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Re: Farming Simulator Mod Contest 2017

Posted: Fri Jun 23, 2017 8:54 pm
by RODHA
Ahahahahahahahah :lol: :lol: :mrgreen: :mrgreen: :mrgreen:

Re: Farming Simulator Mod Contest 2017

Posted: Fri Jun 23, 2017 9:55 pm
by theSeb
JohnDeere318 wrote:First time consoles got mods and they are advancing with mods this quick, that is awesome! PC mods didn't get IC control that quick. I just hope people don't complain anymore that we PC people are stuck up and console players are peasants not getting stuff like this. ;)
PC modded tractors had IC controls back in Farming Simulator 2011.

Re: Farming Simulator Mod Contest 2017

Posted: Sat Jun 24, 2017 8:12 pm
by JohnDeere318
Ok, that's what I figured. Not sure if I was correct or not. :)

Re: Farming Simulator Mod Contest 2017

Posted: Sun Jun 25, 2017 1:37 am
by roughcatjr3
Never had a farm sim mod crash my game. Only the mega nuke launcher mod in fallout was the only one to do that. #NukeOpAF

Re: Farming Simulator Mod Contest 2017

Posted: Sun Jun 25, 2017 5:35 pm
by yorkshire dano
hi now the contest is all over and finished, can i ask a question to giants........

how come after a few days of the mods be out for release did our ratings go from 3.9 to 0.0. i know of a few maps that did the same.

thanks

Re: Farming Simulator Mod Contest 2017

Posted: Sun Jun 25, 2017 8:45 pm
by böserlöwe
The Rating was disabled. So all is 0

Re: Farming Simulator Mod Contest 2017

Posted: Sun Jun 25, 2017 10:18 pm
by yorkshire dano
not on the main page. i mean where the uploaders can see we see different to others

Re: Farming Simulator Mod Contest 2017

Posted: Mon Jun 26, 2017 11:30 am
by bassaddict
To keep it exciting and a surprise, it was never intended to show any rating stats for contest mods anywhere. It was just a little bug in the beginning, which we found out a few days later and fixed it.
The actual rating value was still there, of course, it was just replaced with 0.0 when showing in the web interface.

Re: Farming Simulator Mod Contest 2017

Posted: Mon Jun 26, 2017 12:59 pm
by alantomes
yes danoyt

we had the same thing happen to use to are rate was going up and then went back to 0.0 ???
look like it had been restart again or turn off ???
And on some forum the public said they was not able to vote ???

And the web site contest categories was set out deceiving for the public voting they made it look like they had four categories.


1. Public Vote was all the vehicles & Implements And scripts.

2. Best Map was all the Mod maps

3. Horsch Special Map.

4. Modern Classics special all the Classics mods.


It would be nice to see where all the contenders was ranked in the contest not just the first 25.

congratulation to the winners.

I feel sorry for all the contenders how missed out on vote before the shut of time.

Re: Farming Simulator Mod Contest 2017

Posted: Mon Jun 26, 2017 5:04 pm
by jah6575
I hope Seasons can make the jump to console! It looks amazing.

Re: Farming Simulator Mod Contest 2017

Posted: Sun Jul 16, 2017 6:08 pm
by joerynne
Hi I downloaded the mf pack and the krone optima but they wont show up in the game can anyone help I did the same as usual transferred them to mod folder but then they are not in the game really frustrating :confusednew:

Re: Farming Simulator Mod Contest 2017

Posted: Sun Jul 16, 2017 6:16 pm
by don_apple
@joerynne: welcome to the forum!

Without more information about your setup it will be difficult to help getting this issue resolved. Therefore please post the log.txt of the game here (see the link 'log.txt' in my signature for instructions).

Also have a look at the following post which provides some tipps for installing mods: viewtopic.php?f=895&t=102821&p=791562#p791562