GIANTS Editor 9 for FS22 Released

Stegei
GIANTS Software | CTO
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Joined: Sat Jun 09, 2007 10:51 am

GIANTS Editor 9 for FS22 Released

Post by Stegei » Wed Nov 24, 2021 11:16 pm

The new GIANTS Editor 9 for Farming Simulator 22 is now available for Download at:
https://gdn.giants-software.com

More Tools like the Debugger, the Loop Loop Synthesis Audio Tool, the Exporters, etc. will follow in the next days.

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redglasses
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Location: Farming land, Canada

Re: GIANTS Editor 9 for FS22 Released

Post by redglasses » Wed Nov 24, 2021 11:34 pm

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TheSuBBie
Posts: 260
Joined: Wed Jun 10, 2020 11:38 am

Re: GIANTS Editor 9 for FS22 Released

Post by TheSuBBie » Thu Nov 25, 2021 11:31 am

Nice, hopefully a free video tutorial on all the new stuff as well.
One instant bug with the new editor every single item is listed as --

Warning: Loading file with invalid case 'D:/Games/Farming Simulator 2022/data/maps/textures/shared/props/billboards/elten/ad1x2_elten01_diffuse.dds'.
Warning: Loading file with invalid case 'D:/Games/Farming Simulator 2022/data/shared/default_normal.dds'.
Warning: Loading file with invalid case 'D:/Games/Farming Simulator 2022/data/maps/textures/shared/props/billboards/ad2x1_01_diffuse.dds'.
Warning: Loading file with invalid case 'D:/Games/Farming Simulator 2022/data/maps/textures/shared/default_normal.dds'.
Warning: Loading file with invalid case 'D:/Games/Farming Simulator 2022/data/maps/textures/shared/props/billboards/ad2x3_01_diffuse.dds'.
Warning: Loading file with invalid case 'D:/Games/Farming Simulator 2022/data/maps/textures/shared/props/billboards/ad3x2_01_diffuse.dds'.

etc, etc.
edit: on 3rd import/opening of map above warnings disappeared.

edit:2 The ability to rename the texture file in the materials editor would be nice especially with regard to Primitives

rshillam
Posts: 1
Joined: Sat Nov 27, 2021 10:55 am

Re: GIANTS Editor 9 for FS22 Released

Post by rshillam » Sat Nov 27, 2021 10:58 am

I can't seem to find the vt40 modmap file, it keeps sending me to the normal download location and not the actually zip file?

Dezza69
Posts: 139
Joined: Sun Aug 05, 2018 11:36 pm

Re: GIANTS Editor 9 for FS22 Released

Post by Dezza69 » Sat Nov 27, 2021 8:49 pm

Hello Giants Devs!

Thank you.

Realise you're probably all quite busy, but I would like to :lol: put forward that ... now ... :lol: ... you know how to compile native Apple code ...

Would you please provide OS-X versions of your Giants editor, and "More Tools like the Debugger, the Loop Loop Synthesis Audio Tool, the Exporters, etc".

Thank you in antici ... pation.

:biggrin2:

Tiredasagiraffe
Posts: 15
Joined: Fri Nov 30, 2018 1:40 am

Re: GIANTS Editor 9 for FS22 Released

Post by Tiredasagiraffe » Sun Nov 28, 2021 12:47 pm

Dezza69 wrote:
Sat Nov 27, 2021 8:49 pm
Hello Giants Devs!

Thank you.

Realise you're probably all quite busy, but I would like to :lol: put forward that ... now ... :lol: ... you know how to compile native Apple code ...

Would you please provide OS-X versions of your Giants editor, and "More Tools like the Debugger, the Loop Loop Synthesis Audio Tool, the Exporters, etc".

Thank you in antici ... pation.

:biggrin2:
+1 *thumbsup*

mattius88
Posts: 2
Joined: Tue Nov 23, 2021 10:18 pm

Re: GIANTS Editor 9 for FS22 Released

Post by mattius88 » Mon Nov 29, 2021 10:47 am

Please fix stupid bugs ASAP. :sadnew:

DutchTed
Posts: 7
Joined: Sun Nov 13, 2016 7:50 pm

Re: GIANTS Editor 9 for FS22 Released

Post by DutchTed » Tue Nov 30, 2021 1:53 pm

Thanks for releasing this. However, using new "mod from game" on tractors doesn't work without creating sound file issues. Seems like the sound XML file the vehicle XML points to uses "data" rather than "$data" so it doesn't work when accessed in the new mod.

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