[FS19] Giants Mods this week

eric21
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Re: [FS19] Giants Mods this week

Post by eric21 »

Omg how many times has this questions been asked the past day? The answer is no
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TacoFarmer
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Re: [FS19] Giants Mods this week

Post by TacoFarmer »

Lisertan wrote: Mon Nov 19, 2018 4:10 pm JCBs will come as well. Big Bud about 2 weeks away I guess (Just a guess!)
When we getting disable vehicle camera collision?
Its annoying!!
Am I overlooking the option to disable it?
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lefe1
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Re: [FS19] Giants Mods this week

Post by lefe1 »

TacoFarmer wrote: Tue Nov 20, 2018 2:35 pm
When we getting disable vehicle camera collision?
Its annoying!!
Am I overlooking the option to disable it?
^^yes Please we need it. Thanks Giants
Patrick73
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Re: [FS19] Giants Mods this week

Post by Patrick73 »

eric21 wrote: Tue Nov 20, 2018 2:22 pm Omg how many times has this questions been asked the past day? The answer is no
Think he means money cheat box and anyway you claim to know of a way to cheat money so why don’t you help us out?
Gimli54
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Re: [FS19] Giants Mods this week

Post by Gimli54 »

No but it should be within a couple of months three at the worst I’d think, and I get to start a farm and work up 1.25 mil might be enough for some but if you just want a test map where you can try stuff experiment and goof around that’s no way near enough which is why I fully intend to use the new money cheese to set up ravenport as my test map just as goldcrest was mine in 17
eric21
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Re: [FS19] Giants Mods this week

Post by eric21 »

Create a multiplayer server and create 6 farms. Save it and load it as a single player game. Someone got 11 million but I got 8.5 million
Gimli54
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Re: [FS19] Giants Mods this week

Post by Gimli54 »

I guess I’ll spill the soybeans, you have to had multiplayer one you have a save game set up, create multiple farms then switch to all of them transferring the money to just one farm and repeating until you have all you want, this should work I don’t have the game to test it yet but in the last stream they said it would
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Lisertan
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Re: [FS19] Giants Mods this week

Post by Lisertan »

The first mods are there
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stevoxsi
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Re: [FS19] Giants Mods this week

Post by stevoxsi »

Map takes up a massive amount of the mod allowance on console. Not cool considering it should have been part of the game.
Fs11-15 on pc. Fs17 & 19 on xb1.
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Turbojugend
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Re: [FS19] Giants Mods this week

Post by Turbojugend »

What is the mod allowance on consoles for FS19? Is it the same as FS17?
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baltic1284
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Re: [FS19] Giants Mods this week

Post by baltic1284 »

Turbojugend wrote: Tue Nov 20, 2018 6:49 pm What is the mod allowance on consoles for FS19? Is it the same as FS17?
Yes just cause the game changed and got better the amount of mods you can have doesn't usually so yeah better game same limit on mods.
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b101uk
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Re: [FS19] Giants Mods this week

Post by b101uk »

I wish Giants you would quit with releasing stuff as "mods" so they end up residing on C:\ in the mod folder and instead patch the stuff into the dam game FFS so at the very least they end up in the same install location as FS19 in the pdlc folder and NOT needlessly bloating the C:\ drive.
plays FS15/FS17/FS19/FS22 on PC
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baltic1284
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Re: [FS19] Giants Mods this week

Post by baltic1284 »

b101uk wrote: Tue Nov 20, 2018 7:07 pm I wish Giants you would quit with releasing stuff as "mods" so they end up residing on C:\ in the mod folder and instead patch the stuff into the dam game FFS so at the very least they end up in the same install location as FS19 in the pdlc folder and NOT needlessly bloating the C:\ drive.
WOW man I don't mind don't get me wrong does add to the C drive but I put my game in the D drive which is for games and don't run into problems running the game. Should they be Patched in yeah but this is most likely tractors they wanted to get in the game convert wise but didn't have the time due to other issues and problems and stuff that had to be worked on in the game. Be happy they are putting time into letting you add theme to the game instead of being rude and making demands on theme.
Ritchie
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Re: [FS19] Giants Mods this week

Post by Ritchie »

There's also a limit on what can be included on the disc copies, hence the official mods early on. As per the above, try not to be rude when posting on here as it doesn't get you anywhere and just makes you sound immature frankly.
Crazof
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Re: [FS19] Giants Mods this week

Post by Crazof »

Thanks for the early mods, the 1455 was my most used tractor and Estancia Lapacho is the map I put the most hours on.

Hopefully most of these initial mods can be included in a patch at somepoint to save on limited mod space for consoles
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