Farming Simulator 19: Farm like never before!

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ClassicTractors
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Re: Farming Simulator 19: Farm like never before!

Post by ClassicTractors » Wed Mar 14, 2018 3:40 am

^^ When they get more features developed. Lisertan has said a few times before that they are still early on in development, so there is not a lot that they can talk about right now. I expect that at E3 in June and then FarmCon we will get a much more in depth look and insight on the features in the next game.
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Logan.Laprise
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Re: Farming Simulator 19: Farm like never before!

Post by Logan.Laprise » Wed Mar 14, 2018 4:37 am

I hope for fs19 we get more American stuff like thine American axle singles and axle duals and suitcase front weights and Brent gravity wagons and grain bins and corrugated metal sheds and the ability to build our own farm with a budget so start small and expand to a larger farm over time it would really be awesome hope the devs read this :biggrin2:

eric21
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Re: Farming Simulator 19: Farm like never before!

Post by eric21 » Wed Mar 14, 2018 1:09 pm

Will 4x maps be compatible now?

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Re: Farming Simulator 19: Farm like never before!

Post by FarmingRemasterd » Wed Mar 14, 2018 3:02 pm

nobody knows, Giants has not said anything so.... just wait and see i guess. it would be cool though.
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RODHA
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Re: Farming Simulator 19: Farm like never before!

Post by RODHA » Wed Mar 14, 2018 3:14 pm

I think it is possible if they introduce some form of "loading" between the sections of map like it was done in Fallout 4.
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Logger 34
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Re: Farming Simulator 19: Farm like never before!

Post by Logger 34 » Wed Mar 14, 2018 4:04 pm

Will fs19 have logging in it i haven't heard anything about logging so I was just wondering

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Re: Farming Simulator 19: Farm like never before!

Post by Smith Modding » Wed Mar 14, 2018 4:38 pm

More than likely, I don't see th taking that feature out
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Gimli54
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Re: Farming Simulator 19: Farm like never before!

Post by Gimli54 » Wed Mar 14, 2018 8:32 pm

I don’t think I’ve put more than two hours into logging anywhere in fs but I still don’t want them to take it out I think games should always try to add and never subtract from what they have

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Colin_TJ
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Re: Farming Simulator 19: Farm like never before!

Post by Colin_TJ » Wed Mar 14, 2018 9:23 pm

oh right, taxman should be included in fs19
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Re: Farming Simulator 19: Farm like never before!

Post by BreadedVirus » Thu Mar 15, 2018 2:32 am

Don't worry too much about the graphics. FS17 does great in that aspect, I'm more interested in gameplay and the like.
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Re: Farming Simulator 19: Farm like never before!

Post by TurboFarmer » Thu Mar 15, 2018 2:57 am

^Exactly! I want things fixed like collisions and physics for logs, clipping of crops through the vehicle, rubberbanding of tools on vehicles, loss of frame rates near forrest areas, etc...
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DeereJason
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Re: Farming Simulator 19: Farm like never before!

Post by DeereJason » Thu Mar 15, 2018 3:36 am

RODHA wrote:
Wed Mar 14, 2018 3:14 pm
I think it is possible if they introduce some form of "loading" between the sections of map like it was done in Fallout 4.
I might have an idea of what you're referring to but am not familiar with Fallout 4. There was a feature in the first Assassins Creed game that transitioned to an adjacent area of the map when reaching a certain place on a road.

If this what I'm thinking of, I have thought about this before as well. Would certainly help expand console maps several times larger. The transition could become annoying if a lot of travel takes place and loading intervals take too long.

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RODHA
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Re: Farming Simulator 19: Farm like never before!

Post by RODHA » Thu Mar 15, 2018 7:18 am

DeereJason wrote:
Thu Mar 15, 2018 3:36 am
There was a feature in the first Assassins Creed game that transitioned to an adjacent area of the map when reaching a certain place on a road.
Similar to that yes. But may be Giants can find a way through optimizations without doing that.
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Re: Farming Simulator 19: Farm like never before!

Post by Stegei » Thu Mar 15, 2018 8:49 am

One of the key features of Farming Simulator is that you can operate multiple fields all over the map at the same time. And for this you need to be able to almost instantly switch between any place on the map. Having loading screens is therefore not an option. It obviously has quite some drawbacks, as we can really stream in a lot data as most other games do and thus we are limited in the size of the world and how many details we can put it. Nevertheless we're always optimizing and are trying to get as much as possible within this limitation.

In regards to wood cutting, this feature will of course be in FS19 too. Generally you can expect that we won't drop any of the major features we have in FS17 and we're only adding new stuff (or replace existing stuff with new/better things)

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Guil
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Re: Farming Simulator 19: Farm like never before!

Post by Guil » Thu Mar 15, 2018 8:51 am

I'd imagine that would require a lot of processing, everything would have to be loaded from vehicles to crops to bales etc.

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