[FS19] Giants Mods this week

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RODHA
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Re: [FS19] Giants Mods this week

Post by RODHA » Fri Nov 30, 2018 2:48 pm

Wow... I could have sworn that I have seen it there.
Now it makes much more sense why you think cheat department is Giants and I think you are right :biggrin2:
Thanks lefe :hi:
PS4 / FS17

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lefe1
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Location: Amish Country Ohio

Re: [FS19] Giants Mods this week

Post by lefe1 » Fri Nov 30, 2018 3:03 pm

I guess only giants can answer that, who is the cheat department haha :lol: :biggrin2:
Thank you, modders that make mods for PS4. Keep up the awesome work.


240 on ravenport


What You Looking At.. HaHa

throsbi
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Re: [FS19] Giants Mods this week

Post by throsbi » Fri Nov 30, 2018 5:35 pm

Giants has a cheat department? Interesting wonder what you have to do to get a position there :this: :hmm: :biggrin2:

livesea72
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Re: [FS19] Giants Mods this week

Post by livesea72 » Fri Nov 30, 2018 6:05 pm

Guess we will just have to wait and see if they release it or not.I thought it was in the modhub as well.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro/FS19 ps4pro

GSD84
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Re: [FS19] Giants Mods this week

Post by GSD84 » Mon Dec 03, 2018 11:51 am

What is this weeks mods ? And Will the patch come out this week ?

cmdrbyron
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Re: [FS19] Giants Mods this week

Post by cmdrbyron » Mon Dec 03, 2018 12:30 pm

GSD84 wrote:
Mon Dec 03, 2018 11:51 am
What is this weeks mods ? And Will the patch come out this week ?
Do people not understand that there is no guarantee, implied, inferred or otherwise, that we will get mods every week? I know that for many, mods are a key aspect of gameplay, but mods are by no means required to play the game. Ergo, there is no requirement to continuously "churn out" mods, though my impression that many believe this to be the case continues to be reinforced every day here.

Ironically, you also ask about the patch... Which likely requires similar resources to those employed for the production (of Giants own mods) and verification/validation of other mods...

So, I ask you - what do you want more? Patch or "moar" (done intentionally) mods?

As an aside, why can't we all just enjoy the game and then be "pleasantly surprised" when mods hit the modhub? They do have those fancy "New" and "Beta" sections ;)

GSD84
Posts: 15
Joined: Mon Nov 26, 2018 6:52 am

Re: [FS19] Giants Mods this week

Post by GSD84 » Mon Dec 03, 2018 1:53 pm

cmdrbyron wrote:
Mon Dec 03, 2018 12:30 pm
GSD84 wrote:
Mon Dec 03, 2018 11:51 am
What is this weeks mods ? And Will the patch come out this week ?
Do people not understand that there is no guarantee, implied, inferred or otherwise, that we will get mods every week? I know that for many, mods are a key aspect of gameplay, but mods are by no means required to play the game. Ergo, there is no requirement to continuously "churn out" mods, though my impression that many believe this to be the case continues to be reinforced every day here.

Ironically, you also ask about the patch... Which likely requires similar resources to those employed for the production (of Giants own mods) and verification/validation of other mods...

So, I ask you - what do you want more? Patch or "moar" (done intentionally) mods?

As an aside, why can't we all just enjoy the game and then be "pleasantly surprised" when mods hit the modhub? They do have those fancy "New" and "Beta" sections ;)

I most whant the patch that fix the game 🙂

gordon861
Posts: 52
Joined: Tue Apr 10, 2018 8:14 pm

Re: [FS19] Giants Mods this week

Post by gordon861 » Mon Dec 03, 2018 2:13 pm

A fix for harvesters either digging in or missing bits of ground is what's really needed.

criss20ster
Posts: 256
Joined: Tue Feb 07, 2012 8:17 pm

Re: [FS19] Giants Mods this week

Post by criss20ster » Mon Dec 03, 2018 6:46 pm

When will the holmer terra variant come with appetizers?

Dankaila7
Posts: 57
Joined: Sat Oct 15, 2016 11:11 pm

Re: [FS19] Giants Mods this week

Post by Dankaila7 » Tue Dec 04, 2018 1:20 am

cmdrbyron wrote:
Mon Dec 03, 2018 12:30 pm
GSD84 wrote:
Mon Dec 03, 2018 11:51 am
What is this weeks mods ? And Will the patch come out this week ?
Do people not understand that there is no guarantee, implied, inferred or otherwise, that we will get mods every week? I know that for many, mods are a key aspect of gameplay, but mods are by no means required to play the game. Ergo, there is no requirement to continuously "churn out" mods, though my impression that many believe this to be the case continues to be reinforced every day here.

