Farming Simulator 22: Let the good times grow - this Fall!

cmjustice85
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by cmjustice85 »

Will finally get the option in the base game to change to bushels instead of liters for us dumb Americans lol
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faruk9154
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by faruk9154 »

There should be contamination colors according to the ground textures. Like in ''Real dirt color mod''. Also, make the amount of contamination in vehicles realistic. Even with overuse of the vehicles in FS19, some vehicles got slightly dirty. This is unrealistic and very disturbing. Also, there should also be watering now. Water must be important in agriculture in FS22.
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1ymeric
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by 1ymeric »

Let's be honest here. For all the PC players (and consoles of course) out there what I think we care about the most is a better optimized game. Better performance, better mechanics, and just a game that we actually paid for. FS19 while is was a great game, it wasn't up to par with what it should have been.

To address the graphics debate, I think the graphics are fine (a little more options with notes of performance impact under them would he amazing) but we need more access to shaders and/or graphical mods at the VERY least.

And for me personally what I hope for is two thing...1 - that they add the ability to access your Mouse, Wheel, or Xinput controls IN game not have to quit and go through all the loading.

2 - That forestry logging gets a better remake. All forestry equipment in fs19 was dodgey to say the least and had all sorts of glitches. Fs17 had much better log handling and many less bugs for loafing said logs.

In conclusion I really hope this game turns out..because they're in for a massive outrage if it's just another fs19 with "built in seasons".
Drmattymd
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Drmattymd »

1ymeric wrote: Sat May 22, 2021 8:54 am

And for me personally what I hope for is two thing...1 - that they add the ability to access your Mouse, Wheel, or Xinput controls IN game not have to quit and go through all the loading.
You can already do that in 19, dont see why the would remove it from 22
Playing on PC and PS4
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Miketeg
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Miketeg »

Just think about something for FS25, because we all know that FS22 is almost completed with our request for FS19....

I want REAL silo...1 crop PER silo!

A complex with 5 silos should only be able to have a maximum of 5 differents crops, until a silo is empty to leave space for another crop!
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
FarmBoss
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by FarmBoss »

Miketeg wrote: Wed May 26, 2021 5:27 pm Just think about something for FS25, because we all know that FS22 is almost completed with our request for FS19....

I want REAL silo...1 crop PER silo!

A complex with 5 silos should only be able to have a maximum of 5 differents crops, until a silo is empty to leave space for another crop!
I'm guessing you no longer want the magical seeds as well. :mrgreen:
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Miketeg
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Miketeg »

You are right, but by playing with Realistic Seeder, it helps a lot.

Even for Silo, I can of manage it, by editing few silo to have only one crop at the time, but it's not working for a silo complex with multiple silo.

Would love to have a seedcleaner that work with different crops.

Wheat = Wheat seed, Barley = Barley seeds etc..

I tried to edit the one on modhub, but no luck.
Has been dairy farmer - From Quebec, Canada
French is my first language, please excuse my English :-)
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DEERE317
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by DEERE317 »

Miketeg wrote: Thu May 27, 2021 1:52 pm You are right, but by playing with Realistic Seeder, it helps a lot.

Even for Silo, I can of manage it, by editing few silo to have only one crop at the time, but it's not working for a silo complex with multiple silo.

Would love to have a seedcleaner that work with different crops.

Wheat = Wheat seed, Barley = Barley seeds etc..

I tried to edit the one on modhub, but no luck.
The latter then opens up GMO vs non-GMO at least in the Us as GMO seeds are patented.
This gets complicated fast. :lol:
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Rick76
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Rick76 »

How about releasing a Demo version!
It would substantially help getting loads of bugs, before release of the full version,
and players can fell assured it will Work when the Release version gets out!?
and the Release could get more trimmed in
BulletBill
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by BulletBill »

Because as is the case with 99% of Game devs... why not make the public play full price for your unfinished game to Beta test it, then spend the next 6 months patching and fixing the few issues you can be bothered to fix.

Release a few DLC to make some extra bucks.

Then start hyping up the next version of the game.

Rinse and repeat. :lol:
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DEERE317
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by DEERE317 »

You never know, they had a full year extra (probably as Focus can’t contractually force a game a year) to work on/fix stuff.
FS15 & FS19 Platinum Edition PC (and War Thunder, Gaijin is way worse than GIANTS ever has been accused of being)
FS Comunity Trader: https://fs19communitytrader.freeforums.net/
Desktop: i5-9400f, RTX 2060, 8gb RAM, 256gb SSD.
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FarmBoss
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by FarmBoss »

If the Demo was full of inevitable bugs, how many pre-purchases do you think they'd get, or "Collector's Edition".
Some people might consider the release a paid Demo, until the modders have their way with it.
Hopefully Deere317 is right, and they have a better release this time around.
norfolk farmer
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by norfolk farmer »

After how 19 was released I'll not be pre ordering.
JohnDeere77
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by JohnDeere77 »

Drmattymd wrote: Wed May 12, 2021 12:26 pm
Coldlandlord wrote: Wed May 12, 2021 7:52 am
DEERE317 wrote: Wed May 12, 2021 12:18 am Have you tried FS19 seasons?
And FS22 has a “seasons cycle” so probably just visual changes.
It has been abundantly made clear that FS 22 will have seasonal cycles, not the Seasons mod or features
Do u know what they mean by "seasonal changes, and not Seasons or features"?
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Drmattymd
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Re: Farming Simulator 22: Let the good times grow - this Fall!

Post by Drmattymd »

All we know is that they said in the podcast and I think in one of the blogs that it is not the Seasons mod. Also Realismus has said that they have had ZERO involvement
Playing on PC and PS4
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