I think the new system will help create better maps, and will certainly be a huge benefit to players. As has been said already, mappers can and will still be able to create exact farm replicas, the only difference will be that the buildings will hopefully all be placables, so it will give the player scope to then grow the farm as they wish. You could start off with an exact replica of a dairy farm, but as your save goes on, perhaps you now want to concentrate on crops, rather than having a cow shed and pasture on the farm that is taking up valuable space, you will now hopefully be able to sell the cow barn and buid a bigger crop shed, all without having to edit in GE first. If we can do this then it will make the whoe game so much more dynamic. It will be brilliant.
For those that are interested, I have written below the rough story of the farm I grew up on, to try and demonstrate how a farm can evolve over its lifetime. (its a bit long.. Sorry!!)
The farm was founded in the 1700's. It is located is Scotland, UK. It was originally a cattle, sheep and crops farm. Obviously in the beginning, it everything was horse powered. The farm had its own stables, its own blacksmith shop for the horses and equipment repair. It employed around 30 farmhands. It had small sheds for cattle and sheep and crop storage was minimal. As time went on, it was the first farm in the area to get a steam traction engine, this was run alongside the horses. In the 1950's and 60's tractors were coming in, so the farm moved away from having horses and moved onto tractor power. At this time, some of the stables were pulled down and made into tractor sheds, the cattle sheds were also made bigger to allow for more cattle. Roll on the 1970's The farm had reduced its workforce down to just 8 men and half a dozen tractors. Some more of the old stables were pulled down and a grain dryer was installed to dry the farms grain and some of the neighbouring farms grain. During the 70's, the sheep dissapeared and the whole farm yard was concreted over. This included the diversion of a stream that ran by the side of the yard, so that the tractors had more space to manuver around the yard. In the late 70's/early 80's the cattle were also done away with and the farm concentrated on crops. The vehicle fleet at the time consisted of small MF tractors and a couple of Zetors. In the early 80's the vehicle fleet was replaced with 2 Fiat tractors, of a huge 80HP and we had 2 Claas combines. This was all we had to run a 400 acre farm. Most of the equipment was 3m stuff. During this transition period it was found that the new tractors were too big to fit in the small sheds, so the farm was again pulled apart and sheds were combined together to make bigger sheds. The two big cattle sheds were pulled down and one very big machinery shed/grain store was built in their place. A much bigger grain dryer was also installed on the farm at the same time, as the grain drying business had taken off. The 12 smaller fields were combined to make only 4 large fields and all remenants of animal farming were gone. The farm was sold to new owners in the 1990's, who again have expanded the grain drying business and added a further 2 new, even bigger sheds on the site of what used to be the old sheep paddock and sheep dip. The farm yard is currently almost 3 times the size it was when the farm was started and has moved away from animal husbandry altogether.
I am hoping that the new placable system in the game will be able to emulate this sort of expansion. As I would love to be able to change my FS farm to suit the needs of how I am playing. I am hoping that it will be possible to make sections of fields into sheds etc.
One question for GIANTS (If anyone has made it this far!!!) If it is a placeable system, does this mean that the Tip Anywhere function can now be used on shed floors, or does it still have to be direct on the ground? If someone makes a shed with a raised floor, can we tip on the raised floor area?