[FS19] Giants Mods this week

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RODHA
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Re: [FS19] Giants Mods this week

Post by RODHA »

IceUul wrote: Wed Jan 16, 2019 11:49 am
RODHA wrote: Wed Jan 16, 2019 8:00 am
IceUul wrote: Tue Jan 15, 2019 5:55 pmRemember Giants said this is only for highest quality mods.
Where did Giants say something like that?
viewtopic.php?f=940&t=140098&p=1086063#p1086063

By @Stegei

If you are looking for only the best quality mods, then lookout for the "top" flag, which only the mods get we think also have certain level of quality.
Thank you for the link mate *thumbsup*
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iwan073
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Re: [FS19] Giants Mods this week

Post by iwan073 »

IceUul wrote: Tue Jan 15, 2019 5:55 pm So this Challenger MT700E is there by mistake?
What's wrong with it?
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IceUul
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Re: [FS19] Giants Mods this week

Post by IceUul »

iwan073 wrote: Wed Jan 16, 2019 1:43 pm
IceUul wrote: Tue Jan 15, 2019 5:55 pm So this Challenger MT700E is there by mistake?
What's wrong with it?
Nothing wrong with the mod, i think why it is on in top list.
Since all the Giants mods are on top list so far.
eric21
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Re: [FS19] Giants Mods this week

Post by eric21 »

Because it's "hot"
Phigo
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Re: [FS19] Giants Mods this week

Post by Phigo »

New Mods out today. Yay.

I'm glad, that we got a bigger bucket for tractors now.

But wasn't that Cow-Valtra released before?
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ltl.vamp
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Re: [FS19] Giants Mods this week

Post by ltl.vamp »

It was before the N, now it's the T.
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RODHA
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Re: [FS19] Giants Mods this week

Post by RODHA »

Paus TSL 8.7

The best Telehandler ever.

I felt so sad when this came out on FS17 pretty close to FS19 release.

Thankfully we have it in FS19 now to play all the way to the end.
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Phigo
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Re: [FS19] Giants Mods this week

Post by Phigo »

Anyone who can tell me what the Changes on Estancia brings? Is it worth the high amount of mod-Space? Wasn't a big fan of that map on LS17 but would give it a try, if there are no mod maps for a good couple of weeks...
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Alagos
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Re: [FS19] Giants Mods this week

Post by Alagos »

I don't think there are actual changes to the map. They've only fixed problems and made it compatible with the landscaping feature.
I assume people don't use Seasons, unless they say otherwise.

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Colin_TJ
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Re: [FS19] Giants Mods this week

Post by Colin_TJ »

Any sight of Krone Big X Cargo in testing? Would be handy.
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eric21
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Re: [FS19] Giants Mods this week

Post by eric21 »

It's a custom build for customers who want it, not sure if the license covers that
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Colin_TJ
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Re: [FS19] Giants Mods this week

Post by Colin_TJ »

In regards of landscaping is there possibilityof placing hedge/bushes? Just asking as had busy week and haven't chance to look in to it fully...
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G0RILLA
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Re: [FS19] Giants Mods this week

Post by G0RILLA »

Anyone else having issues since yesterday with Landscaping on Console?
Im on xbox and I noticed yesterday and this morning that when you are "switching painting ground type" the brush size and ground type image doesn't change unless you actually buy it. So now when changing ground types your being charged $1 every switch just to cycle through the different ones until you find the one you actually want to use. There is no preview image like before its stuck on mud. Anyone else having this issue? Image
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RODHA
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Re: [FS19] Giants Mods this week

Post by RODHA »

^^ Are you in Estancia?
Because we didn't get any updates for the game itself but Estancia has been recently updated.
And as the lanscaping feature is tightly bonded with the map itself, Estancia update could have caused that bug.
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G0RILLA
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Re: [FS19] Giants Mods this week

Post by G0RILLA »

No I've only been playing in Felsbrunn but I tried to see if it did the same on the other maps and it was the same on those as well; Stuck on mud same issue.
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