[FS19] Giants Mods this week

User avatar
Colin_TJ
Posts: 387
Joined: Tue Nov 08, 2016 6:29 pm

Re: [FS19] Giants Mods this week

Post by Colin_TJ » Fri Jan 11, 2019 1:02 am

Any news where oxygendavid maps in in pipe line how many mods before it? Can't play game till it gets here as its waist of time and effort to start over once it hits modhub... 😂
PlayStation 4 FS19/ PC FS17 :coolnew:
Game Tag: Colin_TJ :hi:

livesea72
Posts: 969
Joined: Tue Jan 10, 2017 9:22 am

Re: [FS19] Giants Mods this week

Post by livesea72 » Fri Jan 11, 2019 2:22 am

Colin_TJ wrote:
Fri Jan 11, 2019 1:02 am
Any news where oxygendavid maps in in pipe line how many mods before it? Can't play game till it gets here as its waist of time and effort to start over once it hits modhub... 😂
some time in February at current release rate. I have 180 hours and not sure why people are forcing themselves not to play the game, i mean i could see if it was so broken you had to wait. I personally find both maps better than GCV i hated the layout with a passion and was only playable after getting the refill placeables and i still put less than 40 hour in it.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ last FS game I'm buying full price

turftiger2008
Posts: 1
Joined: Wed Dec 12, 2018 1:18 am

Re: [FS19] Giants Mods this week

Post by turftiger2008 » Fri Jan 11, 2019 2:39 am

come on please; new mods and sound fix updates; gee same ole skin mods and junk mods gets old

livesea72
Posts: 969
Joined: Tue Jan 10, 2017 9:22 am

Re: [FS19] Giants Mods this week

Post by livesea72 » Fri Jan 11, 2019 10:45 am

We got the disable camera collision mod THANK YOU GIANTS *thumbsup*
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ last FS game I'm buying full price

User avatar
Guil
Moderator
Posts: 5262
Joined: Fri Aug 21, 2015 8:43 pm

Re: [FS19] Giants Mods this week

Post by Guil » Fri Jan 11, 2019 11:05 am

Colin_TJ wrote:
Fri Jan 11, 2019 1:02 am
Any news where oxygendavid maps in in pipe line how many mods before it? Can't play game till it gets here as its waist of time and effort to start over once it hits modhub... 😂
Near the end of the list I'd imagine. Seemingly he uploaded it and then pulled it out to make changes and then uploaded again.

eric21
Posts: 4876
Joined: Thu Mar 13, 2014 6:48 pm

Re: [FS19] Giants Mods this week

Post by eric21 » Fri Jan 11, 2019 2:17 pm

No he submitted it but there's a huge wait

User avatar
Colin_TJ
Posts: 387
Joined: Tue Nov 08, 2016 6:29 pm

Re: [FS19] Giants Mods this week

Post by Colin_TJ » Fri Jan 11, 2019 7:41 pm

Its cool. 150 left to de tested. And it was 201 like few days ago. Going well lol
PlayStation 4 FS19/ PC FS17 :coolnew:
Game Tag: Colin_TJ :hi:

eric21
Posts: 4876
Joined: Thu Mar 13, 2014 6:48 pm

Re: [FS19] Giants Mods this week

Post by eric21 » Fri Jan 11, 2019 8:43 pm

Don't forget some of them have to be 're submitted

livesea72
Posts: 969
Joined: Tue Jan 10, 2017 9:22 am

Re: [FS19] Giants Mods this week

Post by livesea72 » Fri Jan 11, 2019 9:13 pm

The trailer farmhouse fits ravenport map theme. too bad it 74 slots.
FS13 xbox360/ FS15 ps4/xbox one/ FS17 xbox one/ps4pro platinum trophy /FS19 ps4pro platinum trophy/ last FS game I'm buying full price

User avatar
Husqvarna TS 352
Posts: 456
Joined: Sun Dec 09, 2018 2:59 am
Location: The Moon

Re: [FS19] Giants Mods this week

Post by Husqvarna TS 352 » Fri Jan 11, 2019 10:58 pm

I've never really had slot issues, always like to keep my farm small *thumbsup*
Currently playing FS15 for nostalgia :gamer: :this:

Gwilson0710
Posts: 2
Joined: Sat Jan 12, 2019 4:46 am

Re: [FS19] Giants Mods this week

Post by Gwilson0710 » Sat Jan 12, 2019 4:53 am

It sure would be nice for a tree mod for console

Preble 818
Posts: 1411
Joined: Mon Dec 10, 2012 2:57 pm

Re: [FS19] Giants Mods this week

Post by Preble 818 » Sat Jan 12, 2019 5:09 am

Gwilson0710 wrote:
Sat Jan 12, 2019 4:53 am
It sure would be nice for a tree mod for console
Well you have a Christmas tree. I mean I'm sure that's not what you had in mind but still lol. Kind of stinks cause I'm sure dog face submitted that a while before Christmas but I guess that's the breaks. At any rate it is a tree.
Playing on PS4 in Ohio, USA.

Gwilson0710
Posts: 2
Joined: Sat Jan 12, 2019 4:46 am

Re: [FS19] Giants Mods this week

Post by Gwilson0710 » Sat Jan 12, 2019 5:27 am

Tried that and all it did was crash the game I just want different types of trees not the same

blackiecat
Posts: 154
Joined: Sun Sep 10, 2017 10:51 am

Re: [FS19] Giants Mods this week

Post by blackiecat » Sat Jan 12, 2019 11:47 am

Colin_TJ wrote:
Fri Jan 11, 2019 1:02 am
Any news where oxygendavid maps in in pipe line how many mods before it? Can't play game till it gets here as its waist of time and effort to start over once it hits modhub... 😂
Try the Rehweiler map fs19 it looks like a UK map but its German needs some placeables should keep you interested till the UK maps come out

eric21
Posts: 4876
Joined: Thu Mar 13, 2014 6:48 pm

Re: [FS19] Giants Mods this week

Post by eric21 » Sat Jan 12, 2019 2:09 pm

I think Colin plays on console

Post Reply