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Re: Engine updates in FS19. Direct comparison FS17 / FS19

Posted: Tue Mar 27, 2018 8:15 pm
by juf.de
That's rigth, however, if you do not intend to buy an highend gaming pc, you will never know, if your PC can handle it with the new hardware and it would be a shame if it couldn't and you wasted some money, since you have to buy some new again.
And my last sentence still stands, due to this coin mining thing, the GPUs are still above average prices, so why waste money, if your old one still works and the new one isn't needed yet.

Re: Engine updates in FS19. Direct comparison FS17 / FS19

Posted: Wed Mar 28, 2018 12:05 am
by DirectCedar
W1der wrote: Tue Mar 27, 2018 8:01 pm Does not matter what the system requirements says.
My rig is just barely delivering what I want for FS17 ... and it is well above the specs for the game.

But with high settings and lots of objects that needs to be rendered (after some hours in to a "savegame") it is really on the limit.
W1der I can't help but think something else is up if that's the case. On paper I only have half or two-thirds the hardware capacity that you list in your signature, and I run FS17 flawlessly on Very High Custom with a boatload of mods.

Re: Engine updates in FS19. Direct comparison FS17 / FS19

Posted: Wed Mar 28, 2018 9:01 pm
by W1der
Dont get me wrong ... my game performs good with my current settings!
And for FS17 I could recommend this rig.

I am probably not the "average gamer" when it comes to how I play this game.
Just looked in the vehicles.xml for one of my savegames and there is +300 placeable objects.
This savegame is still stable ...

But I have other savegames where my hardware is having problems keeping up ... :)

Re: Engine updates in FS19. Direct comparison FS17 / FS19

Posted: Wed Apr 04, 2018 7:09 pm
by Smith Modding
^really? My specs play the game on max settings and only have troubles on poorly optimized maps :hmm:

Re: Engine updates in FS19. Direct comparison FS17 / FS19

Posted: Thu Apr 05, 2018 12:36 am
by W1der
Some think this game is playable at 30 FPS ... I am not one of them ... I want rock solid 60 FPS ... ;)

Max settings with everything cranked up on "custom" also?

Re: Engine updates in FS19. Direct comparison FS17 / FS19

Posted: Thu Apr 05, 2018 12:24 pm
by Rbk_3
markare wrote: Fri Mar 16, 2018 11:21 am 3 grand for a pc and 4k TV. You got robbed with that. Can pick up a custom build pc and a 4k TV for less than half of that
Not if you want a TV that can actually do true HDR. Just because a TV says HDR on the box, doesn't mean it can properly display it.

Re: Engine updates in FS19. Direct comparison FS17 / FS19

Posted: Thu Apr 05, 2018 12:26 pm
by Rbk_3
Smith Modding wrote: Wed Apr 04, 2018 7:09 pm ^really? My specs play the game on max settings and only have troubles on poorly optimized maps :hmm:
1080p 60FPS with the draw distance and such cranked up in the XML, a 1050ti would struggle with that on a lot of maps.

I get what he's saying though, after building a solid PC, I found the game on even my PS4 Pro to be unplayable.

Re: Engine updates in FS19. Direct comparison FS17 / FS19

Posted: Thu Apr 05, 2018 4:39 pm
by Smith Modding
^i haven't cranked up the draw distance, and I have an over clock that helps performance

Re: Engine updates in FS19. Direct comparison FS17 / FS19

Posted: Sat Sep 29, 2018 4:30 pm
by brack
Turbojugend wrote: Thu Mar 15, 2018 4:16 pm Lis, are you able to comment on whether or not this new engine will increase draw distance? I can't judge from those screens, but that's one of the areas of FS17 that is visually jarring.
Draw distance is set on a per-map basis in the XML of the map itself. You can edit this in FS17 by opening the map file in a text editor (Notepad ++ is good for this) and modifying the correct values. Google can help to find the values you need to modify. Also this only applies to PC, not console.

Re: Engine updates in FS19. Direct comparison FS17 / FS19

Posted: Wed Oct 10, 2018 11:38 pm
by MrScsi
Lisertan, any idea on when we will get actual specs and maybe a exporter? I also heard in a video by BradM73 that there is a "DEVELOPER'S GUIDE" and if this is a fact a link to it would be helpful. I know 3ds max, do not use blender and have but do not use maya that much but will NEED to get up to speed but I am spinning my wheels without knowing what is needed.

I mean IF we are going PBR there will be a stand alone engine like unity or unreal or Stingray we can use to see what the content will look like right?