Farming Simulator 19: Farm like never before!

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AgPro Farms
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Re: Farming Simulator 19: Farm like never before!

Post by AgPro Farms » Tue Oct 09, 2018 7:31 pm

Yes, I have all of the MR mods installed. Don't know that I ever tried the combo without those installed. I'll check that out on my test map. I just know on WB Hills, max speed with the SeedHawk loaded and QT with the drill in the ground was 3mph. I wish it would work with the big Challengers. I was disappointed in the QT in 17; it was the workhorse for my farm in 15, but didn't seem like the same tractor in 17. Thanks for info tho, Faelandaea.
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Peter Griffin
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Re: Farming Simulator 19: Farm like never before!

Post by Peter Griffin » Tue Oct 09, 2018 8:28 pm

AgPro Farms wrote:
Tue Oct 09, 2018 7:31 pm
Yes, I have all of the MR mods installed. Don't know that I ever tried the combo without those installed. I'll check that out on my test map. I just know on WB Hills, max speed with the SeedHawk loaded and QT with the drill in the ground was 3mph. I wish it would work with the big Challengers. I was disappointed in the QT in 17; it was the workhorse for my farm in 15, but didn't seem like the same tractor in 17. Thanks for info tho, Faelandaea.

If you're on ps4 like your signature says then you don't have MR mod since it are pc only. Youre thinking about 4real mods not more realistic mod

ErwinR55
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Re: Farming Simulator 19: Farm like never before!

Post by ErwinR55 » Tue Oct 09, 2018 8:33 pm

drb wrote:
Tue Oct 09, 2018 6:21 am

ErwinR55 wrote:
Mon Oct 08, 2018 10:28 pm
I am 100000% sure, I used to work for Lely at that factory. Those things are all Fella.
Perhaps we get Fella then if they want to reuse those specific models.
You get me wrong, The Lely Splendimo, Lely Lotus, Lely Hibiscus are not used in the machine line from Agco. They do not like those machines enough, cause they have Fella for those. They might use some of the techniques in new products from Fella from these Lely machines, and maybe, maybe they can be convinced to also restart to build some Lely Lotus models, cause to be frank, they were the best tedders on the market, so the demand for them is still high. But they cannot re-use the Lely models from the game, except for the Tigo, to be in the game under a different brand than Lely. But I won't be surprised if they would add the new Fendt square Big Baler and a Fendt Roundbaler (previously Lely Welger baler) as new models in the game, together with the Fendt Tigo.
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AgPro Farms
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Re: Farming Simulator 19: Farm like never before!

Post by AgPro Farms » Tue Oct 09, 2018 10:52 pm

Peter Griffin wrote:
Tue Oct 09, 2018 8:28 pm
AgPro Farms wrote:
Tue Oct 09, 2018 7:31 pm
Yes, I have all of the MR mods installed. Don't know that I ever tried the combo without those installed. I'll check that out on my test map. I just know on WB Hills, max speed with the SeedHawk loaded and QT with the drill in the ground was 3mph. I wish it would work with the big Challengers. I was disappointed in the QT in 17; it was the workhorse for my farm in 15, but didn't seem like the same tractor in 17. Thanks for info tho, Faelandaea.

If you're on ps4 like your signature says then you don't have MR mod since it are pc only. Youre thinking about 4real mods not more realistic mod
That's correct Peter. I was thinking they were called More Realistic mods, and forgot it was actually the 4Real mods I was thinking of.
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drb
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Re: Farming Simulator 19: Farm like never before!

Post by drb » Tue Oct 09, 2018 11:37 pm

ErwinR55 wrote:
Tue Oct 09, 2018 8:33 pm
You get me wrong, The Lely Splendimo, Lely Lotus, Lely Hibiscus are not used in the machine line from Agco. They do not like those machines enough, cause they have Fella for those. They might use some of the techniques in new products from Fella from these Lely machines, and maybe, maybe they can be convinced to also restart to build some Lely Lotus models, cause to be frank, they were the best tedders on the market, so the demand for them is still high. But they cannot re-use the Lely models from the game, except for the Tigo, to be in the game under a different brand than Lely. But I won't be surprised if they would add the new Fendt square Big Baler and a Fendt Roundbaler (previously Lely Welger baler) as new models in the game, together with the Fendt Tigo.
Looks like I got my wires crossed: I checked the Fella brand page on the AGCO site, saw me a windrower that looked mighty similar to the Hibiscus, and assumed. :blushnew: I've never been good at telling brands apart by the small details - thanks for clarifying. You really know your Lely!

