Even the English forum is quite neglected compared to German.
Good luck with the Spanish.
Even the English forum is quite neglected compared to German.
@mike, @live.. i agree.livesea72 wrote: ↑Wed Jan 30, 2019 3:10 pmyes it would be nice to have a low,default, realistic settings so as to give us a choice to pick pick how much "Fun" we want to have.Please pass this on to the dev team.Miketeg wrote: ↑Wed Jan 30, 2019 2:12 pmSorry Liz, but with all the respect I have for you and your team, the game is called Farming SIMULATOR!
So please send feedback to the Dev team to add an option for fuel comsuption "Arcade (like actually) or Simulator (which should be 3 or 4 times faster).
Thanks
Guess they never played any Battlefield game with 64 people and multiple vehicles and explosions happing at same time.I never had a crash due to all the stuff going on at once. Frame rate drops at times but not gamebreaking.
I don't expect Giants to police anything. I just think there are some easy to implement solutions that could make the community a much healthier place. It's not feasible to test all mods through the Modhub with their QA resources, so offering up a place for the "untested" mods, even if only while they wait in the QA queue, could improve the situation dramatically. There wouldn't be much reason to steal mods if they were all easily found on the Giants forum. I think the main reason theft happens is because people want a centralized source of mods - resulting in those "mod-aggregator" sites, which often don't credit the authors. Giants could offer up that centralized source, thus taking away from the ad revenue such sites get, resulting in mod theft being disincentivized. It'll still happen to some degree, of course, but in my proposed solution it is easy to find and give credit to the actual authors, since they wouldn't be scattered across obscure websites. It'd also make bug reporting easier for mods were they centralized here on the forum.wadeeb wrote: ↑Sun Feb 03, 2019 8:01 pm Expecting Giants to police the Internet for mods they have not created is not realistic or maybe even legally possible. They have created a controlled place for mod releases. Their Modhub. I feel your pain, I have been playing since FS13 and still don't understand why people want to "steal" mods and claim them as their own and create unrealistic mods that are full of bugs. I have limited my mod sites to just a handful now and am almost at the point of only using the modhub.
There is. Any of the tractor towed trailers can be hooked up to any of the forage harvesters. I know for a fact the Krone will hook up to them. The semi trailers won't hich up via a dollie with the Krone harvesters.Wisfarmer17 wrote: ↑Tue Feb 05, 2019 4:45 am I am just curious as i only play single player if there is any way to hook a trailer to a forage harvester?