[FS19] Giants Mods this week
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Re: [FS19] Giants Mods this week
Any chance updates to this can Ben listed in the first message? Kind of *censored* having to dig through to find stuff.
Re: [FS19] Giants Mods this week
Gator is a let down compared to mahindra CONS less hp 24vs 83 and slower 32vs60mph PROS its a JD.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ FS 22 PC
Re: [FS19] Giants Mods this week
We know when they get released or someone is kind enough to relay the info from discord. Check modhub daily to see if anythings been added.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ FS 22 PC
Re: [FS19] Giants Mods this week
Re: [FS19] Giants Mods this week
I Hope they or some Good moder can do a old gen JD pack and ginet relise it
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Re: [FS19] Giants Mods this week
One thing I was hoping for in FS 19 was if a MOD was added it would be through a game update and it would be just added to the in game SHOP. This way if you are trying to join another Multi-Player session you would not have to find all the missing MODS and download them before you could join each others multi-player sessions. Everyone would have access to the same stuff all the time. Makes sense to me. You could include some bug fixes along the way as well.Lisertan wrote: ↑Mon Nov 19, 2018 4:04 pm We will release some Mods for FS19 this week. They will show up in the ModHub and, of course, are free for everyone. Here is the plan:
On Tuesday
Case IH 1660 Combine Harvester
Case IH 1030 Header
Deutz-Fahr AgroStar 6.61 Tractor
On Wednesday:
Hürlimann H 488 Tractor
Ursus T127 Bale Trailer
On Thursday:
Ursus Z586 Bale wrapper
Case IH 1455 XL Tractor
On Friday:
Kverneland Exacta El 700 Fertilizer Spreader
Fliegl DPW 180 Bale Trailer
Re: [FS19] Giants Mods this week
Haha then I have to buy some more storage if I want to be able to update the game every time. Most maps are around 600mb or something.Obi-Tonobi wrote: ↑Wed Dec 12, 2018 2:13 pm One thing I was hoping for in FS 19 was if a MOD was added it would be through a game update and it would be just added to the in game SHOP. This way if you are trying to join another Multi-Player session you would not have to find all the missing MODS and download them before you could join each others multi-player sessions. Everyone would have access to the same stuff all the time. Makes sense to me. You could include some bug fixes along the way as well.
Re: [FS19] Giants Mods this week
Also 1 year in, your mod list is so overloaded it's hard to find what you want - it can be problematic to just have All Mods loaded for every game you start, so it becomes a matter of searching the list and picking what you want to use this time - big lists are bad... eventually.Maenoooh wrote: ↑Wed Dec 12, 2018 3:13 pmHaha then I have to buy some more storage if I want to be able to update the game every time. Most maps are around 600mb or something.Obi-Tonobi wrote: ↑Wed Dec 12, 2018 2:13 pm One thing I was hoping for in FS 19 was if a MOD was added it would be through a game update and it would be just added to the in game SHOP. This way if you are trying to join another Multi-Player session you would not have to find all the missing MODS and download them before you could join each others multi-player sessions. Everyone would have access to the same stuff all the time. Makes sense to me. You could include some bug fixes along the way as well.
Re: [FS19] Giants Mods this week
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Re: [FS19] Giants Mods this week
He said he's got one almost finished but giants hasn't released the script files so he can't complete it atm. He's also creating a brand new model that is being created in maya.
Playing on PS5 in Ohio, USA.
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Re: [FS19] Giants Mods this week
hopefully consoles will get a forestry dozer of some sort, or with the new terrain mods we can have actual function heavy equipment so we can use dozers and such to modify our land instead of the editor?
Re: [FS19] Giants Mods this week
I’m curious if they could release their prefab vehicle shop as a placeable mod, no triggers necessary just simply the building
Semper Fi
Re: [FS19] Giants Mods this week
When will we see some mods from modders other than giants? Modders like Black Sheep Modding, and others, had some awesome stuff in 17.