Many thanks Stegei, very helpful info, I'm learning more with each step of my map build.Stegei wrote:There are 2 possibilities to block the game from putting material on the ground:
[FS17] GIANTS Editor 7.0.3
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- Posts: 259
- Joined: Tue Nov 15, 2011 10:34 pm
Re: [FS17] GIANTS Editor 7.0.3
Last edited by masseyharris on Mon Nov 14, 2016 11:59 am, edited 1 time in total.
Re: [FS17] GIANTS Editor 7.0.3
Can someone same me why it didn't work for me ? TipCol Layer work, but wall collision don't work
Re: [FS17] GIANTS Editor 7.0.3
jujuokl, did you run the Create Ground Collision Map script? Did you start a new savegame?
Also your wall are quite thin, the collision detection might miss collisions that are thinner than 0.5cm. So you might want to add extra collision objects at your silo walls that are 0.5cm think and just set 19bit to the collision mask. This way, it will act as a tip collision wall, but won't collide with your vehicles so that you can still drive up to the wall completely.
Also if you enter "gsShowTipCollisions" in the console of the game, it will indicate where collisions have been detected (green dots = no collision, blue dots = regular blocked area, red dots = wall collision) (F4 Wireframe view might help to see inside walls)
Also your wall are quite thin, the collision detection might miss collisions that are thinner than 0.5cm. So you might want to add extra collision objects at your silo walls that are 0.5cm think and just set 19bit to the collision mask. This way, it will act as a tip collision wall, but won't collide with your vehicles so that you can still drive up to the wall completely.
Also if you enter "gsShowTipCollisions" in the console of the game, it will indicate where collisions have been detected (green dots = no collision, blue dots = regular blocked area, red dots = wall collision) (F4 Wireframe view might help to see inside walls)
Re: [FS17] GIANTS Editor 7.0.3
OMG
I have try before set larger collision, but i didn't work so i set back to little for my wall. I just try again and this time it work. fu** my life
For the only 19bit collision mask, it's not a problem, my wall already have rigidbody .
But i don't have gsShowTipCollisions in the game console :/
I have try before set larger collision, but i didn't work so i set back to little for my wall. I just try again and this time it work. fu** my life
For the only 19bit collision mask, it's not a problem, my wall already have rigidbody .
But i don't have gsShowTipCollisions in the game console :/
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- Posts: 259
- Joined: Tue Nov 15, 2011 10:34 pm
Re: [FS17] GIANTS Editor 7.0.3
Hi Stegei,
I have found a possible problem with 7.0.3 Editor.
When I load my map into Editor ver 7.0.2 everything is fine. I can select the rail spline and work on it.
But when I try to select the spline in ver 7.0.3 Giants Editor stops working immediately.
I cannot edit either of my rail splines in 7.0.3 without the editor crashing but can safely edit them in previous versions.
(Both of the rail splines are imported from your default map 02 I don't believe there is anything unusual about them).
I have found a possible problem with 7.0.3 Editor.
When I load my map into Editor ver 7.0.2 everything is fine. I can select the rail spline and work on it.
But when I try to select the spline in ver 7.0.3 Giants Editor stops working immediately.
I cannot edit either of my rail splines in 7.0.3 without the editor crashing but can safely edit them in previous versions.
(Both of the rail splines are imported from your default map 02 I don't believe there is anything unusual about them).
Re: [FS17] GIANTS Editor 7.0.3
I have the same issue AND GE 7.0.3 also freezes(stop working) when I click on any particle file in the particleSystems group (e.g. smokeParticleSystem_emitter, blackSmokeParticleSystem_emitter)alfiecat wrote:Hi Stegei,
I have found a possible problem with 7.0.3 Editor.
When I load my map into Editor ver 7.0.2 everything is fine. I can select the rail spline and work on it.
But when I try to select the spline in ver 7.0.3 Giants Editor stops working immediately.
I cannot edit either of my rail splines in 7.0.3 without the editor crashing but can safely edit them in previous versions.
(Both of the rail splines are imported from your default map 02 I don't believe there is anything unusual about them).
Re: [FS17] GIANTS Editor 7.0.3
Suggestion for the next versión (no 7.0.4)
- Option in click right for create transform directly in the transform selectioned
- It does not move the Scenegraph tree when you cut or erase something.
- Option in click right for create transform directly in the transform selectioned
- It does not move the Scenegraph tree when you cut or erase something.
PC Specs: