[Patchnotes] FS19 Day One Patch

JCB12
Posts: 37
Joined: Mon Nov 19, 2018 8:11 am

Re: [Patchnotes] FS19 Day One Patch

Post by JCB12 » Fri Nov 23, 2018 3:08 pm

apparently been rolled back Phlonk

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Miketeg
Posts: 366
Joined: Tue Nov 01, 2016 1:06 pm

Re: [Patchnotes] FS19 Day One Patch

Post by Miketeg » Fri Nov 23, 2018 3:19 pm

I have it on my steam version and it fixed must of the key binding issue.

For the logitech users, in the logitech gaming software, make sure that the "autorise game to set the force feedback" is unchecked.

Then delete the inputbinding file
go in the game, delete everything under gamepad control key
save
exit the game
restart the game and map the key

it worked pretty well for me.

Still some issue with a key with two functions, but very less than before. The game is playable right now.

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PoggleBox
Posts: 336
Joined: Tue Nov 20, 2018 10:00 am
Location: UK

Re: [Patchnotes] FS19 Day One Patch

Post by PoggleBox » Sat Nov 24, 2018 5:24 pm

Tried this and now my game is fubar for now. Can steer but no brake or accelerate. Even the keys don't work. My machine keeps saying there is a gamepad device called BEEF-FEED whatever that is. Unplugging everything and it's still there. Delete keybindings.xml clear all bindings save and restart and it's still there.
Platform : PC
i7 7700k@5.0 GTX1070Ti 32Gb DDR4, 500Gb M.2, 4TB across multiple SSD's, Windows 10

VT WHITE VAN 99
Posts: 3
Joined: Thu Nov 29, 2018 1:40 am

Re: [Patchnotes] FS19 Day One Patch

Post by VT WHITE VAN 99 » Thu Nov 29, 2018 1:54 am

In future updates will there be a change to vehicles slot on console feels like there isn’t enough I only 8 tractors and already take up 800 out of 1299

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