[FS19] Giants Mods this week

Lindydanny
Posts: 140
Joined: Sat Nov 18, 2017 9:37 pm

Re: [FS19] Giants Mods this week

Post by Lindydanny »

Any chance updates to this can Ben listed in the first message? Kind of *censored* having to dig through to find stuff.
livesea72
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Joined: Tue Jan 10, 2017 9:22 am

Re: [FS19] Giants Mods this week

Post by livesea72 »

Holle74 wrote: Tue Dec 11, 2018 6:17 pm I am interesting for DLC John Deere Gator withs is on sale on Giants shop, question is: is it coming to sale on Steam and when about planned to be?
Gator is a let down compared to mahindra CONS less hp 24vs 83 and slower 32vs60mph PROS its a JD.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ FS 22 PC
livesea72
Posts: 1430
Joined: Tue Jan 10, 2017 9:22 am

Re: [FS19] Giants Mods this week

Post by livesea72 »

Alexpvfd wrote: Tue Dec 11, 2018 6:56 pm Anyone knows of mods in testing just curious
We know when they get released or someone is kind enough to relay the info from discord. Check modhub daily to see if anythings been added.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ FS 22 PC
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Holle74
Posts: 38
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Location: Finland

Re: [FS19] Giants Mods this week

Post by Holle74 »

livesea72 wrote: Wed Dec 12, 2018 1:04 am
Holle74 wrote: Tue Dec 11, 2018 6:17 pm I am interesting for DLC John Deere Gator withs is on sale on Giants shop, question is: is it coming to sale on Steam and when about planned to be?
Gator is a let down compared to mahindra CONS less hp 24vs 83 and slower 32vs60mph PROS its a JD.
Ahaa good to know what to expect, I only see the the texture and quality they made of gator and thats why want to see and drive by my own!
GSD84
Posts: 45
Joined: Mon Nov 26, 2018 6:52 am

Re: [FS19] Giants Mods this week

Post by GSD84 »

I Hope they or some Good moder can do a old gen JD pack and ginet relise it :D
Obi-Tonobi
Posts: 26
Joined: Wed Dec 12, 2018 1:56 pm

Re: [FS19] Giants Mods this week

Post by Obi-Tonobi »

Lisertan wrote: Mon Nov 19, 2018 4:04 pm We will release some Mods for FS19 this week. They will show up in the ModHub and, of course, are free for everyone. Here is the plan:

On Tuesday
Case IH 1660 Combine Harvester
Case IH 1030 Header
Deutz-Fahr AgroStar 6.61 Tractor

On Wednesday:
Hürlimann H 488 Tractor
Ursus T127 Bale Trailer

On Thursday:
Ursus Z586 Bale wrapper
Case IH 1455 XL Tractor

On Friday:
Kverneland Exacta El 700 Fertilizer Spreader
Fliegl DPW 180 Bale Trailer

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One thing I was hoping for in FS 19 was if a MOD was added it would be through a game update and it would be just added to the in game SHOP. This way if you are trying to join another Multi-Player session you would not have to find all the missing MODS and download them before you could join each others multi-player sessions. Everyone would have access to the same stuff all the time. Makes sense to me. You could include some bug fixes along the way as well.
Maenoooh
Posts: 33
Joined: Fri Oct 26, 2018 2:01 pm

Re: [FS19] Giants Mods this week

Post by Maenoooh »

Obi-Tonobi wrote: Wed Dec 12, 2018 2:13 pm One thing I was hoping for in FS 19 was if a MOD was added it would be through a game update and it would be just added to the in game SHOP. This way if you are trying to join another Multi-Player session you would not have to find all the missing MODS and download them before you could join each others multi-player sessions. Everyone would have access to the same stuff all the time. Makes sense to me. You could include some bug fixes along the way as well.
Haha then I have to buy some more storage if I want to be able to update the game every time. Most maps are around 600mb or something.
Oseh
Posts: 52
Joined: Thu Dec 22, 2016 2:23 pm

Re: [FS19] Giants Mods this week

Post by Oseh »

Maenoooh wrote: Wed Dec 12, 2018 3:13 pm
Obi-Tonobi wrote: Wed Dec 12, 2018 2:13 pm One thing I was hoping for in FS 19 was if a MOD was added it would be through a game update and it would be just added to the in game SHOP. This way if you are trying to join another Multi-Player session you would not have to find all the missing MODS and download them before you could join each others multi-player sessions. Everyone would have access to the same stuff all the time. Makes sense to me. You could include some bug fixes along the way as well.
Haha then I have to buy some more storage if I want to be able to update the game every time. Most maps are around 600mb or something.
Also 1 year in, your mod list is so overloaded it's hard to find what you want - it can be problematic to just have All Mods loaded for every game you start, so it becomes a matter of searching the list and picking what you want to use this time - big lists are bad... eventually.
GhostDK
Posts: 6
Joined: Fri Feb 10, 2017 2:42 am

Re: [FS19] Giants Mods this week

Post by GhostDK »

Rbk_3 wrote: Mon Nov 19, 2018 4:48 pm Please convert the red NH Square Baler !
I have ingame in fs19, but I need some more files from giant too do the work finish... There is comming a New model off it from My site to Fs19. We Are working on holl New model from maya..
Best regards
GhostDK
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JoaoRabit
Posts: 45
Joined: Sun Jul 01, 2018 3:05 pm
Location: Portugal

Re: [FS19] Giants Mods this week

Post by JoaoRabit »

GhostDK wrote: Thu Dec 13, 2018 3:46 pm
Rbk_3 wrote: Mon Nov 19, 2018 4:48 pm Please convert the red NH Square Baler !
I have ingame in fs19, but I need some more files from giant too do the work finish... There is comming a New model off it from My site to Fs19. We Are working on holl New model from maya..
Best regards
GhostDK
What the heck did you just said!
Preble 818
Posts: 1426
Joined: Mon Dec 10, 2012 2:57 pm

Re: [FS19] Giants Mods this week

Post by Preble 818 »

He said he's got one almost finished but giants hasn't released the script files so he can't complete it atm. He's also creating a brand new model that is being created in maya.
Playing on PS5 in Ohio, USA.
GhostDK
Posts: 6
Joined: Fri Feb 10, 2017 2:42 am

Re: [FS19] Giants Mods this week

Post by GhostDK »

https://image.giants-software.com/index ... codes=true

I make a New model off the bb980 to fs19
IronBeard37
Posts: 18
Joined: Fri Dec 14, 2018 3:08 pm

Re: [FS19] Giants Mods this week

Post by IronBeard37 »

hopefully consoles will get a forestry dozer of some sort, or with the new terrain mods we can have actual function heavy equipment so we can use dozers and such to modify our land instead of the editor?
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RebelSOB
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Re: [FS19] Giants Mods this week

Post by RebelSOB »

I’m curious if they could release their prefab vehicle shop as a placeable mod, no triggers necessary just simply the building
Semper Fi
Codyfry1
Posts: 8
Joined: Fri Nov 30, 2018 6:26 pm

Re: [FS19] Giants Mods this week

Post by Codyfry1 »

When will we see some mods from modders other than giants? Modders like Black Sheep Modding, and others, had some awesome stuff in 17.
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