I agree with you about other Fendt additions being a possibility - New Holland's had a monopoly on the balers for some time now in the base game.

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Re: Farming Simulator 19: Farm like never before!

Post by adriancos » Wed Oct 10, 2018 9:48 am

Faelandaea wrote:
Tue Oct 09, 2018 6:24 pm
AgPro Farms wrote:
Tue Oct 09, 2018 1:24 am
What has me wondering about the Bud's is that the Seed Hawk is back in or Vaderstad rather. In 17, i attempted to work the Seed Hawk with the QuadTrac on Westbridge with no success (3mph). To me, this begs the question of what will the Seed Hawk be pulled by? I never ran the BB's, did it pull the SeedHawk at a higher speed than 3mph? Will the 9R make an appearance as a candidate for working the new drill combo? Hate speculating about what might be coming soon, but just know that I was by no means impressed with the QT pulling that rig. Thoughts? :hmm:
Were you using MR mod or something? That doesn't sound right. My default Quad can pull all the big bud implements at their designated speeds. However I have used MR in the past and that mod is anything but "More Realistic" ... more like just "More of a Pain in the ar**". It adds no realism, but it certainly does throw in a LOT of random friction that makes all tractors feel like you are working in mud/slop conditions. LOL.
you have no idea what you are talking regarding MR, but that is not your fault, it is Giants because they made vanilla machines in their games act more like race/street cars, not real life tractors/harvesters
MR mod is fixing part of that problem

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Re: Farming Simulator 19: Farm like never before!

Post by Smith Modding » Wed Oct 10, 2018 2:07 pm

I disagree. The MR mod tries to add realism but goes overboard with it. I mean if you have 100HP over the recommended HP you should be able to go down a level field at the top working speed. But you can't. Also, braking is awful, even on cars, which irl isn't true (and I drive so I should know). Even small tractors take forever to get up to speed, which again doesn't happen as our Kuboda gets up to speed pretty quickly
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Re: Farming Simulator 19: Farm like never before!

Post by RODHA » Wed Oct 10, 2018 3:09 pm

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ErwinR55
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Re: Farming Simulator 19: Farm like never before!

Post by ErwinR55 » Wed Oct 10, 2018 8:37 pm

drb wrote:
Tue Oct 09, 2018 11:37 pm
You really know your Lely!
I should, or I should have been fired a long time ago :P
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Faelandaea
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Re: Farming Simulator 19: Farm like never before!

Post by Faelandaea » Thu Oct 11, 2018 1:25 am

Smith Modding wrote:
Wed Oct 10, 2018 2:07 pm
I disagree. The MR mod tries to add realism but goes overboard with it. I mean if you have 100HP over the recommended HP you should be able to go down a level field at the top working speed. But you can't. Also, braking is awful, even on cars, which irl isn't true (and I drive so I should know). Even small tractors take forever to get up to speed, which again doesn't happen as our Kuboda gets up to speed pretty quickly
Add to that the fact that MR makes the Follow Me mod ... which is a FAR more useful mod ... go absolutely spastic when relocating a line of equipment from one spot to another. MR installed = vehicles start going in drastic circles and going crazy. It also caused Courseplay vehicles to have a mad time steering as well LOL.

MR has the right idea, but yeah, just like you said ... they went WAY overboard with it. Having experienced some of the equipment featured in the game in real life, there is no way a QT is going to have trouble with a Seedhawk pulling it down to 3 MPH LOL. However I am starting to believe that some MR fanbois refuse to believe that modern equipment can go any faster than their old tractors from the 1940's. ~shrug~
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Re: Farming Simulator 19: Farm like never before!

