[FS19] Giants Mods this week
Re: [FS19] Giants Mods this week
Omg how many times has this questions been asked the past day? The answer is no
- TacoFarmer
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Re: [FS19] Giants Mods this week
When we getting disable vehicle camera collision?
Its annoying!!
Am I overlooking the option to disable it?
PS4
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition
You cant polish a turd ......but you can paint it GREEN and YELLOW .
Farm Happy My Friends.
WestBridge Hills-EL Bubbling FartZ Rancho Edition
You cant polish a turd ......but you can paint it GREEN and YELLOW .
Re: [FS19] Giants Mods this week
^^yes Please we need it. Thanks GiantsTacoFarmer wrote: ↑Tue Nov 20, 2018 2:35 pm
When we getting disable vehicle camera collision?
Its annoying!!
Am I overlooking the option to disable it?
Re: [FS19] Giants Mods this week
No but it should be within a couple of months three at the worst I’d think, and I get to start a farm and work up 1.25 mil might be enough for some but if you just want a test map where you can try stuff experiment and goof around that’s no way near enough which is why I fully intend to use the new money cheese to set up ravenport as my test map just as goldcrest was mine in 17
Re: [FS19] Giants Mods this week
Create a multiplayer server and create 6 farms. Save it and load it as a single player game. Someone got 11 million but I got 8.5 million
Re: [FS19] Giants Mods this week
I guess I’ll spill the soybeans, you have to had multiplayer one you have a save game set up, create multiple farms then switch to all of them transferring the money to just one farm and repeating until you have all you want, this should work I don’t have the game to test it yet but in the last stream they said it would
Re: [FS19] Giants Mods this week
The first mods are there
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History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
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Re: [FS19] Giants Mods this week
Map takes up a massive amount of the mod allowance on console. Not cool considering it should have been part of the game.
Fs11-15 on pc. Fs17 & 19 on xb1.
- Turbojugend
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Re: [FS19] Giants Mods this week
What is the mod allowance on consoles for FS19? Is it the same as FS17?
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- baltic1284
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Re: [FS19] Giants Mods this week
Yes just cause the game changed and got better the amount of mods you can have doesn't usually so yeah better game same limit on mods.Turbojugend wrote: ↑Tue Nov 20, 2018 6:49 pm What is the mod allowance on consoles for FS19? Is it the same as FS17?
Re: [FS19] Giants Mods this week
I wish Giants you would quit with releasing stuff as "mods" so they end up residing on C:\ in the mod folder and instead patch the stuff into the dam game FFS so at the very least they end up in the same install location as FS19 in the pdlc folder and NOT needlessly bloating the C:\ drive.
plays FS15/FS17/FS19/FS22 on PC
- baltic1284
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Re: [FS19] Giants Mods this week
WOW man I don't mind don't get me wrong does add to the C drive but I put my game in the D drive which is for games and don't run into problems running the game. Should they be Patched in yeah but this is most likely tractors they wanted to get in the game convert wise but didn't have the time due to other issues and problems and stuff that had to be worked on in the game. Be happy they are putting time into letting you add theme to the game instead of being rude and making demands on theme.b101uk wrote: ↑Tue Nov 20, 2018 7:07 pm I wish Giants you would quit with releasing stuff as "mods" so they end up residing on C:\ in the mod folder and instead patch the stuff into the dam game FFS so at the very least they end up in the same install location as FS19 in the pdlc folder and NOT needlessly bloating the C:\ drive.
Re: [FS19] Giants Mods this week
There's also a limit on what can be included on the disc copies, hence the official mods early on. As per the above, try not to be rude when posting on here as it doesn't get you anywhere and just makes you sound immature frankly.
Re: [FS19] Giants Mods this week
Thanks for the early mods, the 1455 was my most used tractor and Estancia Lapacho is the map I put the most hours on.
Hopefully most of these initial mods can be included in a patch at somepoint to save on limited mod space for consoles
Hopefully most of these initial mods can be included in a patch at somepoint to save on limited mod space for consoles