up.

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hasab
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Re: FS16 Bug Collection

Post by hasab » Tue Oct 06, 2015 1:18 am

It is the same bug as in the FS14. When I bought a meadow, first time I had to tedder after mowing but then I could use the baler right after the mowing, even if the grass was not dry.
Perhaps all will be fixed in the next update.
Last edited by hasab on Tue Oct 06, 2015 8:52 am, edited 1 time in total.

Navan
Posts: 101
Joined: Wed Sep 16, 2015 4:18 pm

Re: FS16 Bug Collection

Post by Navan » Tue Oct 06, 2015 1:30 am

Ah explains why in 14, cause i distinctly recall having to use the tedder before the baler, but i never tried without tedder after that.

Navan
Posts: 101
Joined: Wed Sep 16, 2015 4:18 pm

Re: FS16 Bug Collection

Post by Navan » Sat Oct 10, 2015 8:43 pm

So in relation to honking to call transport for loaded harvester.

As i mentioned in tips, right now two empty semi and trailer setup seems to prevent either from coming to unload the harvester. Found out some more that it seems a nearly filled trailer will at least cause the empty to respond when the harvester wouldnt be able to unload everything (pleasant surprise! Really love this feature).

This might have something to do with having multiple empty trailers or the fact that I exclusively use the biggest trailer since i could afford it.

Additionally, this could be due to the corn header on the new Hamilton combine or the use of the semi and trailer, but after loading up, if the truck tries to do a U-turn around the combine, it ends up striking it and either gets struck or knocks the combine at an angle. Could be related to the corn header bug on the New Hampshire (the bug of it still hitting when not active and folded), as I've not witnessed the truck do this to the other header, yet.

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hasab
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Re: FS16 Bug Collection

Post by hasab » Sat Oct 10, 2015 9:28 pm

I just realized that the honk for trailer trick does not work with the potato harvester and tractor+big tipper combo. I can honk all night long but the tractor with the big red tipper just stay and doesnt move an inch.

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FeldwebelNL
Posts: 62
Joined: Fri Nov 07, 2014 10:38 pm

Re: FS16 Bug Collection

Post by FeldwebelNL » Sat Oct 10, 2015 11:15 pm

Don't know if this is the proper place but could you please do something about the growth / time?
It goes way too fast. By the time I have reseeded one piece of land the other is already in the next stage.
The pc version has the feature where you can change the speed of growth and time. Please implement it in the mobile version.

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hasab
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Re: FS16 Bug Collection

Post by hasab » Sat Oct 10, 2015 11:33 pm

FeldwebelNL wrote:Don't know if this is the proper place but could you please do something about the growth / time?
It goes way too fast. By the time I have reseeded one piece of land the other is already in the next stage.
The pc version has the feature where you can change the speed of growth and time. Please implement it in the mobile version.
Platform? Op. Sys? Game version? But anyway it does not seem fine... I can sow 4-5 fields until the first can be harvested.

bdbssb
Posts: 190
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Re: FS16 Bug Collection

Post by bdbssb » Sun Oct 11, 2015 3:44 am

Cloud saves from my iPhone aren't showing up on my iPad. I'm logged in to the same iCloud and game centre accts but they're not visible on my ipad

Navan
Posts: 101
Joined: Wed Sep 16, 2015 4:18 pm

Re: FS16 Bug Collection

Post by Navan » Sun Oct 11, 2015 3:15 pm

On game speed and sowing and it would be nice to control it some. As for your particular issue, that does seem odd. How many tractors, what equipment and what harvester? Are you doing everything manually or using workers?

Using max equipment and relying on the hired worker (oriented to reduce collisions) I've got a setup running where i can plow, sow, fertilize, and harvest all 7 fields in the northwest corner. This makes me think what you describe sounds bug like, as the cheapest setup following this style should handle the first 3 with time to spare. What i do is run one tractor for each task and the truck sits waiting to be called to unload the harvester (tractor and trailer would work here). Also I rarely do anything manually as the hired worker let's me get the next task under way. I've also got left over tractors handling the grass fields for slurry. If curious i could post a more detailed description of what i do(this would get to long here).

Navan
Posts: 101
Joined: Wed Sep 16, 2015 4:18 pm

Re: FS16 Bug Collection

Post by Navan » Sun Oct 11, 2015 3:56 pm

Grass drop at biogas. The worker gets stuck on bin 1 once it is filled regardless of the other two's status.

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Willard123
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Re: FS16 Bug Collection

Post by Willard123 » Mon Oct 12, 2015 4:17 pm

I sure like the first presentation above (by JayKamEm). It pretty-much captures all the bugs I am experiencing.

Thank you, Stegei. Wish you and your team all the best in resolving these issues. This is one of the best apps out there; can't wait to get back at it.

Does anyone know why I can't sync my files to the cloud? I can select select a file, a destination (like "A"), and start the feature. But always end up with an error message to check the wifi connection (I am connected).

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