[Dev-Blog] New Mission System

Drmattymd
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Re: [Dev-Blog] New Mission System

Post by Drmattymd » Fri Aug 03, 2018 3:08 pm

aklein wrote:
Fri Aug 03, 2018 2:58 pm




My question is how are these missions sorted in the menu. They appear to just be hap hazard not sorted by money earned, field number or mission type. My preference would be to sort by field number.
I would think they list in order of when they become available with new jobs at top or vice versa
Playing on PC and PS4

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wildberry
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Re: [Dev-Blog] New Mission System

Post by wildberry » Fri Aug 03, 2018 3:11 pm

aklein wrote:
Fri Aug 03, 2018 2:58 pm
My question is how are these missions sorted in the menu. They appear to just be hap hazard not sorted by money earned, field number or mission type. My preference would be to sort by field number.
ordered by oldest first in the screenshot would be my guess
MC, aka Master of Cereals

Stevo0114
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Re: [Dev-Blog] New Mission System

Post by Stevo0114 » Fri Aug 03, 2018 3:21 pm

Hi im so excited only 3 months till release looks really good i have played fs 17 to death i have over 3000 hrs completed (need to get a life really) but just never get bored of it with the mods updating theres always something new hope will be the same with fs19 keep up the great work Giants and modders
Love FS fav tractor Case I h. FS 19 has caught up and is now for me better than fs17
Playing on xbox one x, Thanks to Giants and all modders who make the game great.
Love this community so thanks guys

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Rbk_3
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Re: [Dev-Blog] New Mission System

Post by Rbk_3 » Fri Aug 03, 2018 3:25 pm

DukaSoft wrote:
Fri Aug 03, 2018 1:08 pm
UI looks better :shock:
Still currious to see if its still locked to 60 fps
You can unlock the frame rate with the Dev controls.
PC: 9600k/1080ti

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aklein
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Re: [Dev-Blog] New Mission System

Post by aklein » Fri Aug 03, 2018 3:26 pm

Oh that sounds like a not so fun way to sort them. What if a player wanted to find a mission on say field 45 and the map had 98 fields and most where not player owned. Or if they where looking to do a plowing mission only. Maybe its not to late to be able to sort missions based on criteria. field number, mission type, pay out and age.

njuska11
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Re: [Dev-Blog] New Mission System

Post by njuska11 » Fri Aug 03, 2018 3:36 pm

I dont want to be a nagger but Lisertan can you please guys consider making stubble after harvest much more dense like irl, its too scarce on that screenshot

https://www.rosthernagencies.com/wp-con ... tubble.jpg

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bigcrazewolf
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Re: [Dev-Blog] New Mission System

Post by bigcrazewolf » Fri Aug 03, 2018 3:41 pm

Is there still a reputation scale with the AI Farmers? I love getting those field prices down :-)

shredhed79
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Re: [Dev-Blog] New Mission System

Post by shredhed79 » Fri Aug 03, 2018 3:46 pm

Am I the only one that thinks the graphics look identical to FS17? I mean I'm trying but I really don't see an improvement. With that said the new missions system and gameplay options sound great

Sinjorenbloed
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Re: [Dev-Blog] New Mission System

Post by Sinjorenbloed » Fri Aug 03, 2018 3:51 pm

as for interactions with other field owners: will field auctioning also be brought back in FS19?

(I liked it, but if possible it should be more like a real auction. in FS13 you could just wait till 1 minute before time expired and then raise the bid by 1$.)

Sinjorenbloed
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Re: [Dev-Blog] New Mission System

Post by Sinjorenbloed » Fri Aug 03, 2018 3:56 pm

Btw....In this screenshot: using your own equipment on a 56,000$ job only saves you 2,700$?? that means a loss income of just 5% for leasing the equipment. That's a little disapointing, no? I'm already tempted to just lease the equipment and save me the hassle of moving all my own stuff to that field (depending where is it of course). lol.

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DeereJason
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Re: [Dev-Blog] New Mission System

Post by DeereJason » Fri Aug 03, 2018 4:00 pm

Thanks for the info. Although I seem to have Moore questions now than before! Lol.

The mission prices seem really high. The mission award shouldn't exceed more than a small percentage of the harvested crop.

Do missions that require second or third vehicles allow for a worker on single player mode? For instance a cart in conjunction with a combine.

Although not related to this blog, will workers be finally able to manage odd shaped fields? Fields skewed off North-south, East-west?

JimmytheGeek
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Re: [Dev-Blog] New Mission System

Post by JimmytheGeek » Fri Aug 03, 2018 4:34 pm

Please, please, PLEASE tell me you are going to have better ground and crop textures!

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Geneborg
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Re: [Dev-Blog] New Mission System

Post by Geneborg » Fri Aug 03, 2018 4:46 pm

shredhed79 wrote:
Fri Aug 03, 2018 3:46 pm
Am I the only one that thinks the graphics look identical to FS17? I mean I'm trying but I really don't see an improvement. With that said the new missions system and gameplay options sound great
well, they are working on improvements you don't recognize immediately without a comparative shot or movement. the geometry isn't changing after all.
its lighting, shadows on the stubbles, a sharper image, textures and reflection (PBR)...stuff like that. once you know what to look for you see it, and there is still time to fine tune the parameters, i don't think anything is final at this point.
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lgwe
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Re: [Dev-Blog] New Mission System

Post by lgwe » Fri Aug 03, 2018 4:55 pm

it is possible to hire a worker during a mission?

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Geneborg
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Re: [Dev-Blog] New Mission System

Post by Geneborg » Fri Aug 03, 2018 5:02 pm

Discord | Lisertan | Community Managerheute um 13:16 Uhr
Du KANNST den Helfer benutzen ja. Aber der kostet so viel bei Missionen da machste nimmer viel Kohle :smile:
meaning "yep, but it will cost you, and you may not make any profit"
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