Ironically, you also ask about the patch... Which likely requires similar resources to those employed for the production (of Giants own mods) and verification/validation of other mods...

So, I ask you - what do you want more? Patch or "moar" (done intentionally) mods?

As an aside, why can't we all just enjoy the game and then be "pleasantly surprised" when mods hit the modhub? They do have those fancy "New" and "Beta" sections ;)
Mate you could not have said it better. I thoroughly agree! The game is absolutely splendid the way it is. *thumbsup*

Deora
Posts: 49
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Re: [FS19] Giants Mods this week

Post by Deora » Tue Dec 04, 2018 2:05 pm

New mods in the modhub! I hope the Krone BigX 580 has an back hitch which works 😁
FS17 and FS19 on PS4

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FARMBOSS
Posts: 102
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Re: [FS19] Giants Mods this week

Post by FARMBOSS » Tue Dec 04, 2018 2:24 pm

Deora wrote:
Tue Dec 04, 2018 2:05 pm
New mods in the modhub! I hope the Krone BigX 580 has an back hitch which works 😁
Yes it has :)
Look dear, I will give you a beer, but I will NEVER give you my John Deere !

Cheesemass
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Joined: Tue Nov 27, 2018 2:26 pm

Re: [FS19] Giants Mods this week

Post by Cheesemass » Tue Dec 04, 2018 3:36 pm

criss20ster wrote:
Mon Dec 03, 2018 6:46 pm
When will the holmer terra variant come with appetizers?
I’m voting for mushroom crustades - endlessly more class than the cocktail weiners that they served with FS17. I mean, who doesn’t want a mushroom plot?

Niteeye
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Re: [FS19] Giants Mods this week

Post by Niteeye » Wed Dec 05, 2018 3:00 am

cmdrbyron wrote:
Mon Dec 03, 2018 12:30 pm
GSD84 wrote:
Mon Dec 03, 2018 11:51 am
What is this weeks mods ? And Will the patch come out this week ?
Do people not understand that there is no guarantee, implied, inferred or otherwise, that we will get mods every week? I know that for many, mods are a key aspect of gameplay, but mods are by no means required to play the game. Ergo, there is no requirement to continuously "churn out" mods, though my impression that many believe this to be the case continues to be reinforced every day here.

Ironically, you also ask about the patch... Which likely requires similar resources to those employed for the production (of Giants own mods) and verification/validation of other mods...

So, I ask you - what do you want more? Patch or "moar" (done intentionally) mods?

As an aside, why can't we all just enjoy the game and then be "pleasantly surprised" when mods hit the modhub? They do have those fancy "New" and "Beta" sections ;)

Base game has a shelf life of like 2 weeks without mods . Sadly , whilst its understandable , Giants maps are very bland and hold no enjoyment for me. A lot of the machinery I like to use is from modders . But with age , comes understanding , and I am more than happy to wait :-)

cmdrbyron
Posts: 256
Joined: Fri Nov 17, 2017 4:49 pm

Re: [FS19] Giants Mods this week

Post by cmdrbyron » Wed Dec 05, 2018 1:51 pm

Niteeye wrote:
Wed Dec 05, 2018 3:00 am
Base game has a shelf life of like 2 weeks without mods . Sadly , whilst its understandable , Giants maps are very bland and hold no enjoyment for me. A lot of the machinery I like to use is from modders . But with age , comes understanding , and I am more than happy to wait :-)
Well, your leading statement is highly subjective, but I can appreciate that perspective. I do agree that while the new maps are quite the production visually, and love the new "plot" acquisition model, I do feel that they don't quite "tick all the boxes" from a gameplay perspective. Having played both for about 50hrs each (Ravenport as "New Farmer", Felsbrunn as "Farm Manager"), I find myself often thinking back to how things were setup in Goldcrest Valley and Sosnovoka (sp?) on FS17. Not invoking a direct comparison per se, just reflecting.

As for machinery, well, that's always a tough one - everyone has their preferences, especially when it comes to brands. But I would offer that Giants does a great job (my own opinion) of providing a spectrum of equipment for varying use-cases, especially in the realms of fieldwork.

Just about anyone could be able to find a gap in their line-up (in terms of brand or functionality), but such is the nature of life, and the law of diminishing returns likely plays a role ;)

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