Rather than continue to veer off,on an whole load of different aspects and suggestions regarding Tractors,VR and Trailers..Lisertan wrote: ↑Thu Feb 15, 2018 1:36 pmYou know what? Let me go into detail:
Here is what we did:
The Sky is dynamic now. Real coulds (3d objects) that turn grey before it starts to rain, so you can predict the weather
Sun and Moon are there and moving
We added volumetric fog (it looks SO good)
We added:
Depth of Field
Color grading / Tone Mapping
High Dynamic Range Rendering
Bloom
Global Illumination (SSAO)
Dynamic Eye Adaptation
Light Scattering
That's a huge list for a engine update and the results will blow you away once we can show them.
Is there anything you can say regarding the actual core gameplay farming?
Dynamic new sky is great,and all well and good,but we are farming the fields,so will there be major improvements there?
Rather than watch a section of field transform as say,a plough crosses it.
Will the new game be more realistic,and in more detail,in how the field is ploughed,cultivated,seeded and harvested ?
After all,it's where we are spending the most time...
Also,and speaking for consoles only...
Can you guys look into the main control sub menus?
Feels like there's too much on "LB",and many a time,I've got to plough a field,and with "LB+B",to lower the tool,I've hit just "B",and "Hired a Worker"!
Maybe consider moving "Hire Worker" to the other menus "LB+RB"or "RB+"perhaps?
Thanks