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Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 2:30 pm
by ltl.vamp
The fun is: you can make a ramp with the landscaping tool, too!

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 3:18 pm
by Patrick73
Johnd7930 wrote: Thu Jan 10, 2019 1:42 pm ☝️☝️ Waste of time arguing with the negative troll 😂
Yep! And you can only place the ramp if you own the land

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 5:38 pm
by Smith Modding
That’s true for all placebles though.

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 5:40 pm
by ltl.vamp
... buy the land, place something, sell the land ...

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 5:43 pm
by Phigo
Last time I tried that, I got a Message, that I had to sell everything from that plot before I could sell it. But it was before Patch 1.2

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 5:49 pm
by ltl.vamp
Oh... yes, I remeber**. OK. I wasn't sure, but for my short cut ways I buy and sell land and works with landscaping. Never tried it with placeables*. Curios, how it is with the actual patch and placeables. Maybe it is still the same and you have to sell your placeables. Anyone knows?

*EDit: *with actual patch / **before the actual patch, i tried it

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 5:54 pm
by Smith Modding
I’m fairly certain you have to sell everything on the land before you can sell the land itself

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 5:57 pm
by ltl.vamp
OK, at this point, here we go again: buy the land, ...
ltl.vamp wrote: Thu Jan 10, 2019 2:30 pm The fun is: you can make a ramp with the landscaping tool, too!
... sell the land. :blushnew:

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 5:58 pm
by Smith Modding
Now THAT you can do :lol:

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 7:06 pm
by SimFarmer1
Use PlaceAnywhere and hit "8" to place objects anywhere... don't have to own the land. If you later buy the land with an object on it, and then try to sell... You then have to sell the placeable again though.

What this does allow and so great in this instance though,is for placing sell-point placeables (mods) to help fill out a map like "Rolling Hills" to have multiple sell-points without having to be a GE guru.


Oh yeah... Hi, long time lurker first time poster. :search:

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 9:09 pm
by sootysax
justin926 wrote: Thu Jan 10, 2019 8:16 am Will there the Follow Me Mod coming out anytime soon.
Decker expressed interest in converting some of his mods for FS19. Haven't seen any activity on Github for quite some time however. I'm assuming, like many other important modders, he isn't happy with the LUADOC and the changes in FS19

Re: [FS19] Giants Mods this week

Posted: Thu Jan 10, 2019 11:52 pm
by Gogi97
Hope you make tajfun winch for consoles too... logging without einch isnt same...

Re: [FS19] Giants Mods this week

Posted: Fri Jan 11, 2019 1:02 am
by Colin_TJ
Any news where oxygendavid maps in in pipe line how many mods before it? Can't play game till it gets here as its waist of time and effort to start over once it hits modhub... 😂

Re: [FS19] Giants Mods this week

Posted: Fri Jan 11, 2019 2:22 am
by livesea72
Colin_TJ wrote: Fri Jan 11, 2019 1:02 am Any news where oxygendavid maps in in pipe line how many mods before it? Can't play game till it gets here as its waist of time and effort to start over once it hits modhub... 😂
some time in February at current release rate. I have 180 hours and not sure why people are forcing themselves not to play the game, i mean i could see if it was so broken you had to wait. I personally find both maps better than GCV i hated the layout with a passion and was only playable after getting the refill placeables and i still put less than 40 hour in it.

Re: [FS19] Giants Mods this week

Posted: Fri Jan 11, 2019 2:39 am
by turftiger2008
come on please; new mods and sound fix updates; gee same ole skin mods and junk mods gets old