I'm sure those that just want to work with the default farms can still do this in FS19 and those that want to build their own farm are now better catered for. Seems all good to me so no need to worry guys

Well.. squares of.. sand?
That is a perfect explanation what I have also been thinkingthis_is_gav wrote: ↑Tue Jul 24, 2018 9:59 pmMy reservations revolve around how maps will be received by the community. If, for example, BulletBill remakes The West Coast for FS19, how will the community react if they can't remove hedges and various buildings? The clutter around farm yards on European maps (I assume elsewhere too) - will they have to be part of a building, so if a shed is removed the clutter around it is removed too? There's no use removing a shed if there is still a ghostly outline of tyres and old broken down vehicles!
If the system divides users (if maps are voted down because they don't offer as much flexibility or this or that) then I can't see it helping the modding community one bit - if it's done really poorly (and I can't for a minute believe that will be the case) then it could dissuade top-class mappers from releasing maps at all.
Sure it would work and yes I get what you mean. But would you really want to mess up with the farms or buildings on lone oak, couldbrough, etc.
You guys are overthinking. Mappers CAN make things sellable, that means they can also make them not sellable. It's on them what is and isn't part of the new system.
Coffee spat... New keyboard required... Best answer EVER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Because it's a video game and we can (or can't, depending on what we like and how the map creator sets it up). Shoot, right now on Lone Oak Farm which is in Oregon, USA, I'm using a European MAN semi and a Midwest US seasons geo.