Post
by michele1048 » Mon Dec 27, 2021 1:15 pm
hello the games of the 90/2000 were programmed with software with command lines and very little with 3D modeling because the hardware had not reached the expansion of today. today the games are programmed with 3d modeling and with software dedicated to hardware for what concerns vehicles, landscape objects, etc. inserting everything in graphic engines of different types of role-playing games, strategy, RTS, etc. obviously it depends on the graphics engine. today the best ever for the openworld is unreal engine, then there is the sonwrunner engine dedicated largely to land, water, etc. so the farming problem is its gameplay: simulator, management, etc. and it must mediate with all its characteristics