I've currently been playing FS14 but since it's the same issue and there is much less activity in the FS14 sub forum and I'm considering getting FS16 I'm posting here. I understand there is actually an FS developer (M.A.R.C.) participating here?
The problem with 'workers' getting stuck is one of the most annoying bugs in the games. Don't underestimate the importance of getting rid of it. Both the getting stuck on obstacles as on each other when two workers on adjoining fields for instance run into each other.
I had already understood myself that moving all obstacles away from the 'workable area' would create an unrealistic landscape, so not an ideal option. In my opinion there is a much more elegant solution to the problem though. I'm not a programmer but I know enough about it to know that what I'm about to suggest is very feasible to implement.
Both these types of 'collisions' could be prevented by an additional "collision avoidance algorithm" that could be added to the 'AI'. The AI is currently very simple. Too simple. It shouldn't be too hard to let the AI follow a path around obstacles or other AI paths, just as real people would do in such instances. You can achieve quite a lot with a few simple IF-THEN(-ELSE) rules for instance. Just let the workers follow a slightly longer path to avoid the obstacle and have it re-enter the field at the next return stroke coming from a different direction as best as possible. If it has to 'miss' a bit of field so be it, although it could always cover small bits at a 90 degree angle if necessary. Like veer to the side before reaching the end of the field, do an almost U-turn in the other direction to cover the end bit of the field at 90 degrees and then do the mirror manoeuvre to get back on the return stroke.
Same with workers colliding with each other. The path of the workers is 'known' as soon as they are started and the coming collision can be known too. One worker could pause in time or slow down beforehand, just like in the real world, to avoid the collision. Different tools could be assigned a different logical hierarchy, especially important with more than one worker on the same field, so a plough gets priority to finish his work before sowing takes place. And harvesting is done before a ploughing worker thread would destroy the crop.
Another thing. A bit off-topic here perhaps but this forum isn't exactly brimming with activity so it shouldn't really be a problem. Could someone tell me whether FS16 also has in-game purchases of machinery and not just coins? I can't find that information anywhere. It is either not the case or a well kept secret. I don't like this concept where you have to make additional purchases to complete a basically incomplete game. If I'd buy all machinery in FS14 I'd have to spend €10, which is way too much. Just let people pay one time for the game and that's it. If people want to buy game money to speed things up that could be acceptable as long as game progress isn't made extremely difficult, slow and tedious without purchasing 'coins'.
I also don't like the limit of 45 items in your 'garage' in FS14. Does FS16 have such a limit too? I ran into it much sooner than I expected and it's seriously inconvenient and spoils the fun of the game. And games should be fun right? I have earned the money to buy more equipment to avoid lots of driving around but can't because of this limit. It feels as if it is meant to push people to buy/unlock the bigger machinery of which you need less to do the same amount of work. For instance, I currently have 6 sowing machines and 10 Lambo R7's to get things moving a bit, but would like more. Sowing is mostly the bottleneck. With enough of those you can make adequate progress ('Normal' game) but it's a bit of a hassle. I can sell off some equipment of which I have multiple items too but it's just handy to have more of certain things to avoid moving equipment around. The bigger equipment you can buy with real money is quickly a bit overkill though with the relatively small fields in the game, so they remain unused. By the time you would get more use for them because you have more fields you don't really need them anymore to reach the point where you have bought all the fields, which in turn you don't really need anymore because you already have all the equipment you want/can get. And some of them are horrible to farm anyway because of the above obstacles problem so you don't use them. The 'Achievements' like 5 and 10 million in money aren't really a motivation for me to keep playing in what by then has become more like grinding and paying real money for bigger capacity machines that would bring me there faster merely to get such an achievement is just not on. I'll play it now and then just for the fun of playing but without a real game goal to achieve any more.