[FS19] Giants Mods this week

SimFarmer1
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Joined: Wed Dec 12, 2018 5:35 am

Re: [FS19] Giants Mods this week

Post by SimFarmer1 » Thu Jan 10, 2019 7:06 pm

Use PlaceAnywhere and hit "8" to place objects anywhere... don't have to own the land. If you later buy the land with an object on it, and then try to sell... You then have to sell the placeable again though.

What this does allow and so great in this instance though,is for placing sell-point placeables (mods) to help fill out a map like "Rolling Hills" to have multiple sell-points without having to be a GE guru.


Oh yeah... Hi, long time lurker first time poster. :search:

sootysax
Posts: 65
Joined: Mon Feb 10, 2014 5:24 am

Re: [FS19] Giants Mods this week

Post by sootysax » Thu Jan 10, 2019 9:09 pm

justin926 wrote:
Thu Jan 10, 2019 8:16 am
Will there the Follow Me Mod coming out anytime soon.
Decker expressed interest in converting some of his mods for FS19. Haven't seen any activity on Github for quite some time however. I'm assuming, like many other important modders, he isn't happy with the LUADOC and the changes in FS19

Gogi97
Posts: 4
Joined: Thu Jan 10, 2019 11:49 pm

Re: [FS19] Giants Mods this week

Post by Gogi97 » Thu Jan 10, 2019 11:52 pm

Hope you make tajfun winch for consoles too... logging without einch isnt same...

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Colin_TJ
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Re: [FS19] Giants Mods this week

Post by Colin_TJ » Fri Jan 11, 2019 1:02 am

Any news where oxygendavid maps in in pipe line how many mods before it? Can't play game till it gets here as its waist of time and effort to start over once it hits modhub... 😂
PlayStation 4 FS19/ PC FS17 :coolnew:
Game Tag: Colin_TJ :hi:

livesea72
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Joined: Tue Jan 10, 2017 9:22 am

Re: [FS19] Giants Mods this week

Post by livesea72 » Fri Jan 11, 2019 2:22 am

Colin_TJ wrote:
Fri Jan 11, 2019 1:02 am
Any news where oxygendavid maps in in pipe line how many mods before it? Can't play game till it gets here as its waist of time and effort to start over once it hits modhub... 😂
some time in February at current release rate. I have 180 hours and not sure why people are forcing themselves not to play the game, i mean i could see if it was so broken you had to wait. I personally find both maps better than GCV i hated the layout with a passion and was only playable after getting the refill placeables and i still put less than 40 hour in it.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro/FS19 ps4pro

turftiger2008
Posts: 1
Joined: Wed Dec 12, 2018 1:18 am

Re: [FS19] Giants Mods this week

Post by turftiger2008 » Fri Jan 11, 2019 2:39 am

come on please; new mods and sound fix updates; gee same ole skin mods and junk mods gets old

livesea72
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Re: [FS19] Giants Mods this week

Post by livesea72 » Fri Jan 11, 2019 10:45 am

We got the disable camera collision mod THANK YOU GIANTS *thumbsup*
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro/FS19 ps4pro

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Guil
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Re: [FS19] Giants Mods this week

Post by Guil » Fri Jan 11, 2019 11:05 am

Colin_TJ wrote:
Fri Jan 11, 2019 1:02 am
Any news where oxygendavid maps in in pipe line how many mods before it? Can't play game till it gets here as its waist of time and effort to start over once it hits modhub... 😂
Near the end of the list I'd imagine. Seemingly he uploaded it and then pulled it out to make changes and then uploaded again.

eric21
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Joined: Thu Mar 13, 2014 6:48 pm

Re: [FS19] Giants Mods this week

Post by eric21 » Fri Jan 11, 2019 2:17 pm

No he submitted it but there's a huge wait

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Colin_TJ
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Re: [FS19] Giants Mods this week

Post by Colin_TJ » Fri Jan 11, 2019 7:41 pm

Its cool. 150 left to de tested. And it was 201 like few days ago. Going well lol
PlayStation 4 FS19/ PC FS17 :coolnew:
Game Tag: Colin_TJ :hi:

eric21
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Re: [FS19] Giants Mods this week

Post by eric21 » Fri Jan 11, 2019 8:43 pm

Don't forget some of them have to be 're submitted

livesea72
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Re: [FS19] Giants Mods this week

Post by livesea72 » Fri Jan 11, 2019 9:13 pm

The trailer farmhouse fits ravenport map theme. too bad it 74 slots.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro/FS19 ps4pro

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Husqvarna TS 352
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Location: On the Moon

Re: [FS19] Giants Mods this week

Post by Husqvarna TS 352 » Fri Jan 11, 2019 10:58 pm

I've never really had slot issues, always like to keep my farm small *thumbsup*
~ Xbox One - Estancia Lapacho Sheep Farm but also do Straw - Love Placeable Pond Mod - Patiently waiting for Seasons ~

Gwilson0710
Posts: 2
Joined: Sat Jan 12, 2019 4:46 am

Re: [FS19] Giants Mods this week

Post by Gwilson0710 » Sat Jan 12, 2019 4:53 am

It sure would be nice for a tree mod for console

Preble 818
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Re: [FS19] Giants Mods this week

Post by Preble 818 » Sat Jan 12, 2019 5:09 am

Gwilson0710 wrote:
Sat Jan 12, 2019 4:53 am
It sure would be nice for a tree mod for console
Well you have a Christmas tree. I mean I'm sure that's not what you had in mind but still lol. Kind of stinks cause I'm sure dog face submitted that a while before Christmas but I guess that's the breaks. At any rate it is a tree.
Playing on PS4 in Ohio, USA.

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