[Dev Blog] New Crops & Weed Control

Gimli54
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Re: [Dev Blog] New Crops & Weed Control

Post by Gimli54 » Tue Oct 09, 2018 3:39 am

Wait wait wait I was afraid my wording would confuse people weeds will only grow after the field has been SOWN this was chosen by giants to keep it simple for newer players weeds will not grow if the field has been harvested or is in a cultivated state, I apologize for my very confusing wording fealandaea
Last edited by Gimli54 on Tue Oct 09, 2018 9:40 pm, edited 1 time in total.

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Faelandaea
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Re: [Dev Blog] New Crops & Weed Control

Post by Faelandaea » Tue Oct 09, 2018 6:32 pm

:) Your wording wasn't confusing at all, Gimli :) I was backing up what you said with the info from the first page. :)
Faelandaea
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Prstorez
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Joined: Thu Oct 27, 2016 6:23 am

Re: [Dev Blog] New Crops & Weed Control

Post by Prstorez » Wed Oct 10, 2018 10:11 am

Still holidays?

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RODHA
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Re: [Dev Blog] New Crops & Weed Control

Post by RODHA » Wed Oct 10, 2018 10:15 am

New mods released yesterday. So, I assume they are back but as we are quite close to the release of FS19 I don't expect too much mod releases even if there will be any.
PS4 / FS19

BigC92
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Re: [Dev Blog] New Crops & Weed Control

Post by BigC92 » Wed Oct 10, 2018 10:16 am

Nope.

ekeenan
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Re: [Dev Blog] New Crops & Weed Control

Post by ekeenan » Sun Oct 21, 2018 4:05 pm

I wonder if the the crop's growth cycle of will be changed to accommodate the weeds?

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Miketeg
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Re: [Dev Blog] New Crops & Weed Control

Post by Miketeg » Sun Oct 21, 2018 5:57 pm

From what we saw in a previous post showing all grow stages, it still 4

gcreeper
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Re: [Dev Blog] New Crops & Weed Control

Post by gcreeper » Tue Nov 20, 2018 9:45 am

why wont the mower mow bushes this totally killed the game as it takes away realism some of us like to mow the lawn and tidy up around the farm this needs fixed

BullFarmer
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Re: [Dev Blog] New Crops & Weed Control

Post by BullFarmer » Tue Nov 20, 2018 10:59 am

gcreeper wrote:
Tue Nov 20, 2018 9:45 am
why wont the mower mow bushes this totally killed the game as it takes away realism some of us like to mow the lawn and tidy up around the farm this needs fixed
If you plow it then plant it in grass you will have no bushes.
But you are right, it would be nice if they could be mowed.
Playing on PS4 and PC.
I7 3.5Ghz, 8GB RAM, GTX960 2Gb graphics.

Farmer/tractor driver in real life.

andyc13
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Re: [Dev Blog] New Crops & Weed Control

Post by andyc13 » Tue Nov 20, 2018 2:51 pm

How long in game is a growth stage in each growth speed?

SkullFox
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Re: [Dev Blog] New Crops & Weed Control

Post by SkullFox » Sat Dec 01, 2018 12:32 am

Lisertan wrote:
Tue Sep 25, 2018 1:59 pm

(....)

Along with these new crops is an overhaul of the crop icons used in-game. While a minor change, these icons are used to display every vehicle’s expertise and uses. You will want to become familiar with them.

(...)

Image



(...)
Hello Lisertan,

I just registered so I could ask GIANTS (Dev team) to actually put the names of the crops in the ingame UI just like you have on your post! It would look much better!
After so many years and still not on there. Doens't ocupy much space and saves us time. I always need to look at the names elsewhere and I've got over 1.000h played on FS13, 2.300h on FS17 and now just close to 60h on FS19...

Also a sugestion, make hover tool tips. When you hover with mouse on an icon a tooltip should show up with the name of what you are hovering on, and if it is something a bit complex, put a breaf explanation of what it is.


Cheers!!

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