I proposed the railway, because they proposed it and they have introduced it in the game (their manager).
The rest I mentioned as an alternative for supplementary Mods. Since the game in the future will have or should have (is the most requested, and have said they have worked on it and is pending), change / modify soil textures (drilling). So it allows you to do what you want in moding mode.
Do not be so fussy. They themselves are looking for other alternatives, since they want to reach a greater number of people and not only to specify in a complex agricultural simulation (that does not attract players), not only for fans of the agricultural sector (I quote almost his words). Complexity in the simulation scares the possibility of attracting more clients (it was studied by them at the beginning in 2006/7). It's something that was discussed in that interview, what the manager remembered, how it was the beginning of the game and the company.
The game started as agriculture and now it is much more extensive. In 2011 Livestock and Biogas (by DLC), in 2015 forestry, 2017 railroad. And now they intend to go further.
I repeat this has come out of an interview in the specialized press, at the beginning of 2008. The idea is to reach everything / s and they are not going to be closed in one single thing.
There could even be the possibility of creating more games (personal opinion), one could be mining and construction. They already tried something in the past with other games. I do not think this is disposable.
Mention was made to create new games, but I did not specify much about this aspect; it was treated together with the possibility of adding more features to the game, as well as adding more crops, since there is a great variety of machines and the game does not include too many.
Of that they also commented. And it was when he proposed new licenses for different vehicles; more trucks, trains; in even the possibility of putting airplanes and boats, and under the possibility of adding another type of new licenses.
I have lost the interview, but I would link, if I find something I will put it. I could have saved an article that talks about the expansion and the move this year.
I see people who are closed minded, and so we will not progress, except for them and this I do not think is of interest to them.
They are future proposals for the game to develop and expand. That's why they dream of an AAA, Top Game and sales.
In fact many people did not expect or think about the current option of creating farms from scratch.
A big step, the biggest one so far. They have to amortize the large investment that is taking place right now the company. By 2019 there will be more than a hundred permanent employees, close to 100 will be only for the internal development of the game (in total already exceed 100 last winter) but half or less were to create the game sitting behind the PC.
By November the company will hire "temporarily" one hundred and more people, for the commercial release of the game. As already done in 2016 (FS17).
Most of what is cited here, is what could be read in several interviews, the director of the development team.
Here something, the main article about its beginnings I have not located (and neither about continuing to improve the game) was a very large article.
This other one will seem interesting to you:
http://www.gamasutra.com/view/pressrele ... public.php