Post by Gimli54 » Thu Oct 11, 2018 5:20 am

Being a Case IH die hard fanboy I would have to agree a quadtrack would pull the seed hawk very well it’s what it was designed to do I could see it doing 3mph on a steep incline maybe after it just filled up the seed cart so it’s pulling max capacity of the drill and cart but even then the quadtrack was made to be the beast that could

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Re: Farming Simulator 19: Farm like never before!

Post by RODHA » Thu Oct 11, 2018 9:37 am

ErwinR55 wrote:
Wed Oct 10, 2018 8:37 pm
drb wrote:
Tue Oct 09, 2018 11:37 pm
You really know your Lely!
I should, or I should have been fired a long time ago :P
Wait what? You back to Lely? :confusednew:
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Re: Farming Simulator 19: Farm like never before!

Post by yumi » Thu Oct 11, 2018 2:21 pm

Faelandaea wrote:
Thu Oct 11, 2018 1:25 am
Smith Modding wrote:
Wed Oct 10, 2018 2:07 pm
I disagree. The MR mod tries to add realism but goes overboard with it. I mean if you have 100HP over the recommended HP you should be able to go down a level field at the top working speed. But you can't. Also, braking is awful, even on cars, which irl isn't true (and I drive so I should know). Even small tractors take forever to get up to speed, which again doesn't happen as our Kuboda gets up to speed pretty quickly
Add to that the fact that MR makes the Follow Me mod ... which is a FAR more useful mod ... go absolutely spastic when relocating a line of equipment from one spot to another. MR installed = vehicles start going in drastic circles and going crazy. It also caused Courseplay vehicles to have a mad time steering as well LOL.

MR has the right idea, but yeah, just like you said ... they went WAY overboard with it. Having experienced some of the equipment featured in the game in real life, there is no way a QT is going to have trouble with a Seedhawk pulling it down to 3 MPH LOL. However I am starting to believe that some MR fanbois refuse to believe that modern equipment can go any faster than their old tractors from the 1940's. ~shrug~
I think the main problem is that you don't realize in the game the real speed and the real slopes.
More Realistic is using only physics and if you look at the numbers you will understand that it performs as it should. Slopes in the game are in some map near 20% or 30% that actually would be something you can find in mountains. The problem is you don't feel this by driving in the game and so you don't understand why your vehicle cannot climb it.
More Realistic mod creator spent a lot of time explaining this on other forums and I know he made a great jobs again.
It's just up to you not to like how the game perform with this mod and not use it. But please don't say the mod is crap.
moreRealistic fan !
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Give a try to ContractorMod!

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Faelandaea
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Re: Farming Simulator 19: Farm like never before!

Post by Faelandaea » Thu Oct 11, 2018 8:05 pm

Quote me where I said it was crap. I said nothing of the like. I stated that in my tests, which as you clearly know were on a level map without hills, the strongest tractors in the game couldn’t pull an implement any more than 3-5 mph. And for me that is no bueno.

It’s nice that folks try to do stuff with physics In this game, but they forget this is just a game and not a simulation. It’s just not capable of handling that sort of thing realistically at all. The game may have “simulator” in the title ... but hey ... so does Goat Simulator.

Still, even with all of that said, I never said it was crap. I just said it was anything but realistic. MR is no more realistic than the default game is. I know a lot of folks who are real world farmers with modern equipment who tried it and agree with me. Simply said it just takes one set of limitations and replaces it with another set of limitations. That’s all. But, hey, it’s cool. We can just change all my words around however. This is a forum, after all, right? Lol. I also never said anything about hills. I was very clear in that regard. Oh well.
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Re: Farming Simulator 19: Farm like never before!

Post by Mobias » Thu Oct 11, 2018 8:17 pm

The one thing I always try to bare in mind with MR is that it stands for 'more realistic'. It doesn't stand for 'totally realistic'. All it tries to do is add a bit more realism to the physics over the base game.

I like MR, despite its failings. I like that fact it adds more weight and detailed animation to the handling of tractors particularly. The vanilla game physics just seem so under developed in comparison. I really hope with FS-19 there's bit more of the sense of weight MR brings without over the top-ness of how it effects certain combinations of vehicles and implements. The Quad Track and Seed Hawk being a good example.

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