[FS19] Landscaping in Patch 1.2.0.0

Molson
Posts: 39
Joined: Sun Dec 29, 2013 5:47 pm

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by Molson » Thu Dec 06, 2018 4:21 pm

gordon861 wrote:
Thu Dec 06, 2018 3:49 pm
How do I sign up as a beta tester?
You have been all along

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Heyward83
Posts: 36
Joined: Sun Nov 18, 2018 3:40 am

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by Heyward83 » Thu Dec 06, 2018 4:35 pm

Wow looks amazing great work can’t wait!!

pcdoc
Posts: 23
Joined: Fri Nov 23, 2018 10:24 pm

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by pcdoc » Thu Dec 06, 2018 4:41 pm

That looks brilliant if it gets rid of the daft ramps upto sheds amd other placeables etc I'm all for it.

gordon861
Posts: 43
Joined: Tue Apr 10, 2018 8:14 pm

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by gordon861 » Thu Dec 06, 2018 4:42 pm

Molson wrote:
Thu Dec 06, 2018 4:21 pm
gordon861 wrote:
Thu Dec 06, 2018 3:49 pm
How do I sign up as a beta tester?
You have been all along
I know but it would be good to make it official.

Ragman
Posts: 270
Joined: Mon Mar 30, 2015 7:35 pm

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by Ragman » Thu Dec 06, 2018 4:44 pm

Seems you can delete field with it so can you make fields back with it or is it like now with plough?

Hopefully with plough only

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Garion
Posts: 128
Joined: Sun Oct 30, 2016 8:52 pm
Location: Western Iowa

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by Garion » Thu Dec 06, 2018 4:59 pm

Lisertan wrote:
Thu Dec 06, 2018 3:29 pm
Hey Lis, with this function are we able to add foiliage? (At least grass) When we use the in game roller on fields it just changes the ground texture and has no actual grass. Will this allow us to add grass back in spots where we want it?
Farming on PC *thumbsup* and PS4 :biggrin2:

Tripp_
Posts: 11
Joined: Thu Nov 22, 2018 3:37 am

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by Tripp_ » Thu Dec 06, 2018 5:02 pm

Thanks so much giants. It looks amazing. I can't thank you enough. You are turning this game into something truly amazing. Just what I wanted.

Cavalier
Posts: 2
Joined: Thu Nov 29, 2018 3:45 am

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by Cavalier » Thu Dec 06, 2018 5:04 pm

Hey quick question.....will this allow us to remove things like that junk pile on the Ravenport map? Still.....looking forward to playing around with this. +1 Giants......you've done good and have been listening to your community.....keep up the good work.

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Miketeg
Posts: 234
Joined: Tue Nov 01, 2016 1:06 pm

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by Miketeg » Thu Dec 06, 2018 5:09 pm

Garion wrote:
Thu Dec 06, 2018 4:59 pm
Lisertan wrote:
Thu Dec 06, 2018 3:29 pm
Hey Lis, with this function are we able to add foiliage? (At least grass) When we use the in game roller on fields it just changes the ground texture and has no actual grass. Will this allow us to add grass back in spots where we want it?
Maybe i'm wrong, but looks like they use a tools that will reproduce anything you want.

So if you want grass, you go over grass, click and apply this texture where you want.

I don't know how to say the name of this tool in english, but this is a tool that Photoshop, Illustrator etc. use.

janjaapio
Posts: 27
Joined: Mon Jan 26, 2015 11:56 am

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by janjaapio » Thu Dec 06, 2018 5:53 pm

Giants, you are fricking amazing!

wiseguy49
Posts: 194
Joined: Thu Jan 19, 2017 1:25 pm

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by wiseguy49 » Thu Dec 06, 2018 5:57 pm

So we get Giants Editor ... ingame now?

Sorry to be a debbie downer but how about releasing the script documentation so we can have some real mods made?

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ClassicTractors
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Re: [FS19] Landscaping in Patch 1.2.0.0

Post by ClassicTractors » Thu Dec 06, 2018 5:58 pm

This is awesome!! Thank you Giants!!
CT Modding: Bringing the past to Farming Simulator....one machine at a time.

There's bound to be rough waters
And I know I'll take some falls
But with the good Lord as my captain
I can make it through them all

- Garth Brooks

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b101uk
Posts: 864
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Location: UK

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by b101uk » Thu Dec 06, 2018 6:01 pm

All I will say, is v1.2.0.0 better not be an absolute cockup like the pile of crap that v1.1.3 was, that screwed up G27 wheels and native windows supported Microsoft USB FFB joysticks.

i.e. it better works as well as it did in FS19 v1.1.0, FS17, FS15 and FS13 etc

I'm still using v1.1.0
plays FS15/FS17/FS19 on PC
:zunge:

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ClassicTractors
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Re: [FS19] Landscaping in Patch 1.2.0.0

Post by ClassicTractors » Thu Dec 06, 2018 6:08 pm

I just hope the issue with V-Sync dropping FPS is fixed eventually
CT Modding: Bringing the past to Farming Simulator....one machine at a time.

There's bound to be rough waters
And I know I'll take some falls
But with the good Lord as my captain
I can make it through them all

- Garth Brooks

Athlonic
Posts: 2
Joined: Sat Dec 01, 2018 10:11 am

Re: [FS19] Landscaping in Patch 1.2.0.0

Post by Athlonic » Thu Dec 06, 2018 6:31 pm

Any chance of a beta build (Steam) prior official release, just so we can help test in case something really bad happen to existing saved games ?


Edit : Oh and hi everyone here, long time lurker, didn't know this would be my first post :biggrin2:

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