[Dev-Blog] New Mission System

EvilPLa
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Re: [Dev-Blog] New Mission System

Post by EvilPLa » Fri Aug 03, 2018 1:49 pm

Holy Smokes, this is an awesome improvement. Soo many posibilities <3
I haven't lost my mind, it's backed up on tape somewhere. :search:

Farmer Bacon
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Re: [Dev-Blog] New Mission System

Post by Farmer Bacon » Fri Aug 03, 2018 2:02 pm

The new mission system looks/sounds amazing. Every bit of information we get makes want the game even more. I can’t wait 😊
A virtual farmer. FS19 PS4

elevenfourteen
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Re: [Dev-Blog] New Mission System

Post by elevenfourteen » Fri Aug 03, 2018 2:21 pm

Devs... You have no idea how much I love you. At all.

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HC1Gunner
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Re: [Dev-Blog] New Mission System

Post by HC1Gunner » Fri Aug 03, 2018 2:33 pm

1. Please tell me a change has been made from FS17, when you're doing a mission your "own" crops continue to grow! ! !

2. We'd like to see a "Live" mini-map that follows what the PDA is displaying as far a fields current condition showing growth, harvested, fertilizer state. And be able to set the time limit on the refresh rate.

3. The mission system looks to be much improved, and will add a lot more play-ability to 19, especially carrying over to the MP, well done!
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Rahkiin
GIANTS Software | Gameplay Programmer
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Re: [Dev-Blog] New Mission System

Post by Rahkiin » Fri Aug 03, 2018 2:36 pm

HC1Gunner wrote:
Fri Aug 03, 2018 2:33 pm
1. Please tell me a change has been made from FS17, when you're doing a mission your "own" crops continue to grow! ! !
Yes, everything except the contract field keeps growing

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fenixguy
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Re: [Dev-Blog] New Mission System

Post by fenixguy » Fri Aug 03, 2018 2:37 pm

*thumbsup* Loving it so far guys! Keep up the good work. The thoughts of being a custom hay contractor are just fantastic.
Currently colonizing the Kerbol system.

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wildberry
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Re: [Dev-Blog] New Mission System

Post by wildberry » Fri Aug 03, 2018 2:39 pm

Rahkiin wrote:
Fri Aug 03, 2018 2:36 pm
HC1Gunner wrote:
Fri Aug 03, 2018 2:33 pm
1. Please tell me a change has been made from FS17, when you're doing a mission your "own" crops continue to grow! ! !
Yes, everything except the contract field keeps growing
*thumbsup* :biggrin2: awesome
MC, aka Master of Cereals

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Manfi
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Re: [Dev-Blog] New Mission System

Post by Manfi » Fri Aug 03, 2018 2:40 pm

Image
Lisertan wrote:
Fri Aug 03, 2018 12:59 pm
Second, it allows you to use your own equipment for missions, meaning as you build up a speciality and a garage you can take on more missions and make more money to expand your farm.
@Lisertan

What does mean "+2" on the mission selection screen?
Perks, speciality, ability, progress ?

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Lisertan
GIANTS Software | Community Manager
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Re: [Dev-Blog] New Mission System

Post by Lisertan » Fri Aug 03, 2018 2:43 pm

There are 2 more things you get if you decide to lease. (front weight and trailer in this case)
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Manfi
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Re: [Dev-Blog] New Mission System

Post by Manfi » Fri Aug 03, 2018 2:49 pm

Ok, thanks!

Haye
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Re: [Dev-Blog] New Mission System

Post by Haye » Fri Aug 03, 2018 2:53 pm

Lisertan wrote:
Fri Aug 03, 2018 2:43 pm
There are 2 more things you get if you decide to lease. (front weight and trailer in this case)
Does that mean that this part of the missionsystem has changed as well?
In FS 17 you dont have to unload the harvester, do you have to unload in fs19?
And the trailer, do you have to empty that is a specific place?

That would be a great new system aswell *thumbsup*
A xbox one x farmer

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wildberry
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Re: [Dev-Blog] New Mission System

Post by wildberry » Fri Aug 03, 2018 2:56 pm

Haye wrote:
Fri Aug 03, 2018 2:53 pm
Lisertan wrote:
Fri Aug 03, 2018 2:43 pm
There are 2 more things you get if you decide to lease. (front weight and trailer in this case)
Does that mean that this part of the missionsystem has changed as well?
In FS 17 you dont have to unload the harvester, do you have to unload in fs19?
And the trailer, do you have to empty that is a specific place?

That would be a great new system aswell *thumbsup*
Answered in the screenshot already as it clearly states the harvest has to be brought to the mill :biggrin2:
MC, aka Master of Cereals

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aklein
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Re: [Dev-Blog] New Mission System

Post by aklein » Fri Aug 03, 2018 2:58 pm

Haye wrote:
Fri Aug 03, 2018 2:53 pm

Does that mean that this part of the missionsystem has changed as well?
In FS 17 you dont have to unload the harvester, do you have to unload in fs19?
And the trailer, do you have to empty that is a specific place?

That would be a great new system aswell *thumbsup*
The mission text says you have to harvest the field AND cart the grain to the mill. thuss you need the harvester and header and a tractor and trailer to transport the grain.


My question is how are these missions sorted in the menu. They appear to just be hap hazard not sorted by money earned, field number or mission type. My preference would be to sort by field number.

Drmattymd
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Re: [Dev-Blog] New Mission System

Post by Drmattymd » Fri Aug 03, 2018 3:05 pm

HC1Gunner wrote:
Fri Aug 03, 2018 2:33 pm
1. Please tell me a change has been made from FS17, when you're doing a mission your "own" crops continue to grow! ! !

2. We'd like to see a "Live" mini-map that follows what the PDA is displaying as far a fields current condition showing growth, harvested, fertilizer state. And be able to set the time limit on the refresh rate.

3. The mission system looks to be much improved, and will add a lot more play-ability to 19, especially carrying over to the MP, well done!
try the better mini map mod
Playing on PC and PS4

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Mirk93
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Re: [Dev-Blog] New Mission System

Post by Mirk93 » Fri Aug 03, 2018 3:07 pm

Lisertan wrote:
Fri Aug 03, 2018 12:59 pm

Image
Also on consoles will we see this graphic improvement?
Last edited by Mirk93 on Fri Aug 03, 2018 3:11 pm, edited 1 time in total.

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