[FS19] Patch 1.2.0 Beta Branch For Windows

MrScsi
Posts: 9
Joined: Fri Oct 05, 2018 8:01 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by MrScsi » Sat Dec 08, 2018 8:51 pm

Well what I've discovered is with the new beta patch the third person camera on just about any mod map excluding Estancia doesn't work including maps that I've downloaded from the Internet that were either ported through Giants editor and converted or actually spliced in to a US or German base map…

Not sure why this is, but I even went so far as to completely reconvert an FS 17 map that works fine with the 1.1 patch but the third person camera will not work with the 1.2 beta patch…

Now in the two built-in maps and Estancia the problem does not exist so it probably isn't a bug, just something that Giants hasn't told mapmakers about yet

lazersgm
Posts: 9
Joined: Fri Jul 01, 2011 9:51 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by lazersgm » Sat Dec 08, 2018 9:01 pm

i found a little bug. in fs17 if you where harvesting a field of say wheat and there was a spot of barley it would skip the barley and continue to harvest the wheat. in fs 19 after it gets though the barley it stop harvesting anything. you have to shut the harvester off and start it again to get it to harvest again.

User avatar
Rick76
Posts: 64
Joined: Wed Oct 29, 2014 1:46 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by Rick76 » Sat Dec 08, 2018 9:12 pm

some thing to include More tree saplings to plant and cut, and also bushes.

and a side note, AI dont always work with seeding machines. (might be more equipment)

lazersgm
Posts: 9
Joined: Fri Jul 01, 2011 9:51 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by lazersgm » Sat Dec 08, 2018 9:37 pm

MrScsi wrote:
Sat Dec 08, 2018 8:51 pm
Well what I've discovered is with the new beta patch the third person camera on just about any mod map excluding Estancia doesn't work including maps that I've downloaded from the Internet that were either ported through Giants editor and converted or actually spliced in to a US or German base map…

Not sure why this is, but I even went so far as to completely reconvert an FS 17 map that works fine with the 1.1 patch but the third person camera will not work with the 1.2 beta patch…

Now in the two built-in maps and Estancia the problem does not exist so it probably isn't a bug, just something that Giants hasn't told mapmakers about yet
i can confirm this bug also. the base 2 maps and the 1 giants converted map are fine. but any other map seems to bug. if you try to get in to a tractor it lets you in but your camera is still showing you outside the tractor and if you move the tractor you still see it sitting in the same spot. so the camera seems to freeze just before you get in the tractor.

User avatar
Criti
Posts: 60
Joined: Sat Sep 02, 2017 9:56 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by Criti » Sat Dec 08, 2018 10:30 pm

Hi, I've been testing the new patch and I still have the same errors,
· File "maps_densityMapHeightTypes.xml" only works with absolute paths, or relative to the game folder, variable "$moddir$mapName" does not work
· I can not translate the names of the sales points "stationName", can not find the string $l10n in modDesc.xml
· The performance has dropped considerably, the image in vehicles has frozen

User avatar
W1der
Posts: 3684
Joined: Wed Jan 13, 2016 7:53 pm
Location: SWEDEN

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by W1der » Sat Dec 08, 2018 10:35 pm

I noticed a lot of lag with this patch ... had to lower my settings!
[Win10] Intel i7-6700K 4.0GHz / GTX1070 Dual OC 8GB GDDR5 / 32GB 2133MHz DDR4 SDRAM

hostage_dk
Posts: 3
Joined: Sat Dec 08, 2018 10:59 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by hostage_dk » Sat Dec 08, 2018 11:01 pm

It reely great to get my courtyard made nice again, with the painting tool.

The_undertaker
Posts: 40
Joined: Mon Nov 19, 2018 5:34 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by The_undertaker » Sat Dec 08, 2018 11:50 pm

I dont know if this is intended but after this Upgrade Soya Bean Prices for selling and Taken a Drastic plummet down to what they were before

User avatar
Rbk_3
Posts: 566
Joined: Thu Oct 20, 2016 10:34 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by Rbk_3 » Sun Dec 09, 2018 1:06 am

W1der wrote:
Sat Dec 08, 2018 10:35 pm
I noticed a lot of lag with this patch ... had to lower my settings!
I have 1fps and it is unplayable. I just tried quick after work this morning and haven't had time to dig into it. I deleted my shader cache but that didn't fix it. I will try uninstalling and reinstalling.
PC: 9600k/1080ti

surgeahead79
Posts: 1
Joined: Sun Dec 09, 2018 2:39 am

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by surgeahead79 » Sun Dec 09, 2018 2:43 am

Opted in to new Beta. Started with new save game and all it managed to do was freeze my PC. Running I-7 7700 processor 32 gigs ram and a 1060 gb graphics card..

Dexadrinne
Posts: 64
Joined: Tue Oct 16, 2012 10:40 am

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by Dexadrinne » Sun Dec 09, 2018 3:40 am

I agree. I would like to see the ability to terraform and STILL keep what was planted or painted previously. Also names beside the paint squares.
And when i paint grass it creates grass again.
But i applaud your efforts on this patch Giants :)

Weasle
Posts: 411
Joined: Sun Oct 30, 2016 5:02 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by Weasle » Sun Dec 09, 2018 4:03 am

What does this mean?

IMPROVED:
Vehicle sounds

Does this mean that if we zoom out some we do not get stealth tractors?

Thanks,

nkstyle
Posts: 16
Joined: Sun Aug 31, 2008 4:37 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by nkstyle » Sun Dec 09, 2018 9:34 am

Weasle wrote:
Sun Dec 09, 2018 4:03 am
What does this mean?

IMPROVED:
Vehicle sounds

Does this mean that if we zoom out some we do not get stealth tractors?

Thanks,
Still indoor volume is set to 0.25, should be set 0.50 because inside cab we have to much silence.

hiddit13
Posts: 2
Joined: Sun Dec 09, 2018 8:10 am

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by hiddit13 » Sun Dec 09, 2018 10:35 am

great update so far,

i didn't find any big issues so far but i have 2 point:

1, you can't really connect painted ground to the road's.

2, grass doesn't grow back once you touched is in landscape

farmer_bell
Posts: 30
Joined: Thu Feb 05, 2015 5:06 pm

Re: [FS19] Patch 1.2.0 Beta Branch For Windows

Post by farmer_bell » Sun Dec 09, 2018 11:05 am

I have been playing with the patch for a couple of days and its been good so far, but I have noticed that now grass destruction is off. Does anyone else have this?
I thought it was maybe because I used the patch on an existing save game. So I emptied the mods folder (there was only mods from the mod hub in there anyway) and started a new save. Grass is still not destroyed when driving over it. Is anyone else seeing this?

